Making the engine test more playable

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Comments

  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1767181:date=Apr 15 2010, 01:55 PM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Apr 15 2010, 01:55 PM) <a href="index.php?act=findpost&pid=1767181"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, great work guys.

    This definitely feels like it should be in the modding section, so I'm going to punt it over.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Are you crazy? We're not modding. We're feature-enhancing.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1767181:date=Apr 15 2010, 04:55 PM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Apr 15 2010, 04:55 PM) <a href="index.php?act=findpost&pid=1767181"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, great work guys.

    This definitely feels like it should be in the modding section, so I'm going to punt it over.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I nominate this thread for a sticky till Alpha is released.
  • botelhoruibotelhorui Join Date: 2006-11-02 Member: 58192Members
    is there anyserver up now?

    i dont see any server :(
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    <!--quoteo(post=1767200:date=Apr 16 2010, 12:19 AM:name=botelhorui)--><div class='quotetop'>QUOTE (botelhorui @ Apr 16 2010, 12:19 AM) <a href="index.php?act=findpost&pid=1767200"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->is there anyserver up now?

    i dont see any server :(<!--QuoteEnd--></div><!--QuoteEEnd-->
    same here.
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    i am putting it back up as i see that have sortive fixes the crash issues
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    How.. do I join a server? D:
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1767221:date=Apr 15 2010, 07:56 PM:name=Sid)--><div class='quotetop'>QUOTE (Sid @ Apr 15 2010, 07:56 PM) <a href="index.php?act=findpost&pid=1767221"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How.. do I join a server? D:<!--QuoteEnd--></div><!--QuoteEEnd-->
    Open console, type connect and then the server IP
  • rutixrutix Join Date: 2006-11-02 Member: 58208Members
    <!--quoteo(post=1767231:date=Apr 16 2010, 03:00 AM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Apr 16 2010, 03:00 AM) <a href="index.php?act=findpost&pid=1767231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Open console, type connect and then the server IP<!--QuoteEnd--></div><!--QuoteEEnd-->
    or use server browser :)
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    I wonder who will finish NS2 first. Max, or the NS2 community ;-)
  • kflow47kflow47 Join Date: 2008-10-09 Member: 65154Members
    <!--quoteo(post=1767193:date=Apr 15 2010, 11:46 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Apr 15 2010, 11:46 PM) <a href="index.php?act=findpost&pid=1767193"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I nominate this thread for a sticky till Alpha is released.<!--QuoteEnd--></div><!--QuoteEEnd-->
    And I vote for it :)
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    edited April 2010
    :O

    flashlight!

    Where can I find the relevant lua code? I'm really interested in how you guys got this one working!

    Edit: Nevermind, found it in Marine.lua. Obvious really ;)

    Keep up the great work guys, really cool stuff coming through.
  • PhasePhase Join Date: 2003-11-18 Member: 23149Members, Constellation
    You should add how to activate mods and whatnot on the first post so people don't have to overwrite files. I forget how they said how to do it. Something like after the ns2.exe -mod "mod/extension/etc"
  • ctoon6ctoon6 Join Date: 2007-06-15 Member: 61256Members
    edited April 2010
    <!--quoteo(post=1767296:date=Apr 16 2010, 03:40 PM:name=Phase)--><div class='quotetop'>QUOTE (Phase @ Apr 16 2010, 03:40 PM) <a href="index.php?act=findpost&pid=1767296"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You should add how to activate mods and whatnot on the first post so people don't have to overwrite files. I forget how they said how to do it. Something like after the ns2.exe -mod "mod/extension/etc"<!--QuoteEnd--></div><!--QuoteEEnd-->

    it just makes things more complicated and plus, its easy to get back to the default, you just extract the original .exe file and paste em back in there.

    also i herd that it sometimes don't work like that.

    finally if it does become a problem and #2 is not an issue, we can use a batch script to launch each individual mod(or the script could switch out the files if needed or grab the most recent version)

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->1. mod1
    2. mod2
    3. mod3

    pick to continue:<!--c2--></div><!--ec2-->

    something to that effect
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1767006:date=Apr 14 2010, 04:40 PM:name=Maxunit)--><div class='quotetop'>QUOTE (Maxunit @ Apr 14 2010, 04:40 PM) <a href="index.php?act=findpost&pid=1767006"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1) If you change your class to skulk and enter third person mode, you have 2 skulk models, one static and one dynamic
    1.1) The Skulk model is missing the thirdperson bite/attack animation.
    2) The muzzle flash from the machine gun is missing.
    3) Sprinting both as skulk and marine is "laggy".<!--QuoteEnd--></div><!--QuoteEEnd-->

    These have all been fixed as well as the low grav bug!
  • PhasePhase Join Date: 2003-11-18 Member: 23149Members, Constellation
    I found it :)

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->"C:\Games\Natural Selection 2\NS2.exe" /game "C:\Games\Natural Selection 2\mod"<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is an example, of course you replace that with your actual directory.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--quoteo(post=1767330:date=Apr 16 2010, 07:41 PM:name=Phase)--><div class='quotetop'>QUOTE (Phase @ Apr 16 2010, 07:41 PM) <a href="index.php?act=findpost&pid=1767330"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I found it :)



    This is an example, of course you replace that with your actual directory.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In your example it'd work with just "/game mod", since it's inside the exe folder.
  • PhasePhase Join Date: 2003-11-18 Member: 23149Members, Constellation
    Correct, but that is safest, especially if people don't have it in their NS2 folder.
  • USNavyFishUSNavyFish Join Date: 2006-12-01 Member: 58798Members
    edited April 2010
    Go to <a href="http://github.com/Nayruden/ns2lua" target="_blank">http://github.com/Nayruden/ns2lua</a>, click Download source. Everything is in a single zip file.

    If you want to make the updating process easier, get a GIT client, like <a href="http://code.google.com/p/msysgit/" target="_blank">http://code.google.com/p/msysgit/</a> to pull updates from the Git server (it updates only changed files, instead of downloading everything).


    EDIT: Whoops! Was replying to something on page 5, lol...
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Is there a way (in the Lua files) to extend the maximum distance at which the player can be from a light for it to still cast shadows?
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    <!--quoteo(post=1767577:date=Apr 17 2010, 01:53 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Apr 17 2010, 01:53 PM) <a href="index.php?act=findpost&pid=1767577"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there a way (in the Lua files) to extend the maximum distance at which the player can be from a light for it to still cast shadows?<!--QuoteEnd--></div><!--QuoteEEnd-->
    this is done in the map only if you want farther shadows you need to make the radius of the light farther
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    Why was sprinting added? It's stupidly broken. The skulk can reach the other side of the map in a matter of seconds.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited April 2010
    <!--quoteo(post=1767577:date=Apr 17 2010, 09:53 AM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Apr 17 2010, 09:53 AM) <a href="index.php?act=findpost&pid=1767577"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there a way (in the Lua files) to extend the maximum distance at which the player can be from a light for it to still cast shadows?<!--QuoteEnd--></div><!--QuoteEEnd-->
    No. This is an in-engine optimization. This is actually a known "issue" that they will be fixing in a future release.
  • RazorRazor Join Date: 2010-02-23 Member: 70695Members
    Is there a command I could put in a shortcut to run ns2 using this mod or something similar?
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1767656:date=Apr 17 2010, 08:09 PM:name=Razor)--><div class='quotetop'>QUOTE (Razor @ Apr 17 2010, 08:09 PM) <a href="index.php?act=findpost&pid=1767656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there a command I could put in a shortcut to run ns2 using this mod or something similar?<!--QuoteEnd--></div><!--QuoteEEnd-->
    /game <modfolder>
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--quoteo(post=1767640:date=Apr 17 2010, 08:51 PM:name=Lemming Jesus)--><div class='quotetop'>QUOTE (Lemming Jesus @ Apr 17 2010, 08:51 PM) <a href="index.php?act=findpost&pid=1767640"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why was sprinting added? It's stupidly broken. The skulk can reach the other side of the map in a matter of seconds.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The gameplay changes are basically just for screwing around at this point, since the game really isn't in a fun playable state yet.

    But yeah, sprinting should be marine only, make them put their gun away and be forward only with no strafing.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    Its an engine test, the game is not anywhere near a playable state at this time.

    So anything balance or feature related can be tossed out the window.
  • OptikalOptikal Join Date: 2003-02-15 Member: 13583Members, Constellation
    Exactly, I'm not sure why some people feel the need to call out broken features as if they should have been implemented correctly for the engine test.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1767649:date=Apr 17 2010, 09:51 PM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Apr 17 2010, 09:51 PM) <a href="index.php?act=findpost&pid=1767649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No. This is an in-engine optimization. This is actually a known "issue" that they will be fixing in a future release.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, well I thought so.. Could have been nice to have, even if the shadow system isn't optimized yet.
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    Are there any non-full hamachi networks where people are playing around with this? It would be awesome to see the game all networked...
  • Matt_BLahMatt_BLah Join Date: 2006-11-02 Member: 58269Members
    how goes the modding?
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