Natural Selection 2 News Update - Spark SDK (Build 132) Released

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Comments

  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    Only thing we're missing now is a dialog box to numerically input movement, scale and rotation...
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    Yeah, mine didn't download the guidelines either (although I haven't gotten the new update yet.
    Measurements on edges as your're drawing rectangles and lines would be awesome. The way the grid fades out, it makes it kind of hard to count grid size as you go long.
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    Dalin - You can see them at the bottom of the screen (between selection filters and snap settings). Also if you switch to the scale tool it will tell you the dimensions of your current selection. It would be nice to have them as heads-up elements though.
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    Didn't actually notice that so thanks, but heads-up elements would definitely be nice.
  • thomasjthomasj Join Date: 2008-12-21 Member: 65823Members
    Editor is looking great guys, keep at it.
  • brechtosbrechtos Belgium Join Date: 2008-04-18 Member: 64100Members, Reinforced - Gold
    Thank you thank you thank you for adding some gizmo manipulation:)
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    As mentioned, in the key bindings settings, there is twice in the previous and next cycle for the gizmo. One set is for the movement and the other is rotation. Cannot bind both sets with same keys cause keys aren't working in rotation mode.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    <!--quoteo(post=1747510:date=Jan 16 2010, 12:01 AM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Jan 16 2010, 12:01 AM) <a href="index.php?act=findpost&pid=1747510"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Always read the news you are commenting on..<!--QuoteEnd--></div><!--QuoteEEnd-->

    Breadman... I did but I forgot it and missed it when I went back the second time. Third's a charm. ;)

    Anyway my advice still stands. Just shows good form to introduce yourself in the audio/video casts. Charlie always does it and I missed when Breadman didn't do it. :(
  • Twinky279Twinky279 Join Date: 2010-01-18 Member: 70216Members
    A heads up on the "black icons"..... I ran into this back icon dealio while playing the older versions of NS on some of the first Windows 64 bit OS. I remember finding the solution in the old websites forum years ago but have yet to find it again. As i recall all i did was change a function in the console something like setgamma 0. It was a matter of setting the gamma or a shader to be either on or off (1 or 0).

    Hope this is of some assistance.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    While I'm not good with a level editor, one thing I noticed when watching this video is with the dragging select/deselect tool. I am experienced in digital art and I can't really agree with control + drag doing both select and deselect, especially when things get very crowded. It becomes very easy to accidentally deselect something you wanted to keep when you're trying to select additional objects.
    One program I've used actually offered a second key you can hold down that's dedicated to deselecting objects when you drag over an area. (Control would be to add selections, shift was to deselect) It sounds like holding shift is used for other functions in spark, but it might be beneficial to dedicate another key near Control to deselection.
  • trinity.nstrinity.ns Join Date: 2008-12-07 Member: 65688Members, Reinforced - Shadow
    <!--quoteo(post=1748005:date=Jan 19 2010, 05:36 PM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Jan 19 2010, 05:36 PM) <a href="index.php?act=findpost&pid=1748005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While I'm not good with a level editor, one thing I noticed when watching this video is with the dragging select/deselect tool. I am experienced in digital art and I can't really agree with control + drag doing both select and deselect, especially when things get very crowded. It becomes very easy to accidentally deselect something you wanted to keep when you're trying to select additional objects.
    One program I've used actually offered a second key you can hold down that's dedicated to deselecting objects when you drag over an area. (Control would be to add selections, shift was to deselect) It sounds like holding shift is used for other functions in spark, but it might be beneficial to dedicate another key near Control to deselection.<!--QuoteEnd--></div><!--QuoteEEnd-->

    100% agree
  • DalzigDalzig Join Date: 2009-06-02 Member: 67629Members
    <!--quoteo(post=1748005:date=Jan 19 2010, 10:36 AM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Jan 19 2010, 10:36 AM) <a href="index.php?act=findpost&pid=1748005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While I'm not good with a level editor, one thing I noticed when watching this video is with the dragging select/deselect tool. I am experienced in digital art and I can't really agree with control + drag doing both select and deselect, especially when things get very crowded. It becomes very easy to accidentally deselect something you wanted to keep when you're trying to select additional objects.
    One program I've used actually offered a second key you can hold down that's dedicated to deselecting objects when you drag over an area. (Control would be to add selections, shift was to deselect) It sounds like holding shift is used for other functions in spark, but it might be beneficial to dedicate another key near Control to deselection.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Left-Click + Right-Click sounds like it would work.
  • resresresresresres Join Date: 2007-10-16 Member: 62652Members
    Belated congratulations and well done on the build so far and also the tutorial video for B132.

    Off Topic:
    Drinking game while mapping; For every "Ahh" or "Um" have a swig :)
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    <!--quoteo(post=1748470:date=Jan 21 2010, 09:31 PM:name=resresres)--><div class='quotetop'>QUOTE (resresres @ Jan 21 2010, 09:31 PM) <a href="index.php?act=findpost&pid=1748470"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Off Topic:
    Drinking game while mapping; For every "Ahh" or "Um" have a swig :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    how about one for every Ctrl+Z? That ought to separate the men from the boys...
  • resresresresresres Join Date: 2007-10-16 Member: 62652Members
    I meant for when you are watching the new tutorial.
    My previous lack of sleep's message wasn't pedantic enough in its explanation.
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    <!--quoteo(post=1748472:date=Jan 22 2010, 02:17 AM:name=monopolowa)--><div class='quotetop'>QUOTE (monopolowa @ Jan 22 2010, 02:17 AM) <a href="index.php?act=findpost&pid=1748472"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how about one for every Ctrl+Z? That ought to separate the men from the boys...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd be so wasted :p
  • ckreonckreon Join Date: 2009-06-30 Member: 67977Members
    <!--quoteo(post=1748515:date=Jan 22 2010, 12:37 AM:name=Dauntl3ss)--><div class='quotetop'>QUOTE (Dauntl3ss @ Jan 22 2010, 12:37 AM) <a href="index.php?act=findpost&pid=1748515"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd be so wasted :p<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd be dead!
  • trinity.nstrinity.ns Join Date: 2008-12-07 Member: 65688Members, Reinforced - Shadow
    <!--quoteo(post=1748521:date=Jan 22 2010, 10:12 AM:name=ckreon)--><div class='quotetop'>QUOTE (ckreon @ Jan 22 2010, 10:12 AM) <a href="index.php?act=findpost&pid=1748521"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd be dead!<!--QuoteEnd--></div><!--QuoteEEnd-->

    there will be a point when you're to drunk to hit ctrl+z. that's called self preservation.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Great new features.

    Gotta wonder how you manage to split your time between tools and game code, Max, but somehow you do - and we salute you for it!
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Having Kurt on board helps.
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