Medpack Idea
xmaine
Join Date: 2009-08-10 Member: 68409Members
If anyone has played Killing Floor or MAG, then you know that you can equip an item to heal health. My idea is similar to this.
A spray/syringe type item is equipped where you can either heal yourself or one of your teammates.
There would be a gradual regeneration in health and wont be instant like in NS1
A medpack is obtained from the armory. Only 1 medpack can be carried by a marine at one time.
Commander researches medpack.
Maybe there could be a tech tree about the medpack. Perhaps medpack research can be reasonably expensive. This would be in par for the 2 res per medpack that NS1 had where medpacks were somewhat expensive if the marines had no res control on a map.
Lvl 1 - +25hp
Lvl 2 - +50hp Or Catalyst Research
Lvl 3 - +75hp
Medpacks can again be obtained from an armory after one has been used.
A spray/syringe type item is equipped where you can either heal yourself or one of your teammates.
There would be a gradual regeneration in health and wont be instant like in NS1
A medpack is obtained from the armory. Only 1 medpack can be carried by a marine at one time.
Commander researches medpack.
Maybe there could be a tech tree about the medpack. Perhaps medpack research can be reasonably expensive. This would be in par for the 2 res per medpack that NS1 had where medpacks were somewhat expensive if the marines had no res control on a map.
Lvl 1 - +25hp
Lvl 2 - +50hp Or Catalyst Research
Lvl 3 - +75hp
Medpacks can again be obtained from an armory after one has been used.
Comments
You are still allowing the comm to drop medpacks, right? That might make equipping medpacks a bit redundant.
Gotta see the reste of the gameplay, but it may be cool combined with the "teleportating to squad leader" feature or stuff.
I agree, but without seeing a lick of gameplay, I + this anyways.
Riveting idea, chap!
Grenade
Medpack
Special Grenade
Catalyst
Welder
Mine
Attachable medpacks is also bad because of its overlap with the commander's medpack ability. It is not a creative, nor progressive, solution to a poor commander.
Instead of putting a red cross on the medpack, you could use <a href="http://www.msnbc.msn.com/id/10372536/" target="_blank">this new-fangled logo</a>.
More information can be found on the Red Cross website:
<a href="http://www.icrc.org/Web/eng/siteeng0.nsf/htmlall/emblem?OpenDocument" target="_blank">http://www.icrc.org/Web/eng/siteeng0.nsf/h...em?OpenDocument</a>
As i've mentioned few months ago in this very thread, this kind of thing will be decided depending on the rest of the gameplay of NS2. If it remains an arcade
style shooter, fast paced, etc... then medpacks are likely to look like they are in NS1. However if the game becomes more slow paced, and the Commander has more stuff to do on the "strategic" side, then yes it may become a Heal Over Time (aka hot).
On a sidenote, it happened to be the same for Diablo.
In Diablo 1, potions were all instant ( you click, you get heal/manad ).
In Diablo 2, standard potions were Heal/Mana Over Time, and these purple potions ( rejuvenation ) healed both mana and health instantly ( but could not be bought ).
W8 & SEE
No upgrade: +35 health
You can choose to upgrade it into catalyst or medpack upgrade. So it would look like this:
Medpack upgrade: +70 health
OR
Catalyst upgrade: +35 health and catalyst