Orange box SDK

Steve0Steve0 Join Date: 2007-07-17 Member: 61615Members
<div class="IPBDescription">Arriving today ... at some point.</div>> From: mdurand@valvesoftware.com
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] SDK Update Available Tomorrow Morning
> Date: Tue, 6 Nov 2007 17:44:47 -0800
>
> Hi All-
>
> I wanted to let you all know that I have finished testing the SDK update
> and it will go live tomorrow morning. Thanks very much for your patience
> while I spent extra time testing it out.
>
> As I've said before the main purpose of this release is to get the
> updated content creation tools in the hands of the community. The next
> major release will include the client and server DLL code for Episode 2
> although there may be a couple of minor releases before to address any
> problems.
>
> Here are the interesting things to know about the release tomorrow:
>
> 1. The new SDK contains tools for creating content compatible with both
> the Ep1 and Orange Box versions of the Source Engine.
> 2. By default the SDK launcher will launch the Orange Box versions of
> Hammer, Face Poser, and Model Viewer.
> 3. Adding '-engine ep1' to the launch options for the Source SDK tool
> will set the launcher to run the Ep1 versions of Hammer Face Poser, and
> Model Viewer
> 4. There is a new directory structure underneath
> '%SteamInstallPath%\steamapps\<username>\sourcesdk'
> a. sourcesdk\bin - contains the binaries needed to run the SDK
> Launcher
> b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the
> GameConfig.txt that is run when the Source SDK is in "Ep1" mode
> c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools and
> the GameConfig.txt that is run when the Source SDK is in "Orange Box"
> mode
> 5. There is a .vmf file for one of the shipping Portal maps in the
> 'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an example
> map for Team Fortress 2 in a subsequent release.
> 6. When running the Orange Box versions of the 'studiomdl' and 'vtex'
> you should include '-nop4' on the command line to bypass our Perforce
> integration with these tools. I will eliminate this need in a subsequent
> release.
>
> We're launching the new SDK in the morning so that I can be available to
> make fixes as soon as you get your hands on the SDK. Once it goes live
> please feel free to e-mail me directly if you see any problems. We
> aren't able to release this version of the SDK as a beta so I will try
> to act as quickly as possible to fix problems and put out an update.
>
> -Mike Durand
> Valve


Just thought id share with anyone whos not subscribed to hl coders list <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />.

So at some point today SDK should do an update ... *stares at the screen*.

Comments

  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Good, but I'm sticking away from SDK Ep2 Hammer until it's been considered safe to use.
  • Steve0Steve0 Join Date: 2007-07-17 Member: 61615Members
    <!--quoteo(post=1659685:date=Nov 7 2007, 02:06 PM:name=Crispy)--><div class='quotetop'>QUOTE(Crispy @ Nov 7 2007, 02:06 PM) <a href="index.php?act=findpost&pid=1659685"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good, but I'm sticking away from SDK Ep2 Hammer until it's been considered safe to use.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeh its abit buggy atm <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> , i cant even get the portals one to work.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    strange. Mine is working just fine, but didn't before the update. I even took the opportunity to play with HDR and color correction. WOW do those two things make a difference. The color correction alone will revolutionize the idea of atmosphere in video games. I can imagine AWESOME things being done with color correction and stuff like hives.
  • Steve0Steve0 Join Date: 2007-07-17 Member: 61615Members
    <!--quoteo(post=1659816:date=Nov 8 2007, 01:05 AM:name=Belgarion)--><div class='quotetop'>QUOTE(Belgarion @ Nov 8 2007, 01:05 AM) <a href="index.php?act=findpost&pid=1659816"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->strange. Mine is working just fine, but didn't before the update. I even took the opportunity to play with HDR and color correction. WOW do those two things make a difference. The color correction alone will revolutionize the idea of atmosphere in video games. I can imagine AWESOME things being done with color correction and stuff like hives.<!--QuoteEnd--></div><!--QuoteEEnd-->#

    Yeh they look fun <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    I'm going to port de_dust from CS:S to TF2. I mean, every game shoud have a Dust, no matter how bad of an idea it is.

    Think it should be ctf_ or cp_ ?
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    lol hum interesting debocal snappy
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2007
    And why did they have to ###### around with my hammer settings! The bugger is missing all sorts of stuff now and I did NOT change any settings <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />

    [edit]
    Problems are only present in the games/mods other then portal and TF2. Missing dll's and missing material files and the 3d window does NOT work after I open a file or start a new file. Thank ya very much Valve, now I gottah setup all those mods manually once more?
  • SechsSechs Join Date: 2007-11-04 Member: 62828Members
    edited November 2007
    <!--quoteo(post=1659893:date=Nov 8 2007, 12:03 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Nov 8 2007, 12:03 PM) <a href="index.php?act=findpost&pid=1659893"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And why did they have to ###### around with my hammer settings! The bugger is missing all sorts of stuff now and I did NOT change any settings <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />

    [edit]
    Problems are only present in the games/mods other then portal and TF2. Missing dll's and missing material files and the 3d window does NOT work after I open a file or start a new file. Thank ya very much Valve, now I gottah setup all those mods manually once more?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Add -engine ep1 to the SDK's launch options. It won't fix your missing mod configurations, but it'll fix the missing .dll and material errors you get when starting Hammer/loading a map. Can't explain the 3D window not working, unless of course you don't have/never placed a camera in there?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2007
    Will try that as soon as the "game" is available once more... Steam gottah love it...

    [edit]
    Aight, it works. Thanks, I was about to kick the internet in the jewels while searching for a solution and then you came along to save the day <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    [edit2]
    Also welcome to the forum?
  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Members
    LOL! I had the same issue! I thought it was cause my HD was way too full... Removed loads of ###### from it (which is a good thing) and then found that answer on the SDK forums... LOL! Seems like a million other ppl had this issue.
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    The quickest solution to your "blank 3D window" is to select something, then go to your "View" menu and click "Center 3D views on selection."

    From there on, no problems (until next time lol...)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I use the camera tool to put its view at the location I'm working on if it is to far for me to travel. It just refused to render anything, but all is well now <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    hit z for free-look and move in the 3d window (mouse turns into an in-game control, along with the normal movement keys). Then, to really speed around, use the mousewheel. You can cross the entire map area in seconds.
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