1st Texture pack

PipiPipi Join Date: 2009-12-09 Member: 69550Members
edited February 2010 in NS2 General Discussion
<div class="IPBDescription">by pee pee :D</div>I received a PM from someone who asked if I was going to release the custom textures I was making, and this gave me the idea of making a texture pack.

So, I'm up to about 20 textures now, but I'll wait 'til I have more and will cut a couple that doesn't really feel NS.



I brought up this topic to get some ideas from people. What would you want as a texture for spark. If possible, get me an image or some concept art that shows something similar or anything.

I'd appreciate the support, and would probably release a texture pack sooner, here in this topic eventually.

Thanks.



PS. I have also made modified versions of current textures, changing colors, some patterns, number of tiles, wider tiles, etc. so if you have a special request regarding those, it's all good.
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Comments

  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
    Well, dont really want to steal your thread but just wanted to say a texture pack is something im actually working on right now as well.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    The more the better :P
  • marksmarks Join Date: 2008-07-28 Member: 64720Members
    pics or it didnt happen?
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Guys I'm working on a texture pack too. Below is a sample texture, I call it "bluish gray square".

    <img src="http://www.tjhowse.com/misc/bluishgray.png" border="0" class="linked-image" />

    --Scythe--
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Well, I'm expecting some ideas, not TROLLS !! lol

    Hey Seker, I could include the decal that says "Seker was here"

    Altough, I'm not sure everyone will use it.. ( you were in EVERY MAPS !)
  • CruorCruor Join Date: 2004-11-07 Member: 32677Members
    I would certainly relish the availability of more metallic textures for the use aboard ships and space stations. The art set we have so far in the editor is very much centered around concrete type structures so more metal would be awsome.
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    Scythe I really like the theme of that texture! more please

    Hah include it and lets see if anyone else uses it xp
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    Here's my texture pack guys, I call it <i>el transparente'</i>





















    cool eh?
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    I call my texture pack "color blind"

    <img src="http://www.admit-one.net/webimages/colorblind.jpg" border="0" class="linked-image" />

    As you can see, it's just a bunch of black and white circles. :)
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    yeahyeah i made awesome textures too you can seez them right here with extra cool new laser textures etc etc

    oooh how maaad my HD CRASHED just a minute ago..

    Im sorry Pipi - but well, how about some water/fluid textures to simulate wet surfaces or something?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    How about we get this back on topic?

    NS2 won't have water introduced to being with, so, I'd hold off making any water textures for now.

    Just keep doing what you're doing pipi. Possibly release what you have right now and people can help you with the style of where to go and what to do?
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Well, I just worked that out, so that's one more. Since there isn't much blue lights I've integrated them in this grate/panel texture.

    <img src="http://img694.imageshack.us/img694/7341/mat346.jpg" border="0" class="linked-image" />





    <!--quoteo(post=1756070:date=Feb 28 2010, 11:31 AM:name=whoppaXXL)--><div class='quotetop'>QUOTE (whoppaXXL @ Feb 28 2010, 11:31 AM) <a href="index.php?act=findpost&pid=1756070"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->oooh how maaad my HD CRASHED just a minute ago..<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol Hey, I got my seagate HD back, i365 made a successful data recovery on it hehe. Fiew !
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Can you show a rotating crate so we can see its full potential? :D
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1756099:date=Feb 28 2010, 01:17 PM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Feb 28 2010, 01:17 PM) <a href="index.php?act=findpost&pid=1756099"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you show a rotating crate so we can see its full potential? :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sure I'll do that.... later.

    Getting my ideas while playing NS1 now.. like these wall plates. Went AFK in middle of a game to start working on it hahaha.

    <img src="http://img502.imageshack.us/img502/1534/matrt5.jpg" border="0" class="linked-image" />
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    Good job on those textures.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1756040:date=Feb 28 2010, 06:52 AM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Feb 28 2010, 06:52 AM) <a href="index.php?act=findpost&pid=1756040"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, I'm expecting some ideas, not TROLLS !! lol<!--QuoteEnd--></div><!--QuoteEEnd-->

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/Cdiz0k0Rudw"></param><embed src="http://www.youtube.com/v/Cdiz0k0Rudw" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    I like the first box a lot. You should show lots of screenshots. They're much more interesting than text.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Also are you going to make lava / toxic slime textures?
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Wow.. that video loop is a big lol !


    Hum, concerning the lava texture, I've asked on the forum if the engine was going to support flash texture on different maps, like bump and spec.

    Didn't get an answer from UWE so I'll wait, cause if we can have fully animated maps with diffuse, and bumps and everything I might work something out for lava.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1756099:date=Feb 28 2010, 01:17 PM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Feb 28 2010, 01:17 PM) <a href="index.php?act=findpost&pid=1756099"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you show a rotating crate so we can see its full potential? :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/OLT4ttKL0gw"></param><embed src="http://www.youtube.com/v/OLT4ttKL0gw" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I like. Maybe these could ultimately be incorporated into the official release? They certainly seem up to the quality standards, by my not-at-all-qualified eye.

    You may even get a tuppence or two thrown your way for your trouble.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Oh yeah, that crate is awesomelicious!
  • NortonNorton Join Date: 2005-01-13 Member: 35264Members
    I think you should add a handle, or hinges or something to indicate that it is a storage device. And does anyone make storage containers that are perfect cubes? I figure wide shallow containers or narrow deep ones with a little more form than the most basic of all 3D geometry would look better. To me it looks like a video game prop instead of something that would actually be produced or used.

    Are the lines on the texture for ventilation or grip or what? Maybe put some sort of logo on the box or label to indicate what it is.


    Just my 2 cents.
  • FortuneFortune Join Date: 2009-04-27 Member: 67290Members, Constellation
    <!--quoteo(post=1756237:date=Mar 1 2010, 07:38 AM:name=Norton)--><div class='quotetop'>QUOTE (Norton @ Mar 1 2010, 07:38 AM) <a href="index.php?act=findpost&pid=1756237"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think you should add a handle, or hinges or something to indicate that it is a storage device. And does anyone make storage containers that are perfect cubes? I figure wide shallow containers or narrow deep ones with a little more form than the most basic of all 3D geometry would look better. To me it looks like a video game prop instead of something that would actually be produced or used.

    Are the lines on the texture for ventilation or grip or what? Maybe put some sort of logo on the box or label to indicate what it is.


    Just my 2 cents.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's not a prop or a 3d model, it's just a custom texture on a convenient cube in the spark model/texture viewer, on page 1 he states that it's wall panelling ;)
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    I'd like some aqua and lime green (ish ofc, pure lime green and aqua are a bit ott) trims to go with the masses of yellow trim.

    I'd love to make a few areas that are similar but colour coded!
  • dr_nicdr_nic Join Date: 2007-05-21 Member: 60965Members
    I rkn we need some more sterile textures eg clean metal plates kinda like the floor ones but for walls. All the wall textures are quite dirty and there aren't any very metallic ones/ shiny ones. It would make a space station map much easier!
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Delphic: I can do that, sure, and If you have any requests regarding specific original textures that you'd like to be colored or trimmed differently I can do it.


    Dr_nic: We are working with the refinery set, so you have to expect all those things. I agree that not every walls have to be dirty and heavily damaged. I'll take note of that. I already started working on that kind of textures. I'll try to make shiny metallic textures too.

    I believe that UWE is going to create a space station/laboratory art set after the biodome one. (I think I've read that somewhere) So I wouldn't venture making textures with specifically that in mind.

    I'm more concerned about adding to the refinery set right now, thus making textures that fit along with others.
  • willy-wilsonwilly-wilson Join Date: 2010-01-12 Member: 70102Members
    i asked pipi if i could post some textures im working on in here as well. heres my first one. still havent quite got the hang of how the engine handles spec but ill keep experimenting.
    <img src="http://i159.photobucket.com/albums/t127/willy-wilson/metalboards.png" border="0" class="linked-image" />
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Willy: is that all hand-painted? Cause I've seen your 3d modeling skills and you should get good results by modeling your wall and render-to-texture an AO map and a normals map.

    Specular is weird I have to agree. You need it in the alpha channel of the diffuse map (without any code line in the material file) and bring the white levels down to about 20-40/255 so you get the specular details.




    NS1 inspired 'cleaner' trim.

    <img src="http://img710.imageshack.us/img710/175/dfghsd.jpg" border="0" class="linked-image" />
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