DEAD SPACE

HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
Dead Space is awesome. Survival horror where you just stomp around an abandoned space station getting the ###### scared out of you by disgusting heaps of angry flesh. The game wreaks of atmosphere, even ditching the "HUD" aspect to make the environment more immersive (something Doom3 somewhat successfully did). The weapons feel quite robust and solid, although I've only used two of them. Also the combat relates to more than just "SHOOT CORPSES" as your goal is to dismember enemies to pieces until they can't function properly.

Also, it looks fantastic, have a look at a screen from the game I'm playing now:
<img src="http://img222.imageshack.us/img222/7508/deadspace1zr5.jpg" border="0" class="linked-image" />

100% in game, no cropping or photoshop. Thats what it looks like.

Give it a tryyyyy.

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    I have played the full game on PC and enjoyed it immensely. The dismemberment idea actually works well and adds to the horror when you think something is dead but keeps on coming.

    The AI is well done, with 2 things sticking out. The aliens use of vents and how they sometimes play dead. The AI can be gamed of course, but is fairly well done.

    If anyone is going to get this, keep this in mind: It's a 3rd person tactical shooter, not a FPS. You don't spin on a dime and such. Otherwise, it's well worth a play through.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    This is a great game. I highly recommend it. Good pacing, all the gameplay elements work well together, nothing is broken. Best singleplayer experience I've had in a while.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    I won't try to say it's not a good game, but I personally couldn't get into it. the survival horror aspects force me to play cautiously, and then my caution destroys the pacing and I get bored as all heck. Also, the dismemberment is a neat concept, but it's not exactly easy to aim at the flailing limbs of an undulating fleshbeast. I pity the fools who play it on the xbox. It's hard enough to aim at limbs with a mouse; with an xbox controller, it must be like trying to swat a fly with a sledgehammer.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I think I'm experiencing a lot of 'gamer apathy' lately.

    For example, Dead Space was great game. It had nice graphics, cool game play, and a great atmosphere. But I just can't bring myself to play it. I feel like I've done it all before. It's just standard stuff like "restore this system! Watch out for something scary like a body flying across the room or something in the vent. Ok good, now go get this system back online! Great, now let's tell you a little bit about the story. After that, we're gonna have you restore a few more systems."

    It feels like I've done it all before.

    I even had this feeling with Far Cry 2. It's just another big open ended world with a loose story line -- much like Stalker: Clear Sky.

    Maybe my tastes are just changing, but I can't really bring myself to play any single player games anymore. If it's not online, I get too bored too quickly even if I like the game.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I love the game and am currently going through my third playthrough on the 360, probably one of the best horror games as of late even though early on it becomes more of a shooter.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1692430:date=Nov 5 2008, 02:28 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Nov 5 2008, 02:28 AM) <a href="index.php?act=findpost&pid=1692430"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I won't try to say it's not a good game, but I personally couldn't get into it. the survival horror aspects force me to play cautiously, and then my caution destroys the pacing and I get bored as all heck. Also, the dismemberment is a neat concept, but it's not exactly easy to aim at the flailing limbs of an undulating fleshbeast. I pity the fools who play it on the xbox. It's hard enough to aim at limbs with a mouse; with an xbox controller, it must be like trying to swat a fly with a sledgehammer.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I play it on xbox, normal difficulty, it's easy enough. Most times you can just wait for enemies to stand still, or show a vulnerable pose with limbs exposed. Other times you use the right weapon. Combine with slow-motion thingy and you got it just hard enough.

    I really hated the flamethrower, it's god damned useless compared to any of the other weapons. "Oh 25 ammo, just ENOUGH to kill a grunt".

    How does the forcegun work? I seem to have missed the schematics for buying it. Sacrificing a power node for locked doors seems much more rewarding then using them urself, hence not getting all weapons if you do the latter.

    Being in vacuum stresses the piss out of me. First encounter with it and I managed to get killed, I couldn't jump into the airlock and kind of missed you had to walk on the exact pathway to get in, all while monsters pick limbs to gnaw on.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    Playing it on PS3 and highly recommend it. Chose it over Fallout 3 and no regrets.

    Just wish I hadn't wastd my credits on that poop assault gun!
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Excuse me SIR? The POOP pulse rifle? I love that thing.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    The only thing it's good for (from my experience) is the knockback that effectively freezes them in place.

    I find myself going back to the plasma cutter- lots of ammo, decent damage, easy to pick limbs.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    <!--quoteo(post=1692539:date=Nov 5 2008, 11:55 AM:name=sherpa)--><div class='quotetop'>QUOTE(sherpa @ Nov 5 2008, 11:55 AM) <a href="index.php?act=findpost&pid=1692539"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The only thing it's good for (from my experience) is the knockback that effectively freezes them in place.

    I find myself going back to the plasma cutter- lots of ammo, decent damage, easy to pick limbs.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i beat the entire game using the cutter, I didn't even buy another weapon. When it's full upgraded, it takes most limbs off in one good shot except the real big guys.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I absolutely loved Dead Space! Raved about it to all the guys at work and stuff, brilliant!!! :3

    That said... (here comes the science bit)

    Most of the weapons are totally pointless. The only gun that does better than the plasma cutter (which is awesome) is the line gun (which is a destroyer of worlds!!!). The flamer takes too much ammo to do the same job you can do quickly and in less shots with the plasma or line. The same goes for the assault rifle which is shockingly weak even upgraded. The forcegun is good for knocking people back but it's lack of cutting ability hampers it severly compared to... you guessed it... the plasma cutter and line gun. The contact beam is impressive but for the time it takes you to fire a shot you could've killed them with the 'big 2' already and probably got hit less in the process. The ripper is finicky but to it's credit it's the most ammo efficient weapon in the game as the ammo stacks pretty well and you get a lot from each shot if you can control the damnable thing <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Another thing that's irritating is the asteroid gun. I won't go into details to avoid spoiling anything but what the heck is that doing in there ruining the game? I seeethed with hatred during that section and it's silly hard to boot!

    For those who haven't noticed, the game primarily drops ammo for the weapons you're carrying. This means if you carry 4 guns you're finding 4 types of ammo which means you won't have much. I played with 3 and ammo was suddenly less of a concern, my friend played with 2 guns and had ammo coming out of his ears <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Those 3 gripes aside, the 'no UI' thing is just amazing. I've been saying games should do that for years but nobody ever listens to Gem when they're right :3
    Cutting off limbs is fun (even if the collision is a lil funky) and even though I never used it as a weapon I LOVE kinesis. Stasis is a giggle too.

    I'm really looking forward to number 2 (which is already in production). Here's hoping they learned the mistake they made in the weapons and avoid more compulsory asteroid guns <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/333-Dead-Space" target="_blank">Yahtzee ######es a little about Dead Space</a>
    I haven't played it, but it sounds like fun (albeit short).
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--quoteo(post=1692555:date=Nov 5 2008, 04:57 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Nov 5 2008, 04:57 PM) <a href="index.php?act=findpost&pid=1692555"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/333-Dead-Space" target="_blank">Yahtzee ######es a little about Dead Space</a>
    I haven't played it, but it sounds like fun (albeit short).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Bland?

    BLAND???

    If he's talking purely about the number of enemies, fine, but frankly the number of really quite stunning set-pieces and interesting zero-gee puzzles <i>more</i> than makes up for this. How can a game in which you can freeze an enemy and then take off all his limbs with a buzz-saw be considered bland? I know exactly why yahzee didn't like this game; because it reeks of lack of creativity. The plot, game mechanics and setting are stolen from half a dozen other games and movies but, and here's the important bit, <i>that doesn't make Dead Space a bad game</i>. As he put it himself, "I don't expect every game to spark a revolution, but it could at least set off a few measly fireworks". I put it to you that zero-gee basketball is just such a firework. Everything else has been done before, but never all at the same time, and never so <i>well.</i> I'm amazed yahzee found enough things to complain about to ###### for a near-constant three minutes like he did; this game is <i>polished</i>. It seems to be par for the course for a game to have at least two or three broken gameplay mechanics or showstopping bugs these days, and its nice to see that Dead Space breaks this tradition.

    To conclude, if you don't like Dead Space, you hate fun.

    Hate. Fun.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1692546:date=Nov 5 2008, 10:12 PM:name=Geminosity)--><div class='quotetop'>QUOTE(Geminosity @ Nov 5 2008, 10:12 PM) <a href="index.php?act=findpost&pid=1692546"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Another thing that's irritating is the asteroid gun. I won't go into details to avoid spoiling anything but what the heck is that doing in there ruining the game? I seeethed with hatred during that section and it's silly hard to boot!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed, it was extremely fiddly and they made it way too difficult. The overheating was silly. <span style='color:#000000;background:#000000'>also makes you wonder what asteroid in it's healthy rocky mind would kindly wait hitting any critical systems until you actually look them in the eyes</span>
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    About the asteroid thing... were you guys playing on the PC or a console? I was playing it on a PC on hard difficulty and only took one asteroid hit. =\

    I suspect a console controller might make that whole exercise a might more challenging.



    I should also mention that I greatly enjoyed Deadspace. I'm not quite done yet, I just started chapter ten which I think is the last one, and so far I've been greatly impressed. While there are a few small things I could nit-pick at but overall the game is, as has been already said, <i>extremely polished</i> The only "bug" I could honestly say would be one time I saw a corpse do a little dance in two different places on top of a moving platform, but that's not exactly a show-stopper.

    Ultimately the atmosphere of the game is much more gripping and paced WAY better then Doom 3. In D3 a monster popped out *everytime* you picked up a healthpack or opened a door or some other retarded thing. In Deadspace I found that I could NOT predict when a monster would show up most of the time, and there were even a few times I expected a monster but there was none.

    One of the scarier parts involved me killing a monster and keeping my eye on it in case it got back up as I opened a door which I thought was a supply cabinet, only to have one of the minion-types HOWL at me from this door which I'm only half looking at. Made me jump right out of my socks it did.

    The game is just full of creepy and suspenseful moments as well as heart-pounding intensity, and in my opinion it's paced and balanced quite appropriately.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Yup, 360. I buy games for the platform they were developed for if I can and I think deadspace was a 360 one so I went for that :3

    Also, there's 12 chapters :3
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    Well, in case anybody was wondering, it plays fine for the PC as well. The unique way they handled the UI means that it doesn't really feel 'console-ish' as many games tend to these days (Fallout 3 I'm looking at you).

    One interesting thing of note is that you have to use the arrow keys in order to select things from your inventory, as WASD is used for movement and strafing while the mouse is of course still aiming your view while you have your inventory/menu screens up. You get used to it pretty quick though, and since you can use E to select anything on your inventory your hand doesn't have to leave the WASD position, although it does have to leave the mouse.

    Graphically I have everything at maximum, and while I'm a little curious why there's a nearly total lack of support for anti-aliasing, the game still looks great and is flawlessly smooth, it's very well optimized in my opinion.

    Did I mention that the game was ball-bustingly atmospheric?

    I still can't get over how well they handled the UI and inventory management system. I don't miss the usual clonky old UI of the games of yore at all, and I really really hope game developers keep up with the trend. Fallout 3 does something like this as well, the way it handles everything through your Pipboy which is essentially attached to your arm. It's a step in the right direction at least.

    I wonder though, how they might try to do something like that for the next Elder Scrolls game or medieval/fantasy games of the future... I suppose you could have a stack of parchment you pull out of your backpack or something, hmm?
  • ShzarShzar Join Date: 2003-09-21 Member: 21098Members, Constellation
    I have the game for PC as well. It is quite a gripping experience, and it runs like a dream. With and HD 4850, I have it on max settings and I haven't noticed a dip in framerate yet, though I am curious about the lack of anti-aliasing the NeonSpyder pointed out.

    I do wish there was more difference between the weapons. I don't mean that there should be an obvious trend of weapons improving; I really like how the Plasma Cutter stays useful as you go deeper into the game. But, really, I don't see many reasons for using the other weapons other than "my cutter's magazine is empty and that thing is still moving" or "I'm bored with my cutter; let's try the rifle."

    The lack of a HUD is really slick. It helps to make you feel like you're actually Isaac, not just the distant player in your comfy chair. A few places had me yelp in surprise--and I'm the sort of person who likes being scared when playing a game.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1692663:date=Nov 6 2008, 09:53 PM:name=NeonSpyder)--><div class='quotetop'>QUOTE(NeonSpyder @ Nov 6 2008, 09:53 PM) <a href="index.php?act=findpost&pid=1692663"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[...]One interesting thing of note is that you have to use the arrow keys in order to select things from your inventory, as WASD is used for movement and strafing while the mouse is of course still aiming your view while you have your inventory/menu screens up. You get used to it pretty quick though, and since you can use E to select anything on your inventory your hand doesn't have to leave the WASD position, although it does have to leave the mouse.[...]<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't know why we put up with ###### like this. That is the most stupid invetory interface I have heard of in a long while. Why not just give you a mouse cursor when the inventory is up and let you click on the item you want?
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    <!--quoteo(post=1692730:date=Nov 7 2008, 12:57 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Nov 7 2008, 12:57 AM) <a href="index.php?act=findpost&pid=1692730"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know why we put up with ###### like this. That is the most stupid invetory interface I have heard of in a long while. Why not just give you a mouse cursor when the inventory is up and let you click on the item you want?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would think that it reduce the impact of the immersive UI they are attempting (and succeeding at). If a mouse curser popped up suddenly when you hit your inventory, you would be reminded "Oh yeah, it's a video game."

    I agree that it makes it a little more challenging for inventory management, however for a game like this I am happy to bite that particular bullet to enjoy a more immersive experience.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    edited November 2008
    Played this at my friends house on the PS3.

    I just started the game on HARD. It's actually quite hard, taking 2-3 shots to make them a forum amputee. lol

    Or just the hitboxes are wierd. I know I hit your shoulder 5 times! Gah!

    Anyways, only got 30-60 mins in it. Hard has a lot more guys and they take a lot more damage and dish out more I'm sure. But I'm going to pass on this one.

    Playing Disgea 3, Warhammer, Valkria Chronicals (epic), and Eternal Sonata (epic) and oh ya, Wipeout HD which is SUPER EPIC (must d/l some more goa/psy trance and dnb/jungle) . <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Valkria Chronicals is geniunely the first game to make me seriously consider buying a PS3 :o
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--quoteo(post=1692957:date=Nov 9 2008, 09:58 AM:name=Geminosity)--><div class='quotetop'>QUOTE(Geminosity @ Nov 9 2008, 09:58 AM) <a href="index.php?act=findpost&pid=1692957"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Valkria Chronicals is geniunely the first game to make me seriously consider buying a PS3 :o<!--QuoteEnd--></div><!--QuoteEEnd-->


    It's like a mix of:

    Final Fantasy Tactics
    Dynasty Warriors
    <insert anime here>
    World War 2
    <cell shaded awesomeness>
    <3rd person shooter>
    <insert Rts here>

    Haha.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    uh-huh, I'd been keeping track of it since the first trailers were released and had a shot of the demo on my friend's PS3 a while back. I was a bit wary of the fact it was RTS but in the end I really enjoyed it. Kinda reminded me of a mixture of things like Advance Wars for some reason :3

    As for LF's dislike of the Deadspace inventory, I personally have never liked it when UI or menus that don't pause the game use the mouse as it means I've suddenly lost the ability to look around. It feels clunky when that happens and makes me suddenly aware of the controls I was using and not thinking about up until that point :o
    Given a choice I'd rather navigate menus with either WASD (in most console games it's the movement you use to navigate menus rather thant he look controls) or a seperate set of controls like Deadspace PC's arrow keys, PSO's D-pad or Counterstrikes number menus (1 through 6 to select stuff). It means you can keep a look out while you're rummaging about the menus :3
  • SprengiSprengi Join Date: 2003-02-23 Member: 13860Members, Constellation
    edited November 2008
    I recently picked it up because i heard so much good about it. Before i thought that it would just be another Console game ported horribly to the PC. (Anyone played Gears of War on the PC? ...)
    My god was i wrong. It's amazing!
    I can't believe nobody mentioned the similarity to SystemShock 2 yet. DeadSpace is doing a thousand times better as "spiritual successor to SS2" than BioShock was.
    While the Inventory feels a bit clunky (you can hold the middle mous button to move through it instead of the arrow-keys!), at least it has one (I'm looking at you, Bioshock!)

    This is the best Single-Player game i've played this year.
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    I haven't read on it yet as I won't even buy it (no money and PC not strong enough) but what's this thing about using credit to buy accessories/weapons ?

    Is this game credit or real world credit ?
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    In game.

    Your avatar scares me more than Deadspace did :o
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    Well, you can buy various packs of gear for small amounts of money. Like armour and weapons with better/different stats and different look.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I only use the plasma cutter/pulse rifle myself. The pulse rifle also severs limbs, by the way. You shouldn't be shooting them in the chest.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited November 2008
    In the time it takes you to aim the pulse rifle and hit the limb so it severs (was anyone seriously shooting them in the chest?) you could've cut both the monster's legs off along with the 4 other creatures behind it in a single shot from the line gun.

    The line gun is room clearance incarnate! It even totally disables 'that thing' in a single shot (I throw stasis on it after that for good luck) :3
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