Map sources for all my maps

venomusvenomus Join Date: 2002-11-16 Member: 8951Members
edited September 2007 in Mapping Forum
<div class="IPBDescription">ns_moria, co_terminus, co_roachwars & ns_warshaft</div>I know I promised to make these available like years ago, but since then there was a lot of real life stuff going on and I never got around to it, mainly because it involved digging through my old hard drives and trying to find the latest version of everything. So here they finally are.

Release threads with screenshots:
<a href="http://www.unknownworlds.com/forums/index.php?s=5023606818817818624&showtopic=47701&st=0" target="_blank">ns_moria</a>
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=73364&hl=" target="_blank">co_terminus</a>
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=101348&hl=" target="_blank">co_roachwars</a>
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=31843" target="_blank">ns_warshaft</a>

BTW, for Hammer 3.4 click <a href="http://collective.valve-erc.com/data/docs/1039631978-44855700/files/hammer_v34.exe" target="_blank">here</a>

Comments

  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    never heard of ns_moira. Think it could be a contender for the map pack? Maybe make a thread for it, we could try it out and offer any suggestions for modifications.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    screen shots <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    ns_moria ROCKS <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> ...its also a very very large map.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    <!--quoteo(post=1647316:date=Sep 3 2007, 08:54 PM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ Sep 3 2007, 08:54 PM) <a href="index.php?act=findpost&pid=1647316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->never heard of ns_moira. Think it could be a contender for the map pack? Maybe make a thread for it, we could try it out and offer any suggestions for modifications.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Its ns_mo<b>ri</b>a, ns_moira is the name of a different map by someone else. It was mostly finished but not playtested, so I don't know if it would be accepted in the map pack or not. Feel free to make any modifications to it, I may decide to work on it sometime but can't promise anything.

    <!--quoteo(post=1647330:date=Sep 3 2007, 10:02 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 3 2007, 10:02 PM) <a href="index.php?act=findpost&pid=1647330"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->screen shots <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    THread updated with screenshots.

    <!--quoteo(post=1647507:date=Sep 4 2007, 10:31 PM:name=woody)--><div class='quotetop'>QUOTE(woody @ Sep 4 2007, 10:31 PM) <a href="index.php?act=findpost&pid=1647507"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ns_moria ROCKS <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> ...its also a very very large map.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanx <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    ns_moria_beta10 and co_terminus_beta2 are what I have. If they have been improved please post a release ..thanks
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    <!--quoteo(post=1647637:date=Sep 5 2007, 01:46 PM:name=woody)--><div class='quotetop'>QUOTE(woody @ Sep 5 2007, 01:46 PM) <a href="index.php?act=findpost&pid=1647637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ns_moria_beta10 and co_terminus_beta2 are what I have. If they have been improved please post a release ..thanks<!--QuoteEnd--></div><!--QuoteEEnd-->

    There was a ns_moria_beta11 in the 2nd page of the moria thread. However, having checked it seems that link is long dead. So I updated the original release thread with new download links for both version 1.0 (the version most people seem to have) and 1.1 which was the last release. Terminus beta 2 is the latest version. All the map sources posted are also the most recent.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    ns_moria seems to have loads of bad brushwork causing excessive compile times and error lists a mile long. After a few hours of work, I gave marine start a good work over and came up with this.

    <img src="http://img112.imageshack.us/img112/3442/nsmoria1wc1.jpg" border="0" class="linked-image" />
    <img src="http://img301.imageshack.us/img301/138/nsmoria2by9.jpg" border="0" class="linked-image" />

    IIRC venomous said in a PM that the map was having problems compiling properly and he couldn't add more to the map without causing the compile tools to crater. I might go through the entire map and redo the brushwork and change a few things around to optimize it. I haven't done any HL1 mapping in awhile so I might go ahead and give it a shot.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    edited September 2007
    <!--quoteo(post=1648250:date=Sep 9 2007, 02:07 AM:name=GiGaBiTe)--><div class='quotetop'>QUOTE(GiGaBiTe @ Sep 9 2007, 02:07 AM) <a href="index.php?act=findpost&pid=1648250"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ns_moria seems to have loads of bad brushwork causing excessive compile times and error lists a mile long. After a few hours of work, I gave marine start a good work over and came up with this.

    IIRC venomous said in a PM that the map was having problems compiling properly and he couldn't add more to the map without causing the compile tools to crater. I might go through the entire map and redo the brushwork and change a few things around to optimize it. I haven't done any HL1 mapping in awhile so I might go ahead and give it a shot.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good to see that someone is 'having fun' with my past efforts. I'm not going to be overly critical about whatever changes people come up with, but those windows are ugly. At least change the rendermode to texture (looks like you are using additive).

    I don't remember any compile warnings apart from the (usually not too serious) leaf-portal-saw-into-leaf variety. These can be ######s to fix though and may or may not be worth it.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--quoteo(post=1648361:date=Sep 9 2007, 04:52 PM:name=venomus)--><div class='quotetop'>QUOTE(venomus @ Sep 9 2007, 04:52 PM) <a href="index.php?act=findpost&pid=1648361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good to see that someone is 'having fun' with my past efforts. I'm not going to be overly critical about whatever changes people come up with, but those windows are ugly. At least change the rendermode to texture (looks like you are using additive).

    I don't remember any compile warnings apart from the (usually not too serious) leaf-portal-saw-into-leaf variety. These can be ######s to fix though and may or may not be worth it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The biggest problem are invalid brushes (the rocks and such), but there are a few leaks that are darn near impossible to find. I just started a new map and slowly copying portions over at a time and rebuilding them to clean the brushwork up.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    edited September 2007
    Darn, good luck with that, sounds like a lot of work.

    EDIT: check your PM
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2007
    I think that if the bugs are fixed that the clipnode count will come way down, as errors like that generally consume a bunch of compiler resources when they don't need to.

    A more complete MS.
    <img src="http://img171.imageshack.us/img171/4280/nsmoria4qr5.jpg" border="0" class="linked-image" />
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