Development Blog Update - Design of ns2_tram

Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
Please post comments on the topic Development Blog Update - Design of ns2_tram here
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  • MotigMotig Join Date: 2008-10-23 Member: 65281Members
    edited June 2010
    Nice news post, I have always liked these kind of maps in any game! It's a fitting theme for NS2 too.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Are the squares "building" rooms and the circles RTs?
  • RehnquistRehnquist Join Date: 2009-09-01 Member: 68672Members
    So.. June 30th for the Alpha release, then?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    That Tram Repair room looks kind of boring compared to the concept art...
  • XeZoXeZo Join Date: 2006-11-14 Member: 58597Members, Reinforced - Shadow
    Looks awesome! :D

    Nice work! ^^
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    <!--quoteo(post=1775332:date=Jun 18 2010, 08:57 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Jun 18 2010, 08:57 PM) <a href="index.php?act=findpost&pid=1775332"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That Tram Repair room looks kind of boring compared to the concept art...<!--QuoteEnd--></div><!--QuoteEEnd-->


    Agreed. The concept art looks beautiful, but I don't like the finished product at all. Everything else is looking pretty cool, though.

    WTB ns_nothing
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    Nice.
    Are those things in front of the hive eggs?
  • aliasWarlordaliasWarlord Join Date: 2010-06-09 Member: 71999Members
    Very nice! :D Now i just wonder if we'll be able to travel from base to base using a tram wagon eh eh eh :)
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    Relocate to double!!!
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    <!--quoteo(post=1775330:date=Jun 18 2010, 01:50 PM:name=Ahnteis)--><div class='quotetop'>QUOTE (Ahnteis @ Jun 18 2010, 01:50 PM) <a href="index.php?act=findpost&pid=1775330"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are the squares "building" rooms and the circles RTs?<!--QuoteEnd--></div><!--QuoteEEnd-->

    You got it. The squares are "tech points" which is where marines can build a Command Station and aliens can build a Hive. The circles are resource points where marines can build an Extractor and aliens can build a Harvester (identical to the resource nozzles from NS1).
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    looks awsome!
    I was wondering how will this playout for the aliens in a big open place like that?
  • johnny truantjohnny truant Join Date: 2008-03-09 Member: 63827Members, Reinforced - Silver
    Map looks awesome, really looking forward to playing it - especially as an alien :D
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited June 2010
    Apologies to Olmy, but the lighting in these screenshots really isn't up to scratch. It's kind of.. boring. There's no real contrast between light and shadow.

    Also there's some seriously heavy .jpeg compression going on here. That doesn't help, naturally.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    Offtopic!
    I just saw the opening of <a href="http://www.indiedb.com" target="_blank">www.indiedb.com</a> make sure to have NS2 registerd on the list! allso for members head <a href="http://www.indiedb.com/#infowin" target="_blank">here</a> to win cash prize both for you and UWE.
    hope somebody takes home the prize for us here.
  • WarLoverWarLover Join Date: 2009-11-05 Member: 69276Members
    <img src="http://www.unknownworlds.com/files/ns2/ns2_tram/NS2_Alien_Start_Screenshot.jpg" border="0" class="linked-image" />

    What are those weird pink lumps in the background? Eggs?
  • MathBRMathBR Join Date: 2007-12-21 Member: 63226Members
    as i see this map was used to show the shotgun weapon, at least the car in tram looks like identical to train car in this map.

    i would love to see, a character walking on a VIDEO in this map
  • PierreOfTheFrenchPierreOfTheFrench Join Date: 2010-01-08 Member: 69976Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->This full sized NS2 map will ship with the Alpha, so those players who have pre-ordered the game will soon will be roaming its atmospheric hallways and fighting intense battles in its beautifully detailed areas.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Awesome update but alas, I know the meaning of this "soon" :P
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited June 2010
    they sure look like eggs to me
    here is a close up.
    <img src="http://img256.imageshack.us/img256/9153/eggsb.jpg" border="0" class="linked-image" />
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Just as a follow up, I'm aware of the issues with lighting looking washed out. It's a matter of getting the ambient light to the right level. Additionally there is no colour correction in these shots, or atmospheric effects such as rays of light, which will be added at a later point.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    This kind of reminds me of the <a href="http://www.3drealms.com/duke3d/walkthrough/e3m7.html" target="_blank">rapid transit</a> level in Duke Nukem 3D. I always loved strafing people from the train. I hope we can do the same here.
  • nadylinadyli Join Date: 2007-11-01 Member: 62791Members, Squad Five Blue
    Really? Soon... again.
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    The eggs look a bit too metallic from what I see. Hard to make them out. I guess the alien armor theme is also supported with the eggs.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Wish I had all the models shown in the screenshots :(, I need most of those. lol
    Looks cool, I was just wondering if I should make things much taller yesterday, think i will now.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    I don't really get hard from pretty pixels and lighting but I like the overall layout of this map. Pleasantly surprised to see it being as big as ns_veil in terms of number of rooms. Still plenty of corridors as well, should make for pretty dynamic gameplay without too much focus of a boring slugfest / tug-of-war kind of gameflow that you have in Team Fortress 2 for example.
  • Revi.ukRevi.uk Join Date: 2010-04-12 Member: 71354Members
    Soon...

    Two weeks perhaps?
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1775359:date=Jun 18 2010, 06:02 PM:name=Revi.uk)--><div class='quotetop'>QUOTE (Revi.uk @ Jun 18 2010, 06:02 PM) <a href="index.php?act=findpost&pid=1775359"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Soon...

    Two weeks perhaps?<!--QuoteEnd--></div><!--QuoteEEnd-->

    IRL, that would be soon. in the gaming industry soon is more like two months.
  • ParanoyakParanoyak Join Date: 2009-05-28 Member: 67527Members
    <!--quoteo(post=1775331:date=Jun 18 2010, 10:53 PM:name=Rehnquist)--><div class='quotetop'>QUOTE (Rehnquist @ Jun 18 2010, 10:53 PM) <a href="index.php?act=findpost&pid=1775331"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So.. June 30th for the Alpha release, then?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hell yeah! for my birthday, great idea!!! :D

    btw , nice friday update, the map looks nice :)
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Seems a bit too strayforward imo very short distances to main starts. As for art I like it.

    ps I'm tired of hearing soon :(
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    edited June 2010
    Conceptart does have a bit more 'zing' but I can imagine I'll be convinced otherwise once it's colour-corrected and I'm playing it.
    I think a lot of what makes it look less impressive is that there's not any rim-lights and it's less gritty than the conceptart. For example the hive-room you can see how the numbers are jagged and rough, while in the game they're clean white and black without any kind of impurities.
    Great work still though, I really like the layout since it does seem easy to remember just by looking at it.
    And I'm glad I'm earning some cash this summer so I can buy the computer that actually can run this beyond 6-7 FPS when not staring into a wall :)
  • GaroGaro Join Date: 2005-01-07 Member: 33134Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    Looks great!

    I just hope that there's enough hiding spots, ceiling passages, ambushing caves and other sneaky routes for the skulks and lerk to travel. It amazes me how I still sometimes find new skulk hiding spots in old maps which I've played from the moment they were released. Last one was in ns_veil and even better example is ns_machina, where I can still find new hiding and ambush spots on weekly basis!

    - Garo
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