NS2 Progress

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Comments

  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    Wooooot!

    Great job Max!!!

    Lets hope for the next build today :D
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Or perhaps we'll get it and crush it with the might of 16000 players...

    I'm so optimistic.
  • Live_FeedLive_Feed Join Date: 2010-07-15 Member: 72419Members
    YESSSS YEEEEHHHHSSSSSSHHHH
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    I just got way too excited about seeing a box turn the color Green.
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    I never realized seeing player warping get updated to 'accepted' would set my heart aflutter and make me wave my arms wildly.

    UWE bringing da funk N da noize!
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Should we get except a patch within a week?
  • minimminim Join Date: 2009-05-14 Member: 67408Members
    <!--quoteo(post=1798945:date=Sep 18 2010, 02:01 AM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Sep 18 2010, 02:01 AM) <a href="index.php?act=findpost&pid=1798945"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Should we get except a patch within a week?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hum, I'm pretty sure we'll see a patch next week, if most of the remaining technical tasks aren't that time consuming.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    I'm not 100% sure but player warping and server latency vs. video memory aren't the same issue are they?

    I mean the player warping (rubber band effect) is from what i have understood is server/client timestamp but the lag is from video (physx) performance isn't it?
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Awesome, that's quite a lot of progress in a week :D
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    We're not totally sure the warping is fixed (it's complicated) but we've been testing a lot and there are definitely improvements.

    We want to release something to you as soon as it's ready, but don't want to give you something that you'll stop playing after 10 minutes because of some big bug! We're focused on the next patch though.
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    great news. I had to read the progress update a couple extra times to be sure of what it said. I look forward to checking out the next patch.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    <!--quoteo(post=1798956:date=Sep 17 2010, 09:39 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Sep 17 2010, 09:39 PM) <a href="index.php?act=findpost&pid=1798956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We want to release something to you as soon as it's ready, but don't want to give you something that you'll stop playing after 10 minutes because of some big bug!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good to hear.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1798950:date=Sep 17 2010, 07:37 PM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Sep 17 2010, 07:37 PM) <a href="index.php?act=findpost&pid=1798950"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not 100% sure but player warping and server latency vs. video memory aren't the same issue are they?

    I mean the player warping (rubber band effect) is from what i have understood is server/client timestamp but the lag is from video (physx) performance isn't it?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nope. Completely different. In theory.

    The tricky part is if you're using PhsyX as your underlying physics engine, you have to make it understand lag compensation as well and adjust where objects end up. Which may not be something PhysX is comfortable with. I have no idea since I've never done any PhysX work.
  • aliasWarlordaliasWarlord Join Date: 2010-06-09 Member: 71999Members
    <!--quoteo(post=1798956:date=Sep 18 2010, 04:39 AM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Sep 18 2010, 04:39 AM) <a href="index.php?act=findpost&pid=1798956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're not totally sure the warping is fixed (it's complicated) but we've been testing a lot and there are definitely improvements.

    We want to release something to you as soon as it's ready, but don't want to give you something that you'll stop playing after 10 minutes because of some big bug! We're focused on the next patch though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I totally agree, take the time you guys need to give us something playable, don't mind those who say to hurry up... :D
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    edited September 2010
    Awwww poop, 152 milestone was taken off... :<

    Also, Flayra, if you are not "totally sure" about a fix, then shouldn't it be left as Delivered and not Accepted?
  • Revi.ukRevi.uk Join Date: 2010-04-12 Member: 71354Members
    <!--quoteo(post=1799008:date=Sep 18 2010, 04:26 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Sep 18 2010, 04:26 PM) <a href="index.php?act=findpost&pid=1799008"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Awwww poop, 152 milestone was taken off... :<

    Also, Flayra, if you are not "totally sure" about a fix, then shouldn't it be left as Delivered and not Accepted?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm pretty sure he knows what he's doing. This is probably just the first iteration of their on-going performance tweaks to eventually iron out warping.
  • bannybanny Join Date: 2009-09-05 Member: 68703Members
    good luck for the programer. take somme sleep.
  • KarbaKarba Join Date: 2006-09-23 Member: 58040Members, Constellation, Reinforced - Gold
    Performance and lag issues should be over all other bug corrections, nobody is going to play this game if the frame rate is below 30 all the time.
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    edited September 2010
    I think Charlie is trying to set a record of having the most amount of Accepted on one page.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    Gah! So as long as the warping was actually fixed or at least significantly improved, I think we'll all hoping for a patch by Friday.

    And considering how much has been fixed... it's going to be a doosey. I'm going to say over 1GB.
  • hotd0ghotd0g Join Date: 2004-03-19 Member: 27419Members
    They already said the fade is not going to be in the upcoming update. So who knows what else they will leave out? Probably alot more.
  • -Leviathan--Leviathan- Join Date: 2010-07-20 Member: 72603Members
    <!--quoteo(post=1799109:date=Sep 19 2010, 09:13 PM:name=hotd0g)--><div class='quotetop'>QUOTE (hotd0g @ Sep 19 2010, 09:13 PM) <a href="index.php?act=findpost&pid=1799109"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They already said the fade is not going to be in the upcoming update. So who knows what else they will leave out? Probably alot more.<!--QuoteEnd--></div><!--QuoteEEnd-->
    With some product in alpha its not about whats beeing left out. More about features that are beeing implemented. If everything would be set already they'd prolly call it beta. At least thats my understanding of the naming. Beta == feature complete but buggy.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    will patch 152 have 152 fixes/changes/additions?
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    I wonder if they'll be releasing an alien structure per upcoming alpha patch :P

    And I agree, Beta involves the core elements completed (mostly) and ready for extensive testing.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1799143:date=Sep 19 2010, 09:21 PM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Sep 19 2010, 09:21 PM) <a href="index.php?act=findpost&pid=1799143"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->will patch 152 have 152 fixes/changes/additions?<!--QuoteEnd--></div><!--QuoteEEnd-->

    They replaced patch 152 with patch ∞.

    A patch version so ambitious that they will never finish creating fixes/changes/additions or believe it to be in a form that we will completely appreciate for a period of time greater then 10 minutes. Therefore it is unobtainable. Perhaps even made of pure unobtainium? :P
  • aliasWarlordaliasWarlord Join Date: 2010-06-09 Member: 71999Members
    <!--quoteo(post=1799109:date=Sep 19 2010, 08:13 PM:name=hotd0g)--><div class='quotetop'>QUOTE (hotd0g @ Sep 19 2010, 08:13 PM) <a href="index.php?act=findpost&pid=1799109"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They already said the fade is not going to be in the upcoming update. So who knows what else they will leave out? Probably alot more.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think fade and heavy won't come until beta, maybe dynamic infestation and siege cannon won't be in the alpha too. For now the main score is to create something playable and exciting during the alpha, after all. :)
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    There's always the possibility of Onos making into mid/late Alpha, given the recent progress on him.

    Also, the flag has returned! Things are looking bright for next week ^^
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1799163:date=Sep 20 2010, 05:12 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Sep 20 2010, 05:12 AM) <a href="index.php?act=findpost&pid=1799163"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's always the possibility of Onos making into mid/late Alpha, given the recent progress on him.

    Also, the flag has returned! Things are looking bright for next week ^^<!--QuoteEnd--></div><!--QuoteEEnd-->

    wouldn't all of the aliens need to be in game before we can call it a beta? they're a major foundation of this game. anything that gets added in beta <i>should</i> be minor.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    woot! 152 is back on the tracker!
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