NS2_Siege007 Remake

PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
edited July 2010 in Mapping
<div class="IPBDescription">First Map :)</div>Sooo yeah bit of a boring one..
Im gonna remake NS_Siege007 exactly as it was in NS1 and then make some changes to ballance it for NS2 and make it fit NS2 better.
(Adding tech points, more or less RT's (prolly less) and smaller or bigger rooms.)

Then I will prolly make some more changes to make it look better than it did in ns1... heh...
Then I will prolly add my own personal touches...

So anyway im not very far but this is current progress...
Trying to get all the dimensions right is most important at the moment.

<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->CREDIT FOR DESIGN OF THE MAP IS GIVEN ENTIRELY TO THE ORIGINAL DESIGNER AND I AM JUST REMAKING!<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
If anyone could tell me the original designer I wil update this.
Also if the original designer has any isses with me releasing an exact copy.... It isnt going to be an exact copy. :)

<a href="http://a.yfrog.com/img829/114/familiaranyone.jpg" target="_blank">http://a.yfrog.com/img829/114/familiaranyone.jpg</a>
<a href="http://img340.imageshack.us/img340/7325/familiaranyone3.jpg" target="_blank">http://img340.imageshack.us/img340/7325/familiaranyone3.jpg</a>
<a href="http://img801.imageshack.us/img801/9045/siege007frontdoor.jpg" target="_blank">http://img801.imageshack.us/img801/9045/si...07frontdoor.jpg</a>
<a href="http://img17.imageshack.us/img17/5717/siege007frontdoor2.jpg" target="_blank">http://img17.imageshack.us/img17/5717/siege007frontdoor2.jpg</a>
<a href="http://img822.imageshack.us/img822/5938/siege007overview.jpg" target="_blank">http://img822.imageshack.us/img822/5938/siege007overview.jpg</a>
<a href="http://img717.imageshack.us/img717/2199/familiarsights.jpg" target="_blank">http://img717.imageshack.us/img717/2199/familiarsights.jpg</a>

Also the textures are not finnished obveously they are just placeholders..
«13

Comments

  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Do...not..stop...now.
  • InkInk Join Date: 2009-08-15 Member: 68499Members
    lol siege cant go through walls.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    They don't have to, they just shoot through them :p

    @Topic: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ..there it started..
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    Lolz....

    Loving the .... "incouragement" heheh.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Sieges will NOT go through walls, or anything like NS1... fail
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    LUA will make sieges do whatever you want them to do.
  • KhazModanKhazModan Join Date: 2003-04-14 Member: 15500Members, Constellation
    must be another way it will work then. like not a wall or a windo but holes that are too small for skulsk to go through but sieges can shoot through
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I guess this was inevitable... just a shame it's happening.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    Can just add small holes in the walls for the sieges to shot true. Shouldnt be a problem i think.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Just code in your own siege variant.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    <!--quoteo(post=1783917:date=Jul 26 2010, 05:59 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jul 26 2010, 05:59 PM) <a href="index.php?act=findpost&pid=1783917"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess this was inevitable... just a shame it's happening.<!--QuoteEnd--></div><!--QuoteEEnd-->

    At least we aren't seeing co_ maps yet. :D
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1783885:date=Jul 26 2010, 06:41 PM:name=puzl)--><div class='quotetop'>QUOTE (puzl @ Jul 26 2010, 06:41 PM) <a href="index.php?act=findpost&pid=1783885"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->LUA will make sieges do whatever you want them to do.<!--QuoteEnd--></div><!--QuoteEEnd-->
    As long as they do not hover without flapping, I'm fine with it! Wait, I'm not fine with that!!!


    sv_pure 1 better work :P
  • Donner & BlitzenDonner & Blitzen Join Date: 2010-03-08 Member: 70879Members
    edited July 2010
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->NS2_Siege007 Remake<!--QuoteEnd--></div><!--QuoteEEnd-->

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/31g0YE61PLQ"></param><embed src="http://www.youtube.com/v/31g0YE61PLQ" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • ryanericwryanericw Join Date: 2009-08-27 Member: 68624Members
    Siege, Co, & NS were all fun. Quit being whiny 13 yo kids. GJ on the remake, hopefully it can be backed with some code to make it more like ns1!
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    <!--quoteo(post=1784828:date=Jul 27 2010, 03:02 AM:name=Atone)--><div class='quotetop'>QUOTE (Atone @ Jul 27 2010, 03:02 AM) <a href="index.php?act=findpost&pid=1784828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->At least we aren't seeing co_ maps yet. :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Give it time...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1785423:date=Jul 27 2010, 07:14 AM:name=ryanericw)--><div class='quotetop'>QUOTE (ryanericw @ Jul 27 2010, 07:14 AM) <a href="index.php?act=findpost&pid=1785423"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Siege, Co, & NS were all fun. Quit being whiny 13 yo kids. GJ on the remake, hopefully it can be backed with some code to make it more like ns1!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sarcasm eludes you <img src="http://members.home.nl/m.borgman/ns-forum/smileys/biggrin.gif" border="0" class="linked-image" />
  • BoutrosBoutrosGhaliBoutrosBoutrosGhali Join Date: 2005-01-07 Member: 33193Members, Constellation
    <!--quoteo(post=1783885:date=Jul 26 2010, 05:41 PM:name=puzl)--><div class='quotetop'>QUOTE (puzl @ Jul 26 2010, 05:41 PM) <a href="index.php?act=findpost&pid=1783885"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->LUA will make sieges do whatever you want them to do.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://unrealitymag.com/wp-content/uploads/2009/09/pwned8_20090902_2025217188.jpg" border="0" class="linked-image" />

    Haha
  • GaroGaro Join Date: 2005-01-07 Member: 33134Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    One picture says it all
    <img src="http://www.miralmawi.com/wp-content/uploads/2010/06/fuuu.png" border="0" class="linked-image" />
  • BoutrosBoutrosGhaliBoutrosBoutrosGhali Join Date: 2005-01-07 Member: 33193Members, Constellation
    U serious Garo? Siege was such a laugh sometimes and a decent break from the monotony of classic or combat. I think the OP should have done a poll for the best siege map and remade that. I'm not sure siege007 was the best one but whatever.

    OP you should change up the look and feel a bit, the last sieges were very blocky and nothing like the maps people have been designing for NS2. I think they should be much similar. The problem with the old sieges was the ridiculously high rooms and lengthy corridors (among other things hah!)

    Anyawy make sure you put your own touch on the map. Don't make it exactly the same
  • -Nemesis--Nemesis- Join Date: 2010-04-10 Member: 71301Members
    Siege maps were a love or hate thing.

    Cant honestly say I loved them, but it was fun to have a mess about on one once in a while.

    Easy res, easy upgrades, easy practice.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Siege concept is good fun but why such ugly awfull levels, Hence why I made ns_siege_generator to try and break the ice, I wanted expand that map a lot more but I maxed out the engine limits so I could not add in the extra routes needed to make it even better.
  • Live_FeedLive_Feed Join Date: 2010-07-15 Member: 72419Members
    seige is ok as long as it's not an Unsichtbar map.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2010
    <!--quoteo(post=1789428:date=Jul 30 2010, 04:52 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Jul 30 2010, 04:52 PM) <a href="index.php?act=findpost&pid=1789428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Siege concept is good fun but why such ugly awfull levels, Hence why I made ns_siege_generator to try and break the ice, I wanted expand that map a lot more but I maxed out the engine limits so I could not add in the extra routes needed to make it even better.<!--QuoteEnd--></div><!--QuoteEEnd-->
    THIS!



    The game mode is cute and some find it fun even, but why so uglyous (sorry Joker pun there <img src="http://members.home.nl/m.borgman/ns-forum/smileys/rolleyes.gif" border="0" class="linked-image" />). At least put some more work in the texturing, this might even make boxworld007 look somewhat better...
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1790173:date=Jul 31 2010, 06:50 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jul 31 2010, 06:50 PM) <a href="index.php?act=findpost&pid=1790173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->THIS!



    The game mode is cute and some find it fun even, but why so uglyous (sorry Joker pun there <img src="http://members.home.nl/m.borgman/ns-forum/smileys/rolleyes.gif" border="0" class="linked-image" />). At least put some more work in the texturing, this might even make boxworld007 look somewhat better...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fun comes in many forms. There ARE times when the detail of the map is not important.

    Example: supersiege_005. A map with the most basic grey wall/floor/ceiling texture imaginable repeated on every surface of the map. But the shape and pace of the map was pure gold that resulted in many epic battles, and classic secret-room holdouts. Combine that with epic music that pisses off some people, and it all just contributes to the lawls.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    One persons fun is not another. You can't define fun. The only thing siege maps represent is how to break gameplay.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1791862:date=Aug 4 2010, 07:52 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Aug 4 2010, 07:52 PM) <a href="index.php?act=findpost&pid=1791862"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One persons fun is not another. You can't define fun. The only thing siege maps represent is how to break gameplay.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's not breaking gameplay, it's just gameplay of a different flavor. With mostly broken maps.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1791818:date=Aug 5 2010, 12:53 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Aug 5 2010, 12:53 AM) <a href="index.php?act=findpost&pid=1791818"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and it all just contributes to the lawls.<!--QuoteEnd--></div><!--QuoteEEnd-->
    lawls are overrated, but then again... orange dev textured maps seem teh hot in TF2 as well...


    Lazy mappers are lazy, but it's no lie those guys take the caek!
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    Ok so... Siege is getting "prettier".
    But its still not that pretty....

    A new spin on a familliar corridor...
    How you guys approve...

    <a href="http://a.imageshack.us/img21/2623/newspinonthefamilliar2.jpg" target="_blank">http://a.imageshack.us/img21/2623/newspinonthefamilliar2.jpg</a>
    <a href="http://a.imageshack.us/img192/7444/newspinonthefamilliar.jpg" target="_blank">http://a.imageshack.us/img192/7444/newspinonthefamilliar.jpg</a>
    <a href="http://a.imageshack.us/img197/9255/newspinonthefamilliar3.jpg" target="_blank">http://a.imageshack.us/img197/9255/newspin...efamilliar3.jpg</a>
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Why are you MAKING rocks and boulders when there are props readily available?
Sign In or Register to comment.