ns bast bug ?

SekerSeker Join Date: 2007-03-06 Member: 60259Members
<div class="IPBDescription">or not ?</div>The place near main aft junction where you get invisible from bullets is that a bug or a "feature" ?

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2008
    Hmm, haven't played the game... for... oh I dunno... a long time <img src="http://members.home.nl/m.borgman/ns-forum/smileys/shifty.gif" border="0" class="linked-image" />

    But "the place where you get invisible from bullets" doesn't really ring a bell...

    Also was it a one time event, or are you able to repeat it. If so could you provide screenshots, demo or video...
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    <a href="http://bildupload.sro.at/p/268875.html" target="_blank"><img src="http://bildupload.sro.at/a/thumbs/ns_bast0000.jpg" border="0" class="linked-image" /></a>
    <a href="http://bildupload.sro.at/p/268876.html" target="_blank"><img src="http://bildupload.sro.at/a/thumbs/ns_bast0001.jpg" border="0" class="linked-image" /></a>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hmm, seems to be a weird object in there. No idea what it is, but it is probably an entity set to render amount of 0 and render mode additive, judging from what objectviewer can see (a black box about half the height of the ceiling, located on the floor, covering the entire "rotating door" area)

    Probably not ment to be...
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I still don't understand the bug. The two screenshots seem to be highlighting the same thing?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Open it up in objectviewer and all shall be revealed. Basically there is a none-solid object, which stops bullets and activates the skulks wallwalking ability. It is a block covering the entire rotating doors floor about half way up to the ceiling.

    If you open up bast and walk around there as skulk you can see the wallwalking getting activated by this thing... It looks like a remnant of some sort. Perhaps made invisible with visgroups in hammer and it was not removed because of it <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    its the func_nobuild brush
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2008
    Hmm, you sure? I remember that one being an impassable solid brush...
  • NSSlayerNSSlayer Join Date: 2006-11-12 Member: 58554Members
    It could be a func_nobuild, cuz thats a "playerclip" too, but it would be enough to put it on the floor with 1 unit height, isnt it?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    True, but this one is like I said, half the height of the ceiling and covering the entire floor section of the "(none)rotating door" and is also impassible. Judging from wallwalking being activated from the floor up and what I've seen in New's objectviewer.

    So, I don't know what it is <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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