Medpack Idea

xmainexmaine Join Date: 2009-08-10 Member: 68409Members
If anyone has played Killing Floor or MAG, then you know that you can equip an item to heal health. My idea is similar to this.

A spray/syringe type item is equipped where you can either heal yourself or one of your teammates.
There would be a gradual regeneration in health and wont be instant like in NS1

A medpack is obtained from the armory. Only 1 medpack can be carried by a marine at one time.

Commander researches medpack.

Maybe there could be a tech tree about the medpack. Perhaps medpack research can be reasonably expensive. This would be in par for the 2 res per medpack that NS1 had where medpacks were somewhat expensive if the marines had no res control on a map.

Lvl 1 - +25hp
Lvl 2 - +50hp Or Catalyst Research
Lvl 3 - +75hp

Medpacks can again be obtained from an armory after one has been used.

Comments

  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    I like the idea of more increments to research.

    You are still allowing the comm to drop medpacks, right? That might make equipping medpacks a bit redundant.
  • huhuhhuhuh Join Date: 2005-01-07 Member: 33190Members
    Interesting. An upgrade allowing marines to carry one medpack, medpack which can be upgraded for speed/effectiveness.

    Gotta see the reste of the gameplay, but it may be cool combined with the "teleportating to squad leader" feature or stuff.
  • GDWhiteGDWhite Join Date: 2009-07-17 Member: 68170Members
    <!--quoteo(post=1753795:date=Feb 17 2010, 11:07 PM:name=huhuh)--><div class='quotetop'>QUOTE (huhuh @ Feb 17 2010, 11:07 PM) <a href="index.php?act=findpost&pid=1753795"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gotta see the reste of the gameplay<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree, but without seeing a lick of gameplay, I + this anyways.

    Riveting idea, chap!
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    Maybe marines can choose and hold up to 2 equipment items.

    Grenade
    Medpack
    Special Grenade
    Catalyst
    Welder
    Mine
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    Artificial limiting is bad.

    Attachable medpacks is also bad because of its overlap with the commander's medpack ability. It is not a creative, nor progressive, solution to a poor commander.
  • dieareadydieaready Join Date: 2005-01-07 Member: 33071Members
    how about just sticking with the current medpack, but making the medpack heal over time (+10 per sec?), so no more of the nonsense of medpack spamming. the upgrade sounds good though.
  • CrystalSnakeCrystalSnake Join Date: 2002-01-27 Member: 110Members
    Allow me to hijack this thread for a suggestion of my own...
    Instead of putting a red cross on the medpack, you could use <a href="http://www.msnbc.msn.com/id/10372536/" target="_blank">this new-fangled logo</a>.

    More information can be found on the Red Cross website:
    <a href="http://www.icrc.org/Web/eng/siteeng0.nsf/htmlall/emblem?OpenDocument" target="_blank">http://www.icrc.org/Web/eng/siteeng0.nsf/h...em?OpenDocument</a>
  • huhuhhuhuh Join Date: 2005-01-07 Member: 33190Members
    <!--quoteo(post=1768511:date=Apr 24 2010, 12:48 AM:name=dieaready)--><div class='quotetop'>QUOTE (dieaready @ Apr 24 2010, 12:48 AM) <a href="index.php?act=findpost&pid=1768511"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how about just sticking with the current medpack, but making the medpack heal over time (+10 per sec?), so no more of the nonsense of medpack spamming. the upgrade sounds good though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    As i've mentioned few months ago in this very thread, this kind of thing will be decided depending on the rest of the gameplay of NS2. If it remains an arcade
    style shooter, fast paced, etc... then medpacks are likely to look like they are in NS1. However if the game becomes more slow paced, and the Commander has more stuff to do on the "strategic" side, then yes it may become a Heal Over Time (aka hot).

    On a sidenote, it happened to be the same for Diablo.
    In Diablo 1, potions were all instant ( you click, you get heal/manad ).
    In Diablo 2, standard potions were Heal/Mana Over Time, and these purple potions ( rejuvenation ) healed both mana and health instantly ( but could not be bought ).

    W8 & SEE
  • ToHiForAFlyToHiForAFly Join Date: 2010-04-24 Member: 71516Members
    I really like the medpack upgrade idea, I would lower it down to 1 upgrade. Like:

    No upgrade: +35 health

    You can choose to upgrade it into catalyst or medpack upgrade. So it would look like this:

    Medpack upgrade: +70 health

    OR

    Catalyst upgrade: +35 health and catalyst
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    I don't see why the commander needs a medic pack ability. With this and if the armory heals like it did then that should be enough. The maps are much smaller now. It's easy to get back to base. I always found it silly that marines can instantly heal while aliens have to wait to regenerate.
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