Ballmen: New HL2 Mod

TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
<div class="IPBDescription">All the fun of balls, in Source!</div><a href="http://www.bmenmod.com/" target="_blank">Why don't you take a look at Ballmen?</a> It's a newly released Half-Life 2 mod that focuses on deathmatch, team deathmatch, and a weird little capture the stars sort of thing. You can walk on any wall in the game, and the weapons are kind of weird and stuff. There are flak balls that you can detonate in mid-air and an air gun that doesn't hurt anyone but propels you in the opposite direction and other stuff like that. I can't actually play right now since I have a stupid paper to write on Kant but once I finish that I'm going to be all over this thing. It looks like it's all the fun of fast paced deathmatch, plus enough innovation to keep things fresh.

Comments

  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/J6JtH2Gg7EA"></param><embed src="http://www.youtube.com/v/J6JtH2Gg7EA" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    Orange O.o

    Wallwalking is..weird.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Reminds me a lot of how wall-walking in AvP worked, especially if you managed to bug it out so the gravity didn't correct itself =P

    That said, I'm sure lots of people might find this a fun distraction. I don't know why but I think the FPS genre is slowly fading from my interests... oversaturation perhaps huh?
    On one side I see a simple game made for simple fun, on the other I see HL2 Deathmatch with 'funny weapons' and wall walk.

    Do you guys enjoy watching vids like that ballmen one out of curiosity? Even when I was really enjoying FPS games I found I couldn't stomach watching a vid of someone play for very long. As is I only got halfway with that and only lasted that long because I liked the chillout music =o

    Anyhoo, don't let my meanderings and tangeants put anyone off. I've not played it but I'm sure it'll be fun for those who try it =3
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I'll have to try it later when it doesn't crash HL2.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    I'll give it a spin while I wait for pvkII to fix itself.I just hope everyone isn't fps-twitch masters and whip me around every single match.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1674704:date=Mar 30 2008, 02:53 PM:name=KungFuDiscoMonkey)--><div class='quotetop'>QUOTE(KungFuDiscoMonkey @ Mar 30 2008, 02:53 PM) <a href="index.php?act=findpost&pid=1674704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll have to try it later when it doesn't crash HL2.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Heh, I think Dystopia did that to me too at first. Or Empires, maybe. No wait, it was The Hidden. Or all 3. Something like that.

    Crash bugs. Fun stuff!
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    Of course I shall download this mod, friend! Maybe we can play it together later! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    AvP + Vectorman + Quake 3 = Ballmen?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1674717:date=Mar 30 2008, 07:49 PM:name=Private_Coleman)--><div class='quotetop'>QUOTE(Private_Coleman @ Mar 30 2008, 07:49 PM) <a href="index.php?act=findpost&pid=1674717"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Of course I shall download this mod, friend! Maybe we can play it together later! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    I look forward to it! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Holy ######, I'm Vectorman! Is this awesome Y/Y?
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited March 2008
    I'm getting an error:
    <!--QuoteBegin-"Engine Error"+--><div class='quotetop'>QUOTE("Engine Error")</div><div class='quotemain'><!--QuoteEBegin-->Platform Error: module failed to initialize<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--QuoteBegin-"hl2.exe - Application Error"+--><div class='quotetop'>QUOTE("hl2.exe - Application Error")</div><div class='quotemain'><!--QuoteEBegin-->The instruction at "0x103f3e2c" referenced memory at "0x0e4ca1a0". The memory could not be "read".<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />


    edit:
    For anyone else, the solution to this error is in steam to go File->Settings->In Game and then turn off Steam Community in Game
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited March 2008
    Looks awesome, good find.

    If anyone is wondering how this works: it looks like the global gravity is still acting in the normal direction, but at a reduced rate (something like "sv_gravity 10", about 1/80th of the gravitational effect we have in NS). Then you have the players able to stand perpendicular to any wall (as if they were wearing magnetic boots), with the camera auto-rotating a la AvP. Players can boost themselves through the low-grav environment by jumping off any surface, or by firing the airgun.

    Looks like a nice mod for DM enthusiasts.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1674759:date=Mar 31 2008, 09:42 AM:name=Crispy)--><div class='quotetop'>QUOTE(Crispy @ Mar 31 2008, 09:42 AM) <a href="index.php?act=findpost&pid=1674759"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks awesome, good find.

    If anyone is wondering how this works: it looks like the global gravity is still acting in the normal direction, but at a reduced rate (something like "sv_gravity 10", about 1/80th of the gravitational effect we have in NS). Then you have the players able to stand perpendicular to any wall (as if they were wearing magnetic boots), with the camera auto-rotating a la AvP. Players can boost themselves through the low-grav environment by jumping off any surface, or by firing the airgun.

    Looks like a nice mod for DM enthusiasts.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Could also be that the world rotates around the player so gravity is always facing down, and the direction that is down is all that changes.

    And then yes, there is less gravity so players float more through the air... but i'm not sure what you mean by the gravity "act[s] in the normal direction" ...
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I got a bit of play in, mostly on empty or nearly empty servers, and it's pretty neat. I turned of auto-wallwalk almost immediately, but within a few minutes I was dancing all over walls like I was a pro. I forgot which way was "up" about 30 seconds in to each map; you really are moving around that much. It's pretty trippy. One server was running the HL2DM level set in Nova Prospekt, and that was really weird. When you walk on walls the whole world flips around, and let me tell you, walking around on Nova Prospekt's ceiling is pretty crazy. I hope this takes off, if not now then in later betas, because it seems to have plenty of promise.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    say it loudly and proudly:

    balls are fun
  • La ChupacabraLa Chupacabra Join Date: 2008-02-25 Member: 63729Members
    <!--quoteo(post=1675486:date=Apr 10 2008, 06:12 AM:name=Drfuzzy)--><div class='quotetop'>QUOTE(Drfuzzy @ Apr 10 2008, 06:12 AM) <a href="index.php?act=findpost&pid=1675486"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->say it loudly and proudly:

    balls are fun<!--QuoteEnd--></div><!--QuoteEEnd-->

    Definitely!

    Looks interesting. Don't like the idea of having a gun that has 10 different attacking modes, but sure looks fun.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1675509:date=Apr 10 2008, 03:50 AM:name=La Chupacabra)--><div class='quotetop'>QUOTE(La Chupacabra @ Apr 10 2008, 03:50 AM) <a href="index.php?act=findpost&pid=1675509"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Definitely!

    Looks interesting. Don't like the idea of having a gun that has 10 different attacking modes, but sure looks fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I prefer it to having 10 different guns with 1 attack mode, because then I have to track down all 10 of those guns and manage different ammo for all 10 of those guns.
  • La ChupacabraLa Chupacabra Join Date: 2008-02-25 Member: 63729Members
    <!--quoteo(post=1675556:date=Apr 10 2008, 09:15 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Apr 10 2008, 09:15 PM) <a href="index.php?act=findpost&pid=1675556"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I prefer it to having 10 different guns with 1 attack mode, because then I have to track down all 10 of those guns and manage different ammo for all 10 of those guns.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What I like about having weapons with maximum of 2 attack modes (or 3 as it was in the case of shock rile in UT - genuine idea IMHO for which I will worship it for ever and ever), with which one don't spawns with, is that you have to adjust your style of play to what you are currently holding in your hands. Much more challenging I would say, though might irritate some people, I agree.

    The more I read about the game the better it seems.... damn exams, ggrrr >.<
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