What kind of college would I need to go to to maybe be able to work for Unknown Worlds when I get ol

Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
edited January 2011 in NS2 General Discussion
I'm in High School and I would like to talk to Unknown Worlds to ask them if they could consider allowing me to join them in the future. Do you need to go to like really top tier colleges to work for them or would they be completely fine having someone who didn't go to one of those, but is really creative and interesting and has pretty good grades to join them, since I'm all depressed about the situation. I am in all the advanced classes in school but right now I'm kind of struggling, due to some private and mental issues but that's all probably going to be different later, I really am passionate about everything I do and become obsessed with creative projects. I think I would be perfect for helping design aspects of the game once I have the right education. I'm really considering going down this route, but I'm just scared it's going to end in rejection!
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Comments

  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    I can't believe I made a typo in the title....
  • MOOtantMOOtant Join Date: 2010-06-25 Member: 72158Members
    Knowing (studying) math/physics hasn't hurt anyone yet.
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    <!--quoteo(post=1822198:date=Jan 7 2011, 02:59 AM:name=MOOtant)--><div class='quotetop'>QUOTE (MOOtant @ Jan 7 2011, 02:59 AM) <a href="index.php?act=findpost&pid=1822198"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Knowing (studying) math/physics hasn't hurt anyone yet.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I have an A+ in advanced physics currently and I'm a junior, and I'm in advanced math.
  • syprosypro Join Date: 2009-10-31 Member: 69195Members
    edited January 2011
    The best way to get into game development if you have't done any higher studies for the specific thing is to proof yourself in the mod community. Portfolio is extremely important for employers to determine what your artistic values are. Words, just don't cut it.
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    <!--quoteo(post=1822201:date=Jan 7 2011, 03:01 AM:name=sypro)--><div class='quotetop'>QUOTE (sypro @ Jan 7 2011, 03:01 AM) <a href="index.php?act=findpost&pid=1822201"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The best way to get into game development if you have't done any higher studies for the specific thing is to proof yourself in the mod community. Portfolio is extremely important for employers to determine what your artistic values are. Words, just don't cut it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What higher studies and were can I learn to mod, since they don't teach that stuff in my school, or at least my graphics design class hasn't gotten up to it, but I'm in the highest graphics design class possible at my grade and have a consistent perfect score in the class since freshman year. I really would be excited if I knew were to get such an education.
  • RyuuRyuu Join Date: 2009-08-19 Member: 68531Members
    edited January 2011
    Pick an occupation (programmer, art, audio etc) and work towards it.

    When picking courses, choose the one that mostly resembles the occupation you're working towards. To properly train yourself, you'll have to do a lot of studying in your own time. College will probably just introduce you to the basics and only build a small foundation of what you need to know.

    As Sypro said, get involved with the mod community (Source, Unreal, whatever) once you're comfortable with your skills. It'll give you a small taste of what game development's like and it'll give you some form of experience that you can present to others, to prove you can do what you say you can.
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    I remember a game I played were you could make your own maps and it was actually pretty complex for a map creator on a console game, it was the last Time Splitters, and I was like obsessed with making maps and playing them over and over to make sure they were perfect for no particular reason, I actually went the extra mile and made the in game stories for the maps. I know that's probably nothing like it but I still love creating things like that.

    My personality type is INTP and I believe that's really good for game design even if it comes with it's negatives, and less than 1% of people are such.

    I really want to pursue something that I can really get into and Natural Selection is the type of game I'd make if I knew how. I don't think it's normal to be modding at age 15.
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    <!--quoteo(post=1822206:date=Jan 7 2011, 03:15 AM:name=Ryuu)--><div class='quotetop'>QUOTE (Ryuu @ Jan 7 2011, 03:15 AM) <a href="index.php?act=findpost&pid=1822206"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pick an occupation (programmer, art, audio etc) and work towards it.

    When picking courses, choose the one that mostly resembles the occupation you're working towards. To properly train yourself, you'll have to do a lot of studying in your own time. College will probably just introduce you to the basics and only build a small foundation of what you need to know.

    As Sypro said, get involved with the mod community (Source, Unreal, whatever) once you're comfortable with your skills. It'll give you a small taste of what game development's like and it'll give you some form of experience that you can present to others, to prove you can do what you say you can.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks for the advice! Yeah, I'm trying to narrow down something to work towards, since it's really confusing learning things when your not sure what your learning them for. So yeah, all my art teachers say I'm a genius and that my art is meaningful and insightful, though I write a lot of strange abstract stuff. The one thing I'm not good at is drawing, I can't even write words well, but I always get obsessed with my graphic arts projects and electronic music projects and spend my lunch periods working on them instead of eating. I just think it would just be such a waste of ability if I were to end up in a job like in an office doing something I wasn't really into.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    edited January 2011
    You could actually learn modding in spark engine, you would just have to learn lua (there is many ways to learn it, take a class, learn by doing, read tutorials, or simply download the knowledge of mankind into your brain).

    You could also try garrys mod, which just like spark requires lua knowledge to mod, but as it have been out for years there is alot of documentation and tutorials you can find for it, whereas spark lack that.

    It could also be good to learn some Java and C++ or such, I am not sure, but I think you use C++ to mod create source mods.


    Even if you turn out to be a decent modder, it is highly unlikely that UWE would hire you, seeing as it is a small company, and I doubt that they will afford any new people, unless ns2 get <b>many</b> sales, and even if ns2 turns out great (but not millions of copies), they will still depend alot on the next game they decide to make (whatever that would be).

    There is still other companys out there that might end up hiring you (altough even that is uncertain (its the future afterall)), I just hope you dont plan your whole future on getting hired by UWE.


    EDIT:
    Ofcourse, you can mod in other ways than coding (its just what first comes to mind to me, as that is what I do :D), such as if you like mapping you should try spark map editor, hammer (map editor for source), and the unreal one (I actually never used it :S).

    You could also try modelling, altough I dont know how you do that :P.

    There is even more stuff games need than maps, models, such as sounds, or effects. I got no idea about what you need to know about those to make yourself a living on it though.


    EDIT2:
    Also, incase you wonder what those terms we use mean, Spark is the game engine uwe is making and ns2 is being developed on, source is the engine used in css, hl2 and many other games, while unreal is the engine used for unreal tournament games, and such, I dont own any of those unreal games though :P.
  • PaiSandPaiSand Join Date: 2005-01-07 Member: 33487Members
    My advice is start learning about programming/design (depending on your desired field) and then look for a good college. No need to be the top one, just one that can teach you what you need to know about it.
    Also, start modding, but don't go too far, remember there is a life you need to live before you get into the job world.
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    <!--quoteo(post=1822210:date=Jan 7 2011, 03:24 AM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Jan 7 2011, 03:24 AM) <a href="index.php?act=findpost&pid=1822210"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You could actually learn modding in spark engine, you would just have to learn lua (there is many ways to learn it, take a class, learn by doing, read tutorials, or simply download the knowledge of mankind into your brain).

    You could also try garrys mod, which just like spark requires lua knowledge to mod, but as it have been out for years there is alot of documentation and tutorials you can find for it, whereas spark lack that.

    It could also be good to learn some Java and C++ or such, I am not sure, but I think you use C++ to mod create source mods.



    Even if you turn out to be a decent modder, it is highly unlikely that UWE would hire you, seeing as it is a small company, and I doubt that they will afford any new people, unless ns2 get <b>many</b> sales, and even if ns2 turns out great (but not millions of copies), they will still depend alot on the next game they decide to make (whatever that would be).

    There is still other companys out there that might end up hiring you (altough even that is uncertain (its the future afterall)), I just hope you dont plan your whole future on getting hired by UWE.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I actually have Garry's mod, and no I wasn't, I just thought that since they weren't a currently super successful company now they wouldn't have as high expectations as say, Rockstar, who I looked up some interviews on Youtube with them and there complete ###### and hire like nobody except ###### who are perfect.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    don't do what i did. many many universities offer 3d art classes for modelers/animators, and many offer compsci electives for game programming and development, but to maximize your education, go to a school that specializes in it (nintendo has one in washington state, most of the art schools in california offer degrees in 3d, and i know that amherst college in massachusetts has a very good computer game programming specialization).

    my greatest regret was becoming a corporate designer/web developer at a state university and only taking electives in 3d animation and modeling. i should have gone elsewhere.

    not that i didn't have the greatest time of my life at umass amherst.
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    <!--quoteo(post=1822215:date=Jan 7 2011, 03:31 AM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Jan 7 2011, 03:31 AM) <a href="index.php?act=findpost&pid=1822215"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->don't do what i did. many many universities offer 3d art classes for modelers/animators, and many offer compsci electives for game programming and development, but to maximize your education, go to a school that specializes in it (nintendo has one in washington state, most of the art schools in california offer degrees in 3d, and i know that amherst college in massachusetts has a very good computer game programming specialization).

    my greatest regret was becoming a corporate designer/web developer at a state university and only taking electives in 3d animation and modeling. i should have gone elsewhere.

    not that i didn't have the greatest time of my life at umass amherst.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Really, where do you work now?
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    It's more about what you can do rather than where you went. Decide what part of video games you are most interested in ie:

    artwork
    programming
    3d modelling
    character animation
    etc etc

    than find a program or take some courses in that field, and work your ass off on your portfolio. Then show that portfolio to UWE or whoever you wish to work for.
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    <!--quoteo(post=1822220:date=Jan 7 2011, 03:36 AM:name=thecowsaysmoo)--><div class='quotetop'>QUOTE (thecowsaysmoo @ Jan 7 2011, 03:36 AM) <a href="index.php?act=findpost&pid=1822220"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's more about what you can do rather than where you went. Decide what part of video games you are most interested in ie:

    artwork
    programming
    3d modelling
    character animation
    etc etc

    than find a program or take some courses in that field, and work your ass off on your portfolio. Then show that portfolio to UWE or whoever you wish to work for.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Would an example of a portfolio be like a ton of character models I made or something like that?
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    <!--quoteo(post=1822222:date=Jan 7 2011, 03:38 AM:name=Nex Carnifex)--><div class='quotetop'>QUOTE (Nex Carnifex @ Jan 7 2011, 03:38 AM) <a href="index.php?act=findpost&pid=1822222"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would an example of a portfolio be like a ton of character models I made or something like that?<!--QuoteEnd--></div><!--QuoteEEnd-->

    exactly, a slideshow, or a simple website with a gallery with images of your work is all thats needed, the fancier your portfolio the more appealing you will look to companies.

    I recently made a portfolio to go to college you can view it here : thegiftedape.com I received a 10,000$ scholarship but I was still too poor to afford the tuition :(
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Don't count on getting a job with UWE cos they're a tiny studio who won't be hiring new people regularly, plus you have a long way to go first! Have you tried joining any teams working on mods? Doing stuff like creating basic models or whatever? That would be a good way for you to teach yourself a lot of basic skills and see what its like working with a mod team.

    My 2nd advice is to check your spelling really carefully when you contact potential employers and present yourself in a more positive way. There's no need to mention you're stuggling with some things - everybody does - if you weren't then you're not challenging yourself :)
  • senor_hybridosenor_hybrido Join Date: 2009-06-04 Member: 67687Members
    Interesting question. I'd expected this sort of enquiry be emailed to them instead of being posted here. AFAIK admission into computer science/engineering schools in universities requires a good math and physics background, which you don't seem to be lacking. And if you think about it, both Max and Charlie started out by making the NS1 mod before the Spark engine and NS2. That should give you a pretty good hint about what to do if you want to join them.

    /eagerly awaits UWE's reply to OP.
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    edited January 2011
    <!--quoteo(post=1822224:date=Jan 7 2011, 03:42 AM:name=thecowsaysmoo)--><div class='quotetop'>QUOTE (thecowsaysmoo @ Jan 7 2011, 03:42 AM) <a href="index.php?act=findpost&pid=1822224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->exactly, a slideshow, or a simple website with a gallery with images of your work is all thats needed, the fancier your portfolio the more appealing you will look to companies.

    I recently made a portfolio to go to college you can view it here : thegiftedape.com I received a 10,000$ scholarship but I was still too poor to afford the tuition :(<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's a really good portfolio, that sucks, what are you going to do now?
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    <!--quoteo(post=1822227:date=Jan 7 2011, 03:45 AM:name=Nex Carnifex)--><div class='quotetop'>QUOTE (Nex Carnifex @ Jan 7 2011, 03:45 AM) <a href="index.php?act=findpost&pid=1822227"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Damn, that's a sexy portfolio, that sucks dude, what are you going to do now?<!--QuoteEnd--></div><!--QuoteEEnd-->

    try again next year at a more affordable school probably, work some freelance in the meantime. Sucked because I got accepted, than rejected after my "credit wasn't good enough" as my parents aren't rich or anything. But by that time it was too late to apply elsewhere, since most schools start in august/september. Word of advice, apply to all the schools you could possibly ever want to go to, then pick from which ones accept you.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    edited January 2011
    <!--quoteo(post=1822210:date=Jan 6 2011, 10:24 PM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Jan 6 2011, 10:24 PM) <a href="index.php?act=findpost&pid=1822210"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->simply download the knowledge of mankind into your brain<!--QuoteEnd--></div><!--QuoteEEnd-->Where do I sign-up? =P

    Good advise Feha, especially the note about Garry's mod and likelihood of getting hired at UWE.


    @Nex Carnifex: It's also worth mentioning the level editor for Spark/NS2 is already released. Granted it has some problems, but you can make a fully functional NS2 map with it right now. My personal suggestion is to <b>not</b> go to a Game Design school (yes I know there are some good ones, but there is a lot of crap too). If you look at the jobs most (yes, there are exceptions, just like anything) graduates get they typically aren't that great. Along the same lines, BioWare doesn't even give interviews (last time I checked) to people from one of these schools. They are more interested in a "well rounded mind" than a specialist from a Game Design vocational school. Not too mention, a non-game design degree is more practical in the real world too.


    It really comes down to the areas you're interested in the most, but definitely try your hand with all of it (3D sculpture, animation rigging, textures, level design, programming, etc).

    Some food for thought:
    <a href="http://www.gamedev.net/reference/articles/article1264.asp" target="_blank">How To Get A Job In The Gaming Biz</a> - outdated
    <a href="http://en.wikipedia.org/wiki/Video_game_developer" target="_blank">http://en.wikipedia.org/wiki/Video_game_developer</a>
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    <!--quoteo(post=1822229:date=Jan 7 2011, 03:49 AM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Jan 7 2011, 03:49 AM) <a href="index.php?act=findpost&pid=1822229"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where do I sign-up? =P

    Good advise Feha, especially the note about Garry's mod and likelihood of getting hired at UWE.


    @Nex Carnifex: It's also worth mentioning the level editor for Spark/NS2 is already released. Granted it has some problems, but you can make a fully functional NS2 map with it right now. My personal suggestion is to <b>not</b> go to a Game Design school (yes I know there are some good ones, but there is a lot of crap too). If you look at the jobs most (yes, there are exceptions, just like anything) graduates get they typically aren't that great. Along the same lines, BioWare doesn't even give interviews (last time I checked) to people from one of these schools. They are more interested in a "well rounded mind" than a specialist from a Game Design vocational school. Not too mention, a non-game design degree is more practical in the real world too.


    It really comes down to the areas you're interested in the most, but definitely try your hand with all of it (3D sculpture, animation rigging, textures, level design, programming, etc).

    Some food for thought:
    <a href="http://www.gamedev.net/reference/articles/article871.asp" target="_blank">Game Development Schools</a> - rather out dated
    <a href="http://www.gamedev.net/reference/articles/article1264.asp" target="_blank">How To Get A Job In The Gaming Biz</a> - outdated
    <a href="http://en.wikipedia.org/wiki/Video_game_developer" target="_blank">http://en.wikipedia.org/wiki/Video_game_developer</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Good advice as well, I never thought art schools would be a smart choice for anyone.
  • senor_hybridosenor_hybrido Join Date: 2009-06-04 Member: 67687Members
    <!--quoteo(post=1822228:date=Jan 7 2011, 11:49 AM:name=thecowsaysmoo)--><div class='quotetop'>QUOTE (thecowsaysmoo @ Jan 7 2011, 11:49 AM) <a href="index.php?act=findpost&pid=1822228"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Word of advice, apply to all the schools you could possibly ever want to go to, then pick from which ones accept you.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought everyone does that. If I'm wrong, well, that's good advice. Everyone should do that.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    While having college degrees in X fields never hurts, they certainly aren't the be all and end all. What you really want to focus on is your own work through mods and personal projects - I can't stress this enough, this is what developers want to see. Your work, finished work that's complete and playable. I should point out, however, that breaking into the games industry is very difficult from my experience and stories from friends. Before I got hired at UWE I was driving 5 to 6 hours across the UK to job interviews at game studios for Junior Positions. In the end the creator of Counter-Strike, Minh Le (Gooseman) got in touch after viewing my portfolio and referred me to UWE... and I got hired. All the driving back and forth for months only to get a fluke deal like that. My point is, while it is hard to land a job it isn't impossible if you try hard enough and really want it.

    Now, as for portfolios to host your work on, fancy flash website with scrolling images and all that rubbish isn't required. Potential employers don't want to be sitting on your website clicking through loads of links and waiting for it all to load (even mine is somewhat guilty of this and rather outdated come to think of it. Erk.). The less clicking the better.

    Here are some links you may find useful.

    <a href="http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/" target="_blank">http://www.thejonjones.com/2005/10/07/your...io-repels-jobs/</a>
    <a href="http://www.smashingmagazine.com/2009/04/29/ultimate-guide-to-using-wordpress-for-a-portfolio/" target="_blank">http://www.smashingmagazine.com/2009/04/29...or-a-portfolio/</a>
    <a href="http://www.gamecareerguide.com/features/277/game_industry_for_entry_level_artists_the_portfolio.php" target="_blank">http://www.gamecareerguide.com/features/27...e_portfolio.php</a>
    <a href="http://www.sloperama.com/advice/jobapp.htm" target="_blank">http://www.sloperama.com/advice/jobapp.htm</a>
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    Work hard, understand that rejection is unavoidable, and be open minded when working with others. Also keep in mind that a piece of paper (diploma/degree) isn't going to get you into the games industry. Go to <a href="http://valvesoftware.com/jobs/" target="_blank">valvesoftware.com</a> and scroll a bit down to "General Experience Guidelines", they don't mention a degree. It's all about what you can do and then showing that you can do it. Decide what you want to do and work towards that. Create a portfolio, then start applying.

    Here are examples of portfolios to give you an idea:

    <a href="http://haikai.net/" target="_blank">http://haikai.net/</a>
    <a href="http://www.kalescentstudios.com/troyfolio/Main.htm" target="_blank">http://www.kalescentstudios.com/troyfolio/Main.htm</a>
    <a href="http://mark3d.carbonmade.com/" target="_blank">http://mark3d.carbonmade.com/</a>
    <a href="http://www.adambromell.com/" target="_blank">http://www.adambromell.com/</a>

    Good luck
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    <!--quoteo(post=1822233:date=Jan 7 2011, 04:00 AM:name=dux)--><div class='quotetop'>QUOTE (dux @ Jan 7 2011, 04:00 AM) <a href="index.php?act=findpost&pid=1822233"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While having college degrees in X fields never hurts, they certainly aren't the be all and end all. What you really want to focus on is your own work through mods and personal projects - I can't stress this enough, this is what developers want to see. Your work, finished work that's complete and playable. I should point out, however, that breaking into the games industry is very difficult from my experience and stories from friends. Before I got hired at UWE I was driving 5 to 6 hours across the UK to job interviews at game studios for Junior Positions. In the end the creator of Counter-Strike, Minh Le (Gooseman) got in touch after viewing my portfolio and referred me to UWE... and I got hired. All the driving back and forth for months only to get a fluke deal like that. My point is, while it is hard to land a job it isn't impossible if you try hard enough and really want it.

    Now, as for portfolios to host your work on, fancy flash website with scrolling images and all that rubbish isn't required. Potential employers don't want to be sitting on your website clicking through loads of links and waiting for it all to load (even mine is somewhat guilty of this and rather outdated come to think of it. Erk.). The less clicking the better.

    Here are some links you may find useful.

    <a href="http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/" target="_blank">http://www.thejonjones.com/2005/10/07/your...io-repels-jobs/</a>
    <a href="http://www.smashingmagazine.com/2009/04/29/ultimate-guide-to-using-wordpress-for-a-portfolio/" target="_blank">http://www.smashingmagazine.com/2009/04/29...or-a-portfolio/</a>
    <a href="http://www.gamecareerguide.com/features/277/game_industry_for_entry_level_artists_the_portfolio.php" target="_blank">http://www.gamecareerguide.com/features/27...e_portfolio.php</a>
    <a href="http://www.sloperama.com/advice/jobapp.htm" target="_blank">http://www.sloperama.com/advice/jobapp.htm</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Thank you so much for your advice, it's really inspirational to get advice from an actual programmer! What's it like working for UWE btw?
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    <!--quoteo(post=1822226:date=Jan 7 2011, 03:43 AM:name=senor_hybrido)--><div class='quotetop'>QUOTE (senor_hybrido @ Jan 7 2011, 03:43 AM) <a href="index.php?act=findpost&pid=1822226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Interesting question. I'd expected this sort of enquiry be emailed to them instead of being posted here. AFAIK admission into computer science/engineering schools in universities requires a good math and physics background, which you don't seem to be lacking. And if you think about it, both Max and Charlie started out by making the NS1 mod before the Spark engine and NS2. That should give you a pretty good hint about what to do if you want to join them.

    /eagerly awaits UWE's reply to OP.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah noticed this just after posting my reply. Max and Charlie were in the game industry a long time before they made ns1, same for Cory. Charlie worked on the first Empire Earth game with Cory. And Max worked at Iron Lore - he programmed the engine for Titan Quest.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    edited January 2011
    <!--quoteo(post=1822235:date=Jan 7 2011, 04:04 AM:name=Nex Carnifex)--><div class='quotetop'>QUOTE (Nex Carnifex @ Jan 7 2011, 04:04 AM) <a href="index.php?act=findpost&pid=1822235"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thank you so much for your advice, it's really inspirational to get advice from an actual programmer! What's it like working for UWE btw?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No problem, just to point out I'm no programmer I'm a mapper. The last time I tried coding I got a headache. :)

    And working for them is great. Making games is stressful but fun.
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    edited January 2011
    <!--quoteo(post=1822237:date=Jan 7 2011, 04:07 AM:name=dux)--><div class='quotetop'>QUOTE (dux @ Jan 7 2011, 04:07 AM) <a href="index.php?act=findpost&pid=1822237"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No problem, just to point out I'm no programmer I'm a mapper. The last time I tried coding I got a headache. :)

    And working for them is great. Making games is stressful but fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That sounds awesome, thanks again!
  • MOOtantMOOtant Join Date: 2010-06-25 Member: 72158Members
    <!--quoteo(post=1822237:date=Jan 7 2011, 05:07 AM:name=dux)--><div class='quotetop'>QUOTE (dux @ Jan 7 2011, 05:07 AM) <a href="index.php?act=findpost&pid=1822237"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No problem, just to point out I'm no programmer I'm a mapper. The last time I tried coding I got a headache. :)

    And working for them is great. Making games is stressful but fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
    With focus on stressful. :)
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