Create face error

AllcarsAllcars Join Date: 2009-07-29 Member: 68304Members
<div class="IPBDescription">Unable to select 4 lines to and create face</div>I'm working on building module level parts, what this is would be say a hallway that I can just copy and paste, and well sort of use the fulling furnished hallway as one large prop. for fast level creation, and to eliminate a lot of small detail work. The way I make these modules is one line at a time in grid 32, Then I select say a wall that would consist of 4 lines and create face. nice and simple right, WRONG! for some reason I can't create face.

If you are having a hard time understanding what I am talking about here is a little picture of one module built and the second needing its faces.

<a href="http://img163.imageshack.us/i/module1.jpg/" target="_blank"><img src="http://img163.imageshack.us/img163/2413/module1.th.jpg" border="0" class="linked-image" /></a>
So you can see a hallway section I made it has its faces and it works.

<a href="http://img192.imageshack.us/i/module2.jpg/" target="_blank"><img src="http://img192.imageshack.us/img192/7121/module2.th.jpg" border="0" class="linked-image" /></a>
Another Angle

<a href="http://img402.imageshack.us/i/module3.jpg/" target="_blank"><img src="http://img402.imageshack.us/img402/4430/module3.th.jpg" border="0" class="linked-image" /></a>

Here as you can see, Create face doesn't work, no matter what side I look it from it doesn't have a face.


The last picture is made of lines I copied, from the first picture. If this matters please let me know why.

Comments

  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    ive had a similar problem. try deleting edges and re drawing them, that has worked for me so far.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    I found Copy Paste on geometry to be quite buggy. What he said above. Draw out lines for the opposite side as painfull as it is.
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    edited January 2011
  • hugh3syhugh3sy Join Date: 2009-07-28 Member: 68294Members
    edited November 2009
    I have the same problem, If you try and create a face on an already made box it will not make a side. I had to recreate half of my map because of that error.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    <!--quoteo(post=1740740:date=Nov 27 2009, 03:06 AM:name=doeseph)--><div class='quotetop'>QUOTE(doeseph @ Nov 27 2009, 03:06 AM) <a href="index.php?act=findpost&pid=1740740"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why wouldn't you simply start with a box? Everything you're trying to do is easily created by manipulating a cube with extrude and slicing polygons with the line tool. In my opinion the Line tool is best used as a "Slice" tool, whereas the rectangle option is your best bet for creating a plane. Below is a screenshot showing how much easier it is to use a |Rectangle > Extrude down (make a cube 128 x 128) > Extrude faces for desired effect|, made in 2 minutes.

    You're doing it the hard way! :)

    <a href="http://imgur.com/iBtTO.jpg" target="_blank"><img src="http://imgur.com/iBtTOl.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Doeseph, you extruded in one direction on one axis with very simple geometry. Try doing that on multiple axes and having their edges start interacting with each other more (like in any normal, full map). That goes to hell pretty quickly.

    It's definitely useful for early blocking out of a level, but it doesn't last for detailing.
  • AllcarsAllcars Join Date: 2009-07-29 Member: 68304Members
    I Figured out that problem today. When using the line tool, you have to have it link the end points and turn green for it attach. A face has to be made by points that are linked.
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    <!--quoteo(post=1740895:date=Nov 27 2009, 11:23 AM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ Nov 27 2009, 11:23 AM) <a href="index.php?act=findpost&pid=1740895"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Doeseph, you extruded in one direction on one axis with very simple geometry. Try doing that on multiple axes and having their edges start interacting with each other more (like in any normal, full map). That goes to hell pretty quickly.

    It's definitely useful for early blocking out of a level, but it doesn't last for detailing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm sorry but I'm not following you. Everything you've done in those screenshots could be created from a box and extruding where need be but instead you seem under the impression it's more precise to do it face by face. My screenshot was a mimic of <b>your</b> 3rd screenshot showing I could get the exact same result by extruding a cube. Also, none of the geometry in your screenshots are difficult to reproduce, this is making it difficult to grasp what exactly is giving you issues.

    I'm not trying to be a ###### either, I'm genuinely interested in trying to help you. I myself have run into plenty of issues with geometry but I've found workarounds to every obstacle, and I hope this is a problem I've encountered before so I can share the knowledge with you.
  • DalzigDalzig Join Date: 2009-06-02 Member: 67629Members
    edited November 2009
    @Doeseph: I think StixNStonz is trying to say something like "If it doesn't work in this admittedly simple case, it won't work for much more complex geometric work where extrusions are nearly impossible to use."
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    <!--quoteo(post=1741216:date=Nov 28 2009, 06:56 AM:name=Dalzig)--><div class='quotetop'>QUOTE(Dalzig @ Nov 28 2009, 06:56 AM) <a href="index.php?act=findpost&pid=1741216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@Doeseph: I think StixNStonz is trying to say something like "If it doesn't work in this admittedly simple case, it won't work for much more complex geometric work where extrusions are nearly impossible to use."<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fair enough I guess, It'd be interested to see what kind of detail he's looking for (or expecting...it's not 3ds max after all).
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Note also that it wasn't me who posted the original message and pictures, but rather that I understand the issues he's having.

    Using a single object and continually extruding it is very useful for some situations, like simple geometry and early blocking out. But geometry often becomes a lot more complex than that with detail passes. I'm of the opinion that with the way the tools are set up right now, the most optimal way to do things is to use the extruding method for basic room geometry, but then to use smaller brush-like groups of faces, which are independent objects, for all other geometry needs.

    Making large areas out of completely individual faces would be pretty rough though, since it would be even more time consuming than using brushes.
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