NS2 LUA manual
Delphic
Join Date: 2006-11-02 Member: 58262Members
<div class="IPBDescription">is one planned, when might we see it?</div>I know this should probably go in the modding section, but I'm sure the team read this section more :P.
Is there plan for a basic overview of the 'classes' and set up of the NS2 lua from the devs, or are we going rely on community diving and contributing for the wiki's that are around?
If there is a dev planned one, any idea of an ETA? Cheers.
Is there plan for a basic overview of the 'classes' and set up of the NS2 lua from the devs, or are we going rely on community diving and contributing for the wiki's that are around?
If there is a dev planned one, any idea of an ETA? Cheers.
Comments
Maybe something will appear on their wiki?
I do hope we do have some kind of reference API fairly soon. Are there members of the community that can update the Wiki? We (the community) could probably put together a lot of this ourselves.
Well that is a recipe for disaster. :)
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Main_Page" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Main_Page</a>
Get editing ;-)
I'll pitch in on this as I have the time.
Question: Would it be worthwhile for us to start on specific files/functions/classes first? For example, start by first documenting Vector.lua, Utility.lua, and GameRules.lua? It seems to me that certain files and classes are going to be more commonly used by modders than others. Just a thought.
Wow that makes the e2 wiki look feature packed: <a href="http://wiki.garrysmod.com/?title=Wire_Expression2" target="_blank">http://wiki.garrysmod.com/?title=Wire_Expression2</a>
Doh you can allways search up on LUA and work from that way and on. But a more aim at ns2 LUA would be nice.
intressed in modding to, but maybe not LUA coding, but ill like to give it a try.