NS2 Progress

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  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    You guys should work a deal to have pre-ordering ns2 give people Gorge hats on tf2. Watch the money roll in.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    Not to change the topic or anything but "PT feedback: Show lerk sniper path".

    So the lerk is a flying sniper? Btw it is hilarious that the play testers want the lerk to have tracers.

    Wait hold on. I thought NS2 was so close quarters and fast paced that sniping would be impractical. So does this mean a marine sniper would fit in NS2, or possible scope attachment for rifle?
  • salorsalor Join Date: 2004-02-21 Member: 26771Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->OK NS2 patch is off to Valve! The Steam servers will update shortly. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    yay!!!
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--quoteo(post=1802941:date=Oct 26 2010, 10:31 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Oct 26 2010, 10:31 PM) <a href="index.php?act=findpost&pid=1802941"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not to change the topic or anything but "PT feedback: Show lerk sniper path".

    So the lerk is a flying sniper? Btw it is hilarious that the play testers want the lerk to have tracers.

    Wait hold on. I thought NS2 was so close quarters and fast paced that sniping would be impractical. So does this mean a marine sniper would fit in NS2, or possible scope attachment for rifle?<!--QuoteEnd--></div><!--QuoteEEnd-->
    You do know that the alt-fire is sniping mode, right?
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1802964:date=Oct 27 2010, 12:30 AM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Oct 27 2010, 12:30 AM) <a href="index.php?act=findpost&pid=1802964"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You do know that the alt-fire is sniping mode, right?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nope didn't know that?
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1802995:date=Oct 27 2010, 01:58 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Oct 27 2010, 01:58 AM) <a href="index.php?act=findpost&pid=1802995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nope didn't know that?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I could have sworn I even explained this to you in a post a long time ago.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1802995:date=Oct 27 2010, 12:58 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Oct 27 2010, 12:58 AM) <a href="index.php?act=findpost&pid=1802995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nope didn't know that?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, Lerks have had snipe mode since the alpha was out...
  • aliasWarlordaliasWarlord Join Date: 2010-06-09 Member: 71999Members
    •OK NS2 patch is off to Valve! The Steam servers will update shortly. :) #fb about 10 hours ago

    How much shortly? :D
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    wondering the same thing!
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Members
    edited October 2010
    The answer is "longer than expected". I just hope it's done by the time I get off work (1PM PDT).
  • aliasWarlordaliasWarlord Join Date: 2010-06-09 Member: 71999Members
    Maybe Valve is too busy preparing new commercials for Steam's homepage to give us the patch... :)
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    woo boy, look at all those delivered.
  • SyderoSydero Join Date: 2009-06-20 Member: 67882Members
    All I hope is that they put all fixes and features on hold and just focus on performance at the moment.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1803920:date=Oct 31 2010, 02:58 PM:name=Sydero)--><div class='quotetop'>QUOTE (Sydero @ Oct 31 2010, 02:58 PM) <a href="index.php?act=findpost&pid=1803920"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All I hope is that they put all fixes and features on hold and just focus on performance at the moment.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This statement distorts the reality facing the UWE team. Some work on gameplay, others on sounds, others on art, others on models, and some work on the engine. Obviously the performance issues mean that the people working on the engine must focus on performance. But it doesn't make sense to tell everyone else to stop work while they do.
  • SyderoSydero Join Date: 2009-06-20 Member: 67882Members
    edited October 2010
    <!--quoteo(post=1803923:date=Oct 31 2010, 01:41 AM:name=NS2HD)--><div class='quotetop'>QUOTE (NS2HD @ Oct 31 2010, 01:41 AM) <a href="index.php?act=findpost&pid=1803923"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This statement distorts the reality facing the UWE team. Some work on gameplay, others on sounds, others on art, others on models, and some work on the engine. Obviously the performance issues mean that the people working on the engine must focus on performance. But it doesn't make sense to tell everyone else to stop work while they do.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm pretty sure that goes without saying. However, some of the staff may have additional programming backgrounds which may allow them to help out.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    "Patch 153 (Monday)"
    orly?
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited November 2010
    <!--quoteo(post=1803924:date=Oct 30 2010, 10:29 PM:name=Sydero)--><div class='quotetop'>QUOTE (Sydero @ Oct 30 2010, 10:29 PM) <a href="index.php?act=findpost&pid=1803924"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm pretty sure that goes without saying. However, some of the staff may have additional programming backgrounds which may allow them to help out.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In the past I agreed with the perspective that they have a division and so gameplay shouldn't stop developing while engine is being improved... but it seems like the issues have persisted for so long that a new tactic should be used to nail down the bugs. Continuously adding features while trying to fix performance issues creates a moving target for the engine team to try to hit. Even if the engine team had frozen at the last patch and been building from there, who knows what would have happened when all the new stuff got merged in. And if they didn't freeze, it makes it hard to really gauge whether what is being done is helping because changes that actually help performance could be obscured by new features that end up inducing a lot of lag.
  • BloodhouseBloodhouse Join Date: 2010-07-14 Member: 72369Members
    <!--quoteo(post=1804077:date=Nov 1 2010, 06:05 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Nov 1 2010, 06:05 PM) <a href="index.php?act=findpost&pid=1804077"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Patch 153 (Monday)"
    orly?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah next monday
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1804080:date=Nov 1 2010, 03:25 PM:name=Bloodhouse)--><div class='quotetop'>QUOTE (Bloodhouse @ Nov 1 2010, 03:25 PM) <a href="index.php?act=findpost&pid=1804080"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah next monday<!--QuoteEnd--></div><!--QuoteEEnd-->
    But...but... there are so many already Delivered!
  • Bl4ckH4wkBl4ckH4wk Join Date: 2009-07-21 Member: 68216Members, Reinforced - Shadow
    It's monday for like 12 hours still?. Or sth like that.
  • wdfstryfewdfstryfe Join Date: 2009-05-28 Member: 67532Members
    This last build I actually had to write a script just to restart the server.. It crashes more with build 152 than any other build.. And inpatients is going to lead to people wanting there money back for a game that was promised over a year ago. But I do realize it's just a handful of people working on the game and it takes time.. But don't open your mouths about releasing something till your damn well good and ready.
  • KarbaKarba Join Date: 2006-09-23 Member: 58040Members, Constellation, Reinforced - Gold
    <!--quoteo(post=1804077:date=Nov 1 2010, 10:05 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Nov 1 2010, 10:05 PM) <a href="index.php?act=findpost&pid=1804077"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Patch 153 (Monday)"
    orly?<!--QuoteEnd--></div><!--QuoteEEnd-->

    monday 2009 O_o
  • hotd0ghotd0g Join Date: 2004-03-19 Member: 27419Members
  • MartinMartin Join Date: 2010-07-27 Member: 73229Members
    What is the conversion for Monday to Valve Time?
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    Probably gonna be a mild delay on the patch, still... on the Pivitol Tracker page the 153 changes look pretty damn good.
  • Live_FeedLive_Feed Join Date: 2010-07-15 Member: 72419Members
    well, mild delay in getting the fixes uploaded, then major delay whilst valve deploys them :p

    Hope it gets sorted, really looking forward to being able to actually test the gameplay elements :)
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1804097:date=Nov 1 2010, 04:26 PM:name=Martin)--><div class='quotetop'>QUOTE (Martin @ Nov 1 2010, 04:26 PM) <a href="index.php?act=findpost&pid=1804097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What is the conversion for Monday to Valve Time?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think it goes something like this.

    Take the place of each letter in monday and convert to the number in it's order.


    M=13
    O=15
    N=12
    D=4
    A=1
    Y=25
    add that up gives you 70, now multiply that bay how many days in a week =490
    Then round it up to the nearest hundredth giving you 500, valve likes well rounded numbers.
    Take 500 and multiply it by 12 months and you get 6,000.
    not done yet, take 6,000 divide it by 360 = 16.666666666666667 so again we round it up to 17 add on 30 for lunch and two 15 breaks leaving us with 77. So with that number of 77, now we draw straws to define weather it's minutes,hours or days.
  • MartinMartin Join Date: 2010-07-27 Member: 73229Members
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    Always start with God's ASCII.
  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    Actually it seems to me that they managed to get way more tasks done per day than before 152.... It's looking good, i don't get all the jokes about delays and long developement
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