Gorge Kicking

FmarvezFmarvez Join Date: 2002-11-12 Member: 8364Members
<div class="IPBDescription">You'll understand one day</div> Playing a game of our beloved mod today and started out as an alien on ns_nancy. We had 2 gorges and the rest as skulks. A new player, I will withhold his name, evolved into Gorge and sat there trying to build a resource tower in the middle of a hallway, all the while other gorges are trying to save for a have. He sucked up 100 resources and couldn't figure out how to build anything after repeated attempts by team members. I understand the need to let new players learn, but in a game, we need all the resources we can get and we need a gorge kick command in my opinion to prevent this problem. My two cents. Just an opinion, what do you all think? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

Comments

  • XHydraliskXHydralisk Join Date: 2002-07-14 Member: 945Members
    we need an option to punch people in the face
  • FmarvezFmarvez Join Date: 2002-11-12 Member: 8364Members
    Wow, thats nice of you...
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--XHydralisk+Nov 30 2002, 07:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XHydralisk @ Nov 30 2002, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->we need an option to punch people in the face<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    there'd be a lot of black eyes, but we'd all feel better.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    How could he not figure it out if he figured out how to gestate into a Gorge?
  • FmarvezFmarvez Join Date: 2002-11-12 Member: 8364Members
    I have no idea, he couldn't build anything after repeated help from our team, he eventually left. But it was still an annoyance because he kept using resources and hurting our hive production after repeated asks to also de-evolve into a skulk. But who knows.
  • EdcrabEdcrab Join Date: 2002-11-02 Member: 4324Members
    A general player kick would be good... just been in a game where an idiot went commander and recycled everything before the vote-kick could occur. Afterwards, he was still able to walk around in the game and try and block... gah!
    I've actually had a way bigger problem with marines than with alien gorge-players, but any sort of kick would be great.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    you just realized how **obscenity** stupid people are
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
  • DestinyDestiny Join Date: 2002-11-18 Member: 9159Members
    there shd be an accessable well illustrated readme/FAQ to go with the mod...
    everybody starts new.. sum figure things out faster.. sum slower... not a sin rite? (although i didnt expect ppl not to figure it out too)
  • triskadekatriskadeka Join Date: 2002-11-01 Member: 2262Members
    Well it just goes to prove that only 1/10th of the people that play this mod read the manual first. Sigh.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--triskadeka+Nov 30 2002, 08:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (triskadeka @ Nov 30 2002, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well it just goes to prove that only 1/10th of the people that play this mod read the manual first. Sigh.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I probably would not have read the manual first had it not come out before the mod did.. but that's because I rarely read the manual first... Most games you learn by doing, and that's true for most RTS's too... It just means you'll have to annoy a lot of people while learning the basics...
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    If the manual wasn't nearly impossible to read, probably more people would read it.

    It's a beautiful, fluffy manual. And also a pain in the **obscenity** to find anything specific in. Looking for "Waypoint" information, I flipped around pages for a couple minutes before I finally just got annoyed and set Windows Find looking for any pages with "waypoint" in them.
  • FunkTheMonkFunkTheMonk Join Date: 2002-11-02 Member: 4933Members
    <!--QuoteBegin--triskadeka+Dec 1 2002, 01:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (triskadeka @ Dec 1 2002, 01:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well it just goes to prove that only 1/10th of the people that play this mod read the manual first. Sigh.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It just goes to show that 1/100th of any population wont read a manual before playing a game, its agains the code
  • DSYStaufDSYStauf Join Date: 2002-11-02 Member: 4429Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"we need an option to punch people in the face"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"you just realized how **obscenity** stupid people are"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->" I hate people ..."<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I suggest this thread be moved to the Cynic Discussion Forum <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • CrawlingInMySkinCrawlingInMySkin Join Date: 2002-11-24 Member: 9806Members
    <!--QuoteBegin--triskadeka+Nov 30 2002, 08:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (triskadeka @ Nov 30 2002, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well it just goes to prove that only 1/10th of the people that play this mod read the manual first. Sigh.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Reading the manual first got me more confused... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    <!--QuoteBegin--Catgirl+Dec 1 2002, 01:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catgirl @ Dec 1 2002, 01:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If the manual wasn't nearly impossible to read, probably more people would read it.

    It's a beautiful, fluffy manual. And also a pain in the **obscenity** to find anything specific in. Looking for "Waypoint" information, I flipped around pages for a couple minutes before I finally just got annoyed and set Windows Find looking for any pages with "waypoint" in them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i just found some waypoint info in the manual in about, 20 seconds. think about it, commanding section, something about the view. aint that hard
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    It's not that it's too hard, it's that the manual isn't a manual. It's a piece of accompanying "flavour".

    If I want to know about waypoints I should be able to go to one page: The Commander page. I shouldn't have to go to five pages in sequence to get to it; then only have a small piece of the Commander info on it.

    Great LOOKING manual...poor on the "function" side, though.
  • VinceVince Join Date: 2002-11-23 Member: 9705Members
    <!--QuoteBegin--XHydralisk+Nov 30 2002, 07:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XHydralisk @ Nov 30 2002, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->we need an option to punch people in the face<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think that would solve all the world's problems...
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    edited December 2002
    <span style='color:purple'><b>***BILE-BOMBED***</b></span>
  • ArgoArgo Join Date: 2002-11-01 Member: 2961Members
    As a quick note, I was playing on a server where there was a BOT name [AI]Hazard on the kharaa team (or so its movement and play seemed..it wasn't bright enough to go up ladders.) Now, whoever programmed this bot was obviously a **obscenity**, as the darn thing would keep changing to gorge, then sitting in the original hive chamber, sucking up resources and occasionally building an off chamber... NOT fun.

    As such, I think vote-based player kicking would be a good idea...
  • NimbusNimbus Join Date: 2002-11-06 Member: 7239Members
    <!--QuoteBegin--XHydralisk+Nov 30 2002, 07:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XHydralisk @ Nov 30 2002, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->we need an option to punch people in the face<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I agree, Flayra take note, in 1.1 you should implement the ability to punch people through their moniters.
  • ianskiianski Join Date: 2002-11-08 Member: 7707Members
    a voting system to get rid of excess gorges would be good. just a way for the team to get rid of a specific gorge is all that's needed.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    We need that training level <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Seriously, though. You think that if someone could even accidentally evolve into a gorge.. he could then accidentally either build something like a O or D tower, or devolve back into a skulk. :/

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    In eclipse, we started the game with 4 gorges <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    Well after lots of bickering, GODSMACK, our stupid gorge, managed to seal up our vents for us in The Keyhole. Then, I had NEARLY saved up enough to build hive 2 in Comoputer Core, and stupid head comes over and says "I'll build defenses." Fine.

    We learned about 5 minutes ago the marines had secured the Eclipse hive.

    So what's he do? He puts defenses in the doorway FARTHEST from the eclipse hive.

    Along came a spider and blew us both to bits.

    (If you want to know what happened, we ended up getting hive 2 up nearly 30 minutes into the game because we got resources so slow with so many gorges. (Hive courtesy of me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->) We were sure we had lost, but then we got fades, and I found a breach in the Eclipse hive turret spam, and ate the factory. Fades came and we just slowly pounded it to rubble (See my post in suggestions about increasing Phase Gate building time for another sub-story) got hive 3 up, and were totally raping their base WHEN:

    The server passed a digital kidney stone and kicked us all... we came back and everything was messed up, no right-click controls (Which sucks for aliens), no chat, and we ended up loosing, which I still count as a win. THE END)
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    Yesterday some gorg ran round building off chambers on top of nodes......

    And there was this "pro' commander who kept calling everyone else n00bs and built 3 armories in start and refused to build a portal.

    We need a vote kick.
  • Boy_WonderBoy_Wonder Join Date: 2002-11-11 Member: 8226Members
    <!--QuoteBegin--Silver Fox+Nov 30 2002, 08:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Silver Fox @ Nov 30 2002, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I hate people ...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I hate people very much too... i have a starring problem i stare at girls... only thing i do like about people... then i realize i stare at them so long they think im a pervert... also i think some chicks are hot, untill they open their mouths...
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    If you get a vote-kick impatient people like you will kick every newbie and every player using an unconvential tactic.
  • ToPheRToPheR Join Date: 2002-10-28 Member: 1677Members
    In regards to the manual discussion, it really is way to difficult to find information. I mean its great to have a manual that sticks with the theme of the Natural Selection universe and looks all pretty, but I mean seriously it extremely difficult to efficiently find anything in it and all the stories and quotes only serve to confuse people as to what the thing actually does. The only reason I read through the manual was because I was so excited about the game the day before the release I was sucking down all the info I could about the game. But the manual didn't really help me learn anything about playing the game, especially for the aliens, cuz the manual is told from the human perspective and as a result lots of the alien abilities aren't explained because the "frontiersmen scientists" don't understand them yet or something...

    Anywho... maybe an appendix/index for the manual would help or perhaps deviding it into a "Need to Know to play" section and a "Stories from the Frontlines" section.
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