Ns_amerigo

Jim_RaynorJim_Raynor Join Date: 2002-01-25 Member: 65Members
<div class="IPBDescription">Umm my first map and layout</div>This is the basic layout of my map. To bad this is my first time mapping. Anyway tell me what you think so I can change what shouldn't be there. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->  

And I can't get this image attaching working so I link you to the image.

hope this works

<a href="http://www.stormpages.com/ravenouss/index/" target="_blank">NS_amerigo layout <------CLICK</a>

ok.. I was thinking that the marines had to power up the whole level with the generator. So commander console won't work untill they have located the generator and switched it on. Some entrances/doors will be locked (emergency shutdown locked) so the aliens can't get in to the marine spawn or the generator before it is on. While the marines locates the generator the aliens get ready to defend.

Can't come up with more now I'll tell you later if I think of something.

Comments

  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    I really like the idea bout the generator, makes it more like it really is some sort of desolate place. Dunno bout the map itself can't tell much from the floorplan i'm just gonna have a real close look at it.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    hmm looks like there are a lot of big rooms, i like my maps tight you know?Hmmm really can't say bout the map, maybe if you post some actual scrrens or do you just have the layout?
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Your layout looks pretty good.  I like the hive spacing and routes you've set up.

     As far as not allowing the marines to use the command station until they've turned on the generator, I don't think I recommend that.  I think there's plenty of interesting gameplay ideas you can try out without changing something that risky.  Go ahead though, maybe you can make it work. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    yah, I dont like the generator idea. That place is just a killzone for marines at the dead end. Aliens can hide inside their pathways and ambush them repeatedly..
  • Jim_RaynorJim_Raynor Join Date: 2002-01-25 Member: 65Members
    I have started on the map but it's only RR and Marine Spawn at this point. I'll post some screens when I've compiled the marine spawn with some corridors.

    I just waited 1 hour for the compilation (right?) just to come down and see that World Craft had hung itself. Could' have been something that I used the cordon lines or that my computer haven't been reboted in 9 hours.

    And the generator room as deathtrap:

    The generator would only be toggled on once and then stay on. When the marines search for the generator there would only be one entrance to it, that only marines can enter from, and when toggled on all the doors/vents leading to Marine spawn and generator room would be opened. And from Marine Spawn there would be clearly visible signs that leads them to the generator.
  • neagneag Join Date: 2002-01-24 Member: 12Members
    The aliens get a 10 seconds head start so they could be there before the marins.
  • TalionTalion Join Date: 2002-01-24 Member: 28Members
    So effectively its just your way of giving the aliens extra time to prepare?
  • Jim_RaynorJim_Raynor Join Date: 2002-01-25 Member: 65Members
    Exactly!  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Do you think it would work ? And by making the generator only powered up if 2 buttons are pressed at the same time the aliens would get a little more time advantage.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Dunno why they don't like the idea, i think it's great, this map then gives you i na way 2 objectives, first get that generator running and then wipe-out those aliens.
  • HowlingHowling Join Date: 2002-01-26 Member: 97Members
    It's no worky for me <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

    (the image I mean)
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