About physics of Spark Engine

hit321hit321 Join Date: 2007-11-17 Member: 62942Members, Constellation, NS2 Map Tester
First, would have some location to I find a little documentation about the Spark Engine, I'll make a schoolwork about physics in the engines, and I chose the Spark. But I don't know much about this engine.

I need to know what's the type of support that Spark have for the physics simulation.

Thks!

Comments

  • BrawBraw Join Date: 2008-03-21 Member: 63920Members, Constellation
    Afaik, spark uses nivida physx. That's all I know, pretty clueless as to game coding :P
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    There's very little documentation out about anything yet. I wouldn't hope for much until very close to release. Documentation is unfortunately (but logically) pretty low on the list of priorities.
  • IronFistIronFist Join Date: 2006-12-01 Member: 58805Members
    Try <a href="http://www.unknownworlds.com/ns2/news/2008/07/engine_questions_and_answers" target="_blank">http://www.unknownworlds.com/ns2/news/2008...ons_and_answers</a> -- it's the most I've seen with respect to physics implementation (basically says PhysX/Bullet is built in).
  • WarLoverWarLover Join Date: 2009-11-05 Member: 69276Members
    edited April 2010
    Anyway i can get a list of all the podcasts, from #1 all the way to the most recent?

    NVM, <a href="http://www.unknownworlds.com/files/ns2/UnknownWorlds-Podcast-10.mp3" target="_blank">http://www.unknownworlds.com/files/ns2/Unk...-Podcast-10.mp3</a> just change the 10 and increase from there
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    The lua physics object is pretty thin on functions atm <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Lua/Objects/PhysicsModel" target="_blank">http://www.unknownworlds.com/ns2/wiki/inde...ts/PhysicsModel</a>
    You should look in Target.lua to see how they use it.
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