Japanese Article.

JimydJimyd Join Date: 2003-02-08 Member: 13289Members
edited March 2010 in NS2 General Discussion
<div class="IPBDescription">(Google Translated)</div><a href="http://translate.googleusercontent.com/translate_c?hl=en&sl=ja&u=http://it.nikkei.co.jp/digital/news/index.aspx%3Fn%3DMMITew001012032010%26landing%3DNext&prev=/search%3Fq%3Dhttp://it.nikkei.co.jp/digital/news/index.aspx%253Fn%253DMMITew001012032010%2526landing%253DNext%26hl%3Den%26sa%3DG%26rlz%3D1W1GPEA_en&rurl=translate.google.com&usg=ALkJrhjp-YkIkFTxVVZl6Hh_MJdxoEMUiA" target="_blank">http://translate.googleusercontent.com/tra...l6Hh_MJdxoEMUiA</a>

=)
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Comments

  • GDWhiteGDWhite Join Date: 2009-07-17 Member: 68170Members
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Hahaha ! I so laughed at some of the translation.

    " When finished, I do not know. "

    " However, that they look forward to painfully felt by the user. "
  • DixieWolfDixieWolf Join Date: 2010-02-10 Member: 70508Members
    <!--quoteo(post=1760861:date=Mar 23 2010, 02:59 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Mar 23 2010, 02:59 PM) <a href="index.php?act=findpost&pid=1760861"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->" However, that they look forward to painfully felt by the user. "<!--QuoteEnd--></div><!--QuoteEEnd-->
    that's why UWE keeps saying "soon"... they're enjoying our pain. It all makes sense now!
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Mr. Max Makugiru main programmer is working on one large one to work.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hmm... I think they got your last name wrong, Max. Whoops. Hopefully that large one will work out! :)
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    My brain hurts.

    I hope this is not what Japanese sounds like.
  • StinkyStinky Join Date: 2007-12-16 Member: 63182Members
    LOL. Cleveland's Charlie.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    FYI the term 'Jap' is often considered a racial slur.

    <a href="http://en.wikipedia.org/wiki/Jap" target="_blank">http://en.wikipedia.org/wiki/Jap</a>

    YMMV.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Which is really annoying, because it's a single-syllable shortening of the full word.
  • EddieEddie Join Date: 2004-10-22 Member: 32412Members, Constellation
    "10 people in the central U.S., Toronto, Canada, Australia..." lol yeah I guess Toronto might as well be considered it's own country.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1760907:date=Mar 24 2010, 01:25 AM:name=puzl)--><div class='quotetop'>QUOTE (puzl @ Mar 24 2010, 01:25 AM) <a href="index.php?act=findpost&pid=1760907"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->FYI the term 'Jap' is often considered a racial slur.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is officially the the lamest slur I have ever heard of.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Where's a universal translator when you need one (5 years from now?)
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited March 2010
    <!--quoteo(post=1760907:date=Mar 23 2010, 03:25 PM:name=puzl)--><div class='quotetop'>QUOTE (puzl @ Mar 23 2010, 03:25 PM) <a href="index.php?act=findpost&pid=1760907"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->FYI the term 'Jap' is often considered a racial slur.

    <a href="http://en.wikipedia.org/wiki/Jap" target="_blank">http://en.wikipedia.org/wiki/Jap</a>

    YMMV.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow, I'm 22 years old and this is news to me (and I did pass High School).

    I guess it really is the age of Politically Correct now.

    <!--quoteo(post=1760903:date=Mar 23 2010, 03:19 PM:name=Stinky)--><div class='quotetop'>QUOTE (Stinky @ Mar 23 2010, 03:19 PM) <a href="index.php?act=findpost&pid=1760903"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->LOL. Cleveland's Charlie.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.youtube.com/watch?v=vU0JpyH1gC8" target="_blank">http://www.youtube.com/watch?v=vU0JpyH1gC8</a>

    He does rock! =D
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Cleveland's struggling two years after negotiations, the angel fund system finally get 50 million dollars in aid, "Natural Selection 2 (NS2)" has secured initial funding to develop.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I guess NS2 is much bigger budget than I thought!
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    They wrote it as 50万. Japanese count based on 10,000 so that would likely be 50 * 10,000 or 500,000 not 50 million.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1760958:date=Mar 23 2010, 07:48 PM:name=KungFuDiscoMonkey)--><div class='quotetop'>QUOTE (KungFuDiscoMonkey @ Mar 23 2010, 07:48 PM) <a href="index.php?act=findpost&pid=1760958"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They wrote it as 50万. Japanese count based on 10,000 so that would likely be 50 * 10,000 or 500,000 not 50 million.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In the Twitter thread we were talking about how it is off by the same factor as the exchange rate.
    1 dollar = 100 yen.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Except they actually said dollars in the article. 50万ドル -> 50 * 10,000 dollars
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    <!--quoteo(post=1760937:date=Mar 23 2010, 09:06 PM:name=Jimyd)--><div class='quotetop'>QUOTE (Jimyd @ Mar 23 2010, 09:06 PM) <a href="index.php?act=findpost&pid=1760937"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, I'm 22 years old and this is news to me (and I did pass High School).

    I guess it really is the age of Politically Correct now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    And people could have gone on their merry way but someone always has to bring it up.

    I wounder if the mods would have changed the title if it said kraut.
  • MormyMormy Join Date: 2009-10-28 Member: 69155Members
    of what i can understand it came out like this to me





    Game company to 先払い game development costs to users

    <拡大>

    See natural selection 2 game screen



     Companies wanted their in game development costs soaring, if developing games or challenge, challenge the interesting approach appeared. Collection of money for anything more than $ 350000 users would like the game development community to call to provide development costs, though. To the United States have found another proposal, such as social games free (free) model becomes a boom in the development company Unknown Worlds Entertainment case report. (Game scramble of 新清)


    â–  deep-rooted popularity was "Natural Selection"

     Titles in MOD strategy launched in 1998, u.s. game major valve "Half-Life" (for PC), source code and development tools exposed to users actively and made freely except commercially successful. MOD in words derived from modify (modify, improve), users enjoy mod many community was formed.

     There is public and in 2002, using the environment the Half-Life of approximately 1000000 people downloaded "Natural Selection (NS) of popular mod. It's the battle of human and alien theme of multi-party participatory first-person shooter, but traditional games like there including strategic military bases to make, as well as to simply gunplay together players in game can be deployed in favor of new.

     NS is updated until 1907, and is still popular. "Half-Life2" was released in 2004, however, had been Foundation founder Half-Life game engine and graphics became obsolete ones. As a result, became miss out products as NS also retail opportunities.




    <拡大>

    Mr. Charlie-Cleveland


     However, user was asked to NS sequel. Charlie Cleveland Mr. also serve as game designer also in development on Unknown Worlds Entertainment company CEO for trouble seed development if financing to you or was. At that time already, "PlayStation 3" and "Xbox360" large game for mainstream titles development cost was 跳ね上がって tens of millions of dollars. 続編は開発したいが、現在でも常勤スタッフ5人という小æ‰
    €å¸¯ã§ãã‚Œã ã‘の資金を集めることは不可能に近い。

     Results years struggling Cleveland he negotiated at last from Angel-Fund support of $ 500000, see Natural Selection 2 (NS2) developed to initial funding secured. However, cost amount the extent of the latest グラフィックスクオリ properties to achieve only very 賄えない. Usually the site offers, to the major publisher sales contract indicating to look after them, but Cleveland Mr. unique way you choose.






    <拡大>

    See natural selection 2 official site screen


    â–  engulf user in book sales

     May 1909, Unknown Worlds Entertainment have not yet developed NS2 price of $ 40 with book sales (Pre-Order). Are reservations accepted using the PC for net distribution platform provided by valve "steam". It was in piled up discussion that some will buy consult enthusiasts on the net, rather than the confidence of success is, of course, not bet will attempt.

     Regret was that without eager users who appeared, sequel to NS will fade away. Therefore willing to provide funds development work book buyer already reach the approximately 10,000 people. Continue to develop good and still growing reservations are an important source of revenue for.





    <拡大>

    Map development tools provided reservations purchased people


     The development progress and exposed through the official website that disseminate information positively and plan to add future functionality. Named as homegrown coming from mod community development company like the book purchased the user map creation tool.

     Let the desire game user cannot still playing the game itself, but eventually released, while enjoying map creation. It is said that it already on the net, multiple NS2 for maps have been announced. Also, near the tools to take scripting environment can make your own events, and the movie also will release to reservation users.

     As game balance often became over version is the founder of NS. The reason was to adjust the feedback from the players actually playing. Taking users equally NS2 the development process to join the open door actively format.






    <拡大>

    Mr. Max-マクギール


    â–  external staff scattered in the world

     All game engine and tools are home-grown have developed from scratch. Finally judged game was thought to extend initially, Half-Life2 engine license purchase and wanted their own match the scheme. Mr. Max, マクギール is the main programmer is one working on a huge task.

     Get the high pay much more major game company 勤めれば マクギール Mr. is very competent programmer, and without such hardship? Participates you dare venture development he himself did not deny it, but it's "is capable of delivering クリエイティビ tea for free big motivation" and talked about. In addition, talked with "already book purchased for 10,000 user expectations meet you want from it" was impressive.

     Unknown Worlds Entertainment's unique development. Development Center is San Francisco Office, but do music and acoustic maps and models of development, external staff of ten ordered. The 10 person lying all over the world, such as US-China Division, Toronto, Australia, England, Estonia, Indonesia.


     It is said that attracting staff, or リクルート who was introduced to friends, or request to capacity in the mod community. It is said that actually he マクギール out of 10 people enough to only directly haven't met. Each work situation is understood server to manage development data updates, so problem no hear.


    â–  completion date will not be "visible"

     We are developing towards the earliest version can now play the alpha version. However, hear the first release from Cleveland Mr. returned "don't know" answer. Says "just to reply each month, still not been able, and do not know the first release, be 呆れ" in investor relations and, once a meeting there. However, they felt so painfully that users are looking forward to.

     Game company called the Unknown Worlds Entertainment funds supported by a user to advance the development while shouldering great expectations first ensure the budget decided deadline development into existing at all is not the same thing. Think you want to make their own game good footwork small team, involved mod community users have developed.

     NS2 unlike social game boom and now, can be divided into professional titles. However, trying to show that can be commercialized to achieve in different ways, as well as instilling funds in the leading way road. Corporations employ similar user support model in North America according to the マクギール said, several companies appeared and started that, in the future, more and more attention might be.
  • InstrumentalityInstrumentality Join Date: 2005-05-01 Member: 50660Members, Constellation
    edited March 2010
    Quick'n'dirty translation before bed:

    <b>The game company that funds its development costs through user pre-orders</b>

    As the cost of game development rises and the question becomes, "How can we develop the kind of game that we want to make?", a company has arisen to challenge that question with an interesting approach. By calling on the community of users who, themselves, desire to see the game developed, they have somehow raised over $350,000. As a "free-model" approach is booming in "social gaming," we bring you a report of American development corporation "Unknown Worlds Entertainment" and the different attitude that they have displayed.

    <b>"Natural Selection", the game with deep-rooted popularity</b>

    Major American game maker "Valve"'s 1998 PC title, "Half-Life"'s source code and development tools were made publicly available to users, and, avoiding a sale-for-profit model, they used a "mod contest" in which these tools could be used freely to <something and then they define what the word "mod" means because it's an English word that not everyone would know>.

    Using that Half-Life environment, in 2002 a game called "Natural Selection" was released to popularity such that it has been downloaded around one million times. This game is a FPS that uses the theme of warfare between humans and aliens, but instead of simply fighting by shooting, as in pre-existing games, players cooperate to construct military structures, which was a new point <in the design of such games>.

    NS was updated through 2007, and even now enjoys deep-rooted popularity. But, in 2004 "Half-Life 2" was released, and a game based on the engine and graphics of the original HL has become an anachronism. As a result, NS has missed its chance to become a commercial product.

    Except that the users were still awaiting the next volume of NS. To CEO of UWE and game designer Charlie Cleveland, there was cause for concern about how to find the funding for development. At the same time, as AAA titles for PS3 and X360 hit the market, the cost of game development for a big-release title had risen to the tens of millions of dollars. He wanted to develop a sequel, but for a small dev team with a staff of only 5 people, raising that kind of money would be nearly impossible.

    After two years of Cleveland's hard work in negotiation, at last an angel investment fund invested $500,000, and the starting costs for development of "NS2" were covered. But, that still wasn't the kind of money that would buy the newest, highest-quality graphics. Normally one would look to a major publisher to provide the backing for something like that, but Cleveland chose to go his own way.

    <b>Involving users through sales by reservation</b>

    In May of 2009, UWE attached a price tag of $40 to the as-yet-undeveloped NS2 and opened up "pre-order" reservation sales. They chose to receive the pre-orders using Valve's PC internet digital distribution platform, "Steam." Of course, rather than a gamble with no future, it was decided in discussion with devoted fans on the net who showed that the will might be there(?).

    The devoted users were saddened at the thought that there might be no sequel forthcoming(?). For that reason, they happily cooperated to provide the development capital, and in short order had pre-ordered the game about ten thousand times. Even now the pre-sales continue, meaning that it has become the critical resource in the game's development.

    Development progress updates are released through the public website, and there are future plans to enrich the site. Showing its roots as a modding-community company, they are also releasing the mapping tools so that the users can make their own custom maps.

    Users still cannot play the game itself, but even as they long for the eventual publication of the game, they are enjoying making maps. Already on the net there are a number of NS2 maps being announced. There are also plans in the near future to release the scripting environment and movie-making tools to the users.

    As the original NS has been updated over time, the gameplay balance has improved. This is because they have used as a basis for their designs the realtime feedback of the actual players. For NS2 as well, they are making use of the ideas and advice of the users who wish to participate in the process in that way.

    <b>Staff in external locations around the world</b>

    UWE is developing its own game engine and dev tools completely from scratch. The original idea had been to license the engine from Half-Life 2, but they ultimately decided that that was not going to work for the game that they actually wanted to develop. Main Programmer Max McGuire is working on building these <tools> step by step.

    McGuire is a supremely talented programmer, and could expect to earn a far greater salary without nearly so difficult a job if he worked at a major game development corporation. He himself does not deny it, but says that "being able to exercise creativity freely" is a big reason for working with venture capital funding instead. He added, "I want to live up to the expectations of the ten thousand users who have already pre-ordered it."

    UWE's development process and style are also unique. Their development site is in San Francisco, but their mapping, 3D model design, and music and sound design are being handled by an external staff of ten people. These ten people are scattered across the central US, Toronto in Canada, Australia, England, Estonia, and Indonesia.

    By recruiting talented people within the modding community and inviting friends, they are progressively gathering a staff. The truth is, McGuire has only ever met about two of the ten other staff members in person. By using a server to store and distribute the development data, there hasn't been a single problem <with that situation>.

    <b>The release date: "Unknown"</b>

    At present, the earliest playable alpha version is being assembled. But, when asked when the release date would be, Cleveland's reply was, "I don't know." He meets with investors once each month, but "Every month I tell them, 'It's not finished, and I don't know when it will be,'" he says. But, he and UWE feel the anticipation of the users with almost painful intensity.

    Relying on user funding and shouldering the massive anticipation that comes along with it, UWE is wholly different from the existing sort of game developer with a fixed budget and pre-determined release dates. They are developing the kind of game that they themselves decided that they would like to make by doing all the work with a small team and the involvement of the mod community.

    NS2 and the booming "social games" with which it is included can be classified together with other serious major titles. But, instead of relying on the abundant funding of the major developers, they are opening up a new path by which games can be developed and released. According to McGuire, a number of other user-supported game developers operating on the same model are forming in North America, and in the future they will begin to gather more and more public attention.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Thanks Instrumentality! Good read.
  • ThrillseekerThrillseeker Join Date: 2007-04-10 Member: 60593Members
    A very good and interesting article.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    A great article. It really puts the whole thing in a broad perspective. We can all feel proud that our own small contribution via pre-order is facilitating something we all collectively want.

    Oh and Max McGill! LOL
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    You have done well to honour us, Makugiru-san and Charlie of Cleveland.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    I'm in Wales. Not England darn it! I don't mess with those doirty english I tell yez.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1760894:date=Mar 23 2010, 11:25 PM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Mar 23 2010, 11:25 PM) <a href="index.php?act=findpost&pid=1760894"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My brain hurts.

    I hope this is not what Japanese sounds like.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's exactly why wars happen. One thinks differently if the language's syntax is different. One's honorfull things are a capital crime to others (think last samurai, the seppuku scene in the woods and how the american later asks).
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    Dux man.. by England they mean Britain, and more generally they mean 'one of those Islands north of France'.

    Most of the world don't know or care about the political division of the British Isles.
  • InstrumentalityInstrumentality Join Date: 2005-05-01 Member: 50660Members, Constellation
    edited March 2010
    Thanks, whoppa :). If UW wanted to link this or twitter it or something, I'd be happy to clean it up into something a little more professional. Hopefully it's at least readable like this...

    edit oh snap, *McGuire*! I was just transliterating the sounds... Lemme fix that, sorry Max!
  • 1mannARMEE1mannARMEE Join Date: 2008-09-23 Member: 65064Members
    Thank you for the translation, it's an interesting article
  • TheMoldyOneTheMoldyOne Join Date: 2007-07-26 Member: 61682Members
    I was just about to use google to translate it lol.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1761023:date=Mar 24 2010, 08:22 AM:name=Instrumentality)--><div class='quotetop'>QUOTE (Instrumentality @ Mar 24 2010, 08:22 AM) <a href="index.php?act=findpost&pid=1761023"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks, whoppa :). If UW wanted to link this or twitter it or something, I'd be happy to clean it up into something a little more professional. Hopefully it's at least readable like this...

    edit oh snap, *McGuire*! I was just transliterating the sounds... Lemme fix that, sorry Max!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Great work on the translation. It's a really nice article by the look of it...

    I really need to learn me some japanese.
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