Brainstorm: How to have big maps, with focused battles

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Comments

  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1751051:date=Feb 5 2010, 12:10 PM:name=ghost in the shell)--><div class='quotetop'>QUOTE (ghost in the shell @ Feb 5 2010, 12:10 PM) <a href="index.php?act=findpost&pid=1751051"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My two cents: separate the hives from the res<!--QuoteEnd--></div><!--QuoteEEnd-->

    No.

    All hives and Marine Starts should have an internal res node so that even while defending they have baseline res income.
  • NicksaerianNicksaerian Join Date: 2008-10-15 Member: 65207Members, Constellation
    The game is being designed for 16v16 whereas NS1 played smooth at 6v6 and became unruly (but not terrible) at anything above 12v12. What I always wanted to see is 4 locations for hive placements but only a possibility of 3 max at any given time. Possibly even a secondary marine base expansion? NS always had the RTS/FPS mix going but was more FPS than RTS. Just an idea.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Where is it stated that its developed for 16x16?
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--quoteo(post=1751051:date=Feb 5 2010, 01:10 PM:name=ghost in the shell)--><div class='quotetop'>QUOTE (ghost in the shell @ Feb 5 2010, 01:10 PM) <a href="index.php?act=findpost&pid=1751051"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My two cents: separate the hives from the res<!--QuoteEnd--></div><!--QuoteEEnd-->

    That won't work.

    Look at older versions of Ns_hera. The res tower for the hive at data core use to be out in the hall way. It was annoying trying to defend to RT and the hive separately.

    The current version now has the res tower in the hive room. I assume that this change was made because separation didn't work.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1719356:date=Jul 25 2009, 08:08 PM:name=Cheezy104)--><div class='quotetop'>QUOTE (Cheezy104 @ Jul 25 2009, 08:08 PM) <a href="index.php?act=findpost&pid=1719356"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Now that's just a stupid useless restriction. Why even play the map if it's too big for 6v6?!<!--QuoteEnd--></div><!--QuoteEEnd-->

    No it's smart actually... if the area adapts to the number of players in the server.

    The game Warhawk, ps3, had the ability to host a map and section off how much of the overall map you wanted to play... to the point where it could just be player vs player instead of the use of air vehicles, jeeps, tanks etc.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1751333:date=Feb 6 2010, 03:16 PM:name=Hybridclaw)--><div class='quotetop'>QUOTE (Hybridclaw @ Feb 6 2010, 03:16 PM) <a href="index.php?act=findpost&pid=1751333"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That won't work.

    Look at older versions of Ns_hera. The res tower for the hive at data core use to be out in the hall way. It was annoying trying to defend to RT and the hive separately.

    The current version now has the res tower in the hive room. I assume that this change was made because separation didn't work.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It might work in NS2. Still, I can't that much use for a design like that yet. Maybe once we know something about the gameplay.
  • TinCanTinCan Join Date: 2006-12-11 Member: 59010Members
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=108371" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=108371</a>

    Both the marine and alien teams have up to 16 players each and spawn in their own base at the beginning of the game.
    ...
    NS2 layouts will typically have 6-10 rooms (bases plus smaller rooms for some resource points) and are simpler than the sprawling, nondescript corridors found in Natural Selection 1 maps.
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    They added the alien commander TO BALANCE OUT bigger games aswell as smaller games ;)
    [Armslab]
  • borsukborsuk Join Date: 2009-06-06 Member: 67717Members
    I didn't have a chance to play NS1 much. But I always thought it should be more about stealth and maneuvering. Alien lieforms like skulk and lerk aren't much good at straight frontal assault. I want to use vents, please. More importantly, there are countless team FPS games with focused battles.
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