Command Chair Who Can Shoot!

kainzorkainzor Join Date: 2009-08-20 Member: 68545Banned
<div class="IPBDescription">Command Chair Who Can Shoot!!</div>Ok ok here's what we will do. You guys know it sucks when all marine are dead but commander (cud be you) well here it is.... when commander is online there will be no guns on the chair then when you have enugh res. you can upgrade a gun like have command chair who shoot's with 2 hmg or gl what ewer you like..... well i dont kno much about ideas but what do you think =).....






from kainzor ps. i hope this whas not full of crap

Comments

  • Clueless_SheepClueless_Sheep Join Date: 2005-03-24 Member: 46285Members
    I say no to this idea, i liked how the com was defenceless without his marrine buddies to gard him. Also i can imagine that ppl would use res upgrading their chair for thier own safty rather that using it to further the marines advancment.
    Plus if you are the only one left youre pritty much f***ed anyway so may as well jump out and go down swinging
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    maybe the commander can have some defenses like, push the panic button and for the cost of some res, every living thing in a area around the CC is microwaved.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited August 2009
    I think what the OP was trying to convey, is what they did to the Command Center in Starcraft 2.

    In SC2, you can upgrade an Auto-Turret above the CC, but it removes the lift-off abilities of the CC.

    I think it would be a good idea for NS2.


    Lets say the turret that appears above the NS2 Command Chair is the same power as 1 single NS2 Turret.

    Make the upgrade cost 15/20 Resources, and take 30 seconds to upgrade.

    Here is what the CON would be:

    During the upgrade time you can not build new structures in that Command Chair's build sphere.


    There you go, new ideas can be awesome.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    Redundant idea in my opinion. Overpowering the CC defences would make it ridiculous as assaulting main base would be super hard. Powering it the same as a normal turret would be ridiculous since i would drop a tf and build turrets anyway. Or the cheaper alternative is mines.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <img src="http://img43.imageshack.us/img43/9519/saysno.jpg" border="0" class="linked-image" />

    Further reason why? The marnines should have a defense built up and not rely on the cc built-in defenses.
  • BruteBrute Join Date: 2009-06-10 Member: 67778Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    to me, this sounds like one big hallway barricade with much hitpoints that even can shoot

    probably pretty annoying from an alien's perspective
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    I don't think you can put CCs just anywhere anymore can you?


    Also taking into account that there will be multiple CC's and commanders in them. So for example if you had an outpost in Southloop, you have an incoming attack... rather than just trying to shoot down the aliens and getting killed with nothing else to do. The marine has the option to hop in the commander chair and use a mounted weapon from a protected structure. Forcing the aliens to take out the main structure of the outpost first.


    So it can be potentially good, and it could potentially suck, it all depends on how well its implemented.

    I like it because it does give another strategic option for the commander, but I don't like how the OP intends its use, if the aliens get the marines down to just the commander, they deserve to lose.
  • Cheezy104Cheezy104 Join Date: 2009-06-11 Member: 67792Members
    wait what, people are actually taking this idea seriously?
  • iPandaiPanda Join Date: 2009-08-10 Member: 68417Members
    I Never understood why the Command chair couldn't be electrafied like Rts and Tfs. If it's insulated the com would be safe. Just lower the damage to account for the Ccs high hp.
  • borsukborsuk Join Date: 2009-06-06 Member: 67717Members
    <!--quoteo(post=1724080:date=Aug 21 2009, 12:18 AM:name=Clueless_Sheep)--><div class='quotetop'>QUOTE (Clueless_Sheep @ Aug 21 2009, 12:18 AM) <a href="index.php?act=findpost&pid=1724080"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I say no to this idea, i liked how the com was defenceless without his marrine buddies to gard him. Also i can imagine that ppl would use res upgrading their chair for thier own safty rather that using it to further the marines advancment.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good insight. Not only that, but a game that pretends to be strategic should avoid no-brainers. Commander can still jump out and try to kill attackers, right ? Let him choose the right moment for that. Does the topic starter <i>really</i> expect that 1 player + command chair, with a base overrun by aliens and all teammates dead, should be able to drive attackers out and rebuild everything ? If they managed to outplay you so much, I guess they should just win.
    Besides, arming the command chair would reduce strategic options aliens have. Currently commander assasination is a valid alien strategy, requiring coordination and planning. That can't be said about heavy armour trains - ant instict would be enough, stich with your teammates.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1724211:date=Aug 21 2009, 01:04 AM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Aug 21 2009, 01:04 AM) <a href="index.php?act=findpost&pid=1724211"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Redundant idea in my opinion. Overpowering the CC defences would make it ridiculous as assaulting main base would be super hard. Powering it the same as a normal turret would be ridiculous since i would drop a tf and build turrets anyway. Or the cheaper alternative is mines.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well from NS1 we know that if you have a certain amount of marines then a team-sized onos rush or fade rush can fail without the need for CC defenses. But... in small games, not having your entire team out of base can be the first steps to being blocked from ever leaving marine-start, as the OCs and aliens close in. In this situation, having some CC defenses makes sense so everyone is out of base, safely without having to be baconed back because 1 skulk is eating the obs or ip.

    Also it wouldn't be a problem if their were various balances built in to just how effective this defense is, or what do aliens really need to do to win... is it still kill all humans or has it changed to taking some objectives or getting a certain number of hives + a certain number of resource nodes...
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
  • naughty_skulkernaughty_skulker Join Date: 2003-08-31 Member: 20411Members
    Stun attack sounds cool. Turrets are ok but then u could just build the turrets in the game already anyway ?

    I like the idea of the stun attack disabling the command chair for a while too. Nice balance.
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    no more skulk/gorge rushes we love so much in ns1
  • borsukborsuk Join Date: 2009-06-06 Member: 67717Members
    <!--quoteo(post=1724329:date=Aug 21 2009, 05:20 PM:name=Wyattx3)--><div class='quotetop'>QUOTE (Wyattx3 @ Aug 21 2009, 05:20 PM) <a href="index.php?act=findpost&pid=1724329"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also taking into account that there will be multiple CC's and commanders in them. So for example if you had an outpost in Southloop, you have an incoming attack... rather than just trying to shoot down the aliens and getting killed with nothing else to do. The marine has the option to hop in the commander chair and use a mounted weapon from a protected structure. Forcing the aliens to take out the main structure of the outpost first.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Does it mean a marine who actually wants to do some commanding has to find another command chair, because this one is already taken by a "sniper" ?
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