Dual Welders

DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
Just saw a comment regarding dual wielding and welders.


Best idea ever.
«13

Comments

  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    Absolutely positively agreed in the highest regard.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    The poor webs never stood a chance.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    i don't think it's that great of an idea. Making mini guns dual weildable makes it a bit of a "halo" weapon. If everything become dual weild it will lose that "holy ###### he has two miniguns" feeling.
  • Water_BoyWater_Boy Join Date: 2003-08-19 Member: 19951Members, Constellation
    i think you'll see that its only heavys that can dual weild?
  • Cheezy104Cheezy104 Join Date: 2009-06-11 Member: 67792Members
    first thought: wtf

    I guess we'll just have to wait and see how it plays out.
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
    Yeah, clearly there is a hook to the actual dual wielding feature, but all I care about is can I dual weld!
  • Donner & BlitzenDonner & Blitzen Join Date: 2010-03-08 Member: 70879Members
    I want to dual wield Lerks.

    Like Barnacles in HL, you stick your hand in them and squeeze some nerve ending and it shoots spikes.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Yes, only Heavys can duel wield.

    --Cory
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    <!--quoteo(post=1774957:date=Jun 15 2010, 05:18 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jun 15 2010, 05:18 PM) <a href="index.php?act=findpost&pid=1774957"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, only Heavys can duel wield.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    ...welders?
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited June 2010
    Double welders for fast armor heals?

    Dual wield mine laying, oh yes!!!
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    I'm wondering exactly how one will go about using dual weapons. Will it be such that you press mouse1 and both weapons fire simultaneously, or will it be mouse1 fires the left gun and mouse2 fires the right?

    While I'm not the biggest console FPS person I think that Halo 3 did a very nice job with its dual wielding scheme. Being able to independently reload either gun by pressing either LB or RB was pretty neat in addition to being able to choose which gun to fire with LT and / or RT.
  • Dante2500Dante2500 Join Date: 2009-10-17 Member: 69071Members
    <!--quoteo(post=1774962:date=Jun 15 2010, 11:55 PM:name=Invader_Scoot)--><div class='quotetop'>QUOTE (Invader_Scoot @ Jun 15 2010, 11:55 PM) <a href="index.php?act=findpost&pid=1774962"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm wondering exactly how one will go about using dual weapons. Will it be such that you press mouse1 and both weapons fire simultaneously, or will it be mouse1 fires the left gun and mouse2 fires the right?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe the most likely possibility is just both fire simultaniously on M1, but with games these days you never know. It's their own engine, so let's hope a Dev confirms that :).

    You could probably Mod this into the game. Restrictions or cons should apply, like sacrifing your pistol or similar.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1774962:date=Jun 15 2010, 10:55 PM:name=Invader_Scoot)--><div class='quotetop'>QUOTE (Invader_Scoot @ Jun 15 2010, 10:55 PM) <a href="index.php?act=findpost&pid=1774962"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm wondering exactly how one will go about using dual weapons. Will it be such that you press mouse1 and both weapons fire simultaneously, or will it be mouse1 fires the left gun and mouse2 fires the right?.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Mouse 1 fires the left gun and mouse2 fires the right, is the current plan.

    --Cory
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited June 2010
    Main issue I see with that is that players can rebind alt-fire to something else, and it would be weird to have one gun bound to a keyboard button or something.
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    Duel wielding GLs...
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    I've always wanted two welders or two knives at the same time. I really do hope ninja-ing an Onos will still be possible - even if that possibility is very, very small.
  • heWantedMeToChangeMyNameheWantedMeToChangeMyName Join Date: 2009-10-22 Member: 69115Members
    edited June 2010
    I say we slap four of the things onto a Heavy and call it a mobile repair station.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--quoteo(post=1774993:date=Jun 16 2010, 02:26 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jun 16 2010, 02:26 AM) <a href="index.php?act=findpost&pid=1774993"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mouse 1 fires the left gun and mouse2 fires the right, is the current plan.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    And how will you alt-fire the weapons? Unless dual wielding is considered the alt-fire?
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    <!--quoteo(post=1775006:date=Jun 15 2010, 09:02 PM:name=heWantedMeToChangeMyName)--><div class='quotetop'>QUOTE (heWantedMeToChangeMyName @ Jun 15 2010, 09:02 PM) <a href="index.php?act=findpost&pid=1775006"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I say we slap four of the things onto a Heavy and call it a mobile repair station.<!--QuoteEnd--></div><!--QuoteEEnd-->

    or mobile <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>awesome</b> <!--colorc--></span><!--/colorc-->station.
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    Mabe the heavy should get some welding goggles while dual welding :D
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1774993:date=Jun 15 2010, 08:26 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jun 15 2010, 08:26 PM) <a href="index.php?act=findpost&pid=1774993"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mouse 1 fires the left gun and mouse2 fires the right, is the current plan.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
    I strongly hope you guys will reconsider and make them both fire on Attack1. As Zek mentioned, using a non-primary key for primary-like attacks is frustrating since most players have one key/button (i.e. LMB) that they will favour for attacking.
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    <!--quoteo(post=1775025:date=Jun 16 2010, 02:59 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Jun 16 2010, 02:59 AM) <a href="index.php?act=findpost&pid=1775025"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I strongly hope you guys will reconsider and make them both fire on Attack1. As Zek mentioned, using a non-primary key for primary-like attacks is frustrating since most players have one key/button (i.e. LMB) that they will favour for attacking.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Definitely want both guns firing with mouse1.

    Mouse1 and Mouse2 firing the guns independently sucks. No offense. It really, really sucks.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1775036:date=Jun 16 2010, 07:24 PM:name=yourbonesakin)--><div class='quotetop'>QUOTE (yourbonesakin @ Jun 16 2010, 07:24 PM) <a href="index.php?act=findpost&pid=1775036"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Definitely want both guns firing with mouse1.

    Mouse1 and Mouse2 firing the guns independently sucks. No offense. It really, really sucks.<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
    its confusing and unneccessary
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    How about you just give players the option? I def would prefer them on one button, but I can see that some situations it might be better having them on two.
  • VanillamarineVanillamarine Join Date: 2009-10-17 Member: 69068Members
    being able to fire both guns seperately means that while one is reloading you might be able to fire the second. That would be a reason why you need 2 keys for it.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited June 2010
    <!--quoteo(post=1775006:date=Jun 16 2010, 05:02 AM:name=heWantedMeToChangeMyName)--><div class='quotetop'>QUOTE (heWantedMeToChangeMyName @ Jun 16 2010, 05:02 AM) <a href="index.php?act=findpost&pid=1775006"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I say we slap four of the things onto a Heavy and call it a mobile repair station.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1775008:date=Jun 16 2010, 05:49 AM:name=Dalin Seivewright)--><div class='quotetop'>QUOTE (Dalin Seivewright @ Jun 16 2010, 05:49 AM) <a href="index.php?act=findpost&pid=1775008"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->or mobile <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>awesome</b> <!--colorc--></span><!--/colorc-->station.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://lh6.ggpht.com/_AUMtcbXDbUI/SnJ4A97YEwI/AAAAAAAAAYY/u8BEV3gwsLY/s800/2.jpg" border="0" class="linked-image" />
    <!--coloro:yellow--><span style="color:yellow"><!--/coloro--><b>AHEM, Gentlemen?</b><!--colorc--></span><!--/colorc-->

    <!--quoteo(post=1775055:date=Jun 16 2010, 03:24 PM:name=Vanillamarine)--><div class='quotetop'>QUOTE (Vanillamarine @ Jun 16 2010, 03:24 PM) <a href="index.php?act=findpost&pid=1775055"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->being able to fire both guns seperately means that while one is reloading you might be able to fire the second. That would be a reason why you need 2 keys for it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Two reload buttons (reload left, reload right) or modifier (press shift to rebind attack to reload, press attack key, release shift to rebind to attack)?


    *edit: color
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
    <!--quoteo(post=1775025:date=Jun 16 2010, 03:59 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Jun 16 2010, 03:59 AM) <a href="index.php?act=findpost&pid=1775025"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I strongly hope you guys will reconsider and make them both fire on Attack1. As Zek mentioned, using a non-primary key for primary-like attacks is frustrating since most players have one key/button (i.e. LMB) that they will favour for attacking.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think it would be good to have the option to assign a single key to both weapons, but any reasonable person will realize the advantage in having separate fire buttons.

    Back to the topic!

    What DW options will we have?

    Anything + Anything?
  • 1mannARMEE1mannARMEE Join Date: 2008-09-23 Member: 65064Members
    You should be able to wield weldbots which each of them wields two welders => 4 welder wielding :P
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited June 2010
    I use both mouse buttons for dual wielding whenever a game lets me because it means no reloads, in NS I would value that probably more than anywhere considering the reload downtime is one of the most vulnerable points for any marine.

    I figure when dual wielding, you swap out the normal secondary function for increased damage/sustainable fire, which is kinda exactly why I like dual wield in games. If I want to use the secondary I just use one gun.

    Besides assuming it isn't just for one gun, you should surely be able to mix and match? That lets you basically turn any gun into the secondary fire for your other gun, that alone merits two fire buttons.

    <!--quoteo(post=1775061:date=Jun 16 2010, 03:22 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jun 16 2010, 03:22 PM) <a href="index.php?act=findpost&pid=1775061"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Two reload buttons (reload left, reload right) or modifier (press shift to rebind attack to reload, press attack key, release shift to rebind to attack)?


    *edit: color<!--QuoteEnd--></div><!--QuoteEEnd-->

    Autoreload, you run out and it starts reloading that gun, but you can still shoot the other one.

    Works fine in every other game I've played.
  • antarezantarez Join Date: 2003-08-20 Member: 20018Members
    edited June 2010
    i wonder what it will look like to reload a weapon with only one hand X) - while the other one is firing


    muahahahaaa


    btw, did anyone ever speak of dual WELDERS ????

    whats the point then ??
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