Alien Weapon Hud Problem

BryBry Join Date: 2003-01-23 Member: 12609Members
edited September 2007 in Tech Support
Hi guys a little help if possible.
I did a format a few days ago and did a fresh install of Steam and downloaded the full ns 3.2 instalelr and installed NS.

Now whenever i go onto any server if for example i go onos the sprites for the alien weapons are wrong in part.

For example the skulk is fine but, if i go onos

weapon 1= bite, weapon 2 = babblers, weapon 3= paralysis and weapon 4 = charge.

Fade weapon slot 3 = gorge heal.
and others

All weapons work correctly it is just the sprite images at the top left (when you change weapons)

Does anyone know how to fix this? i think its some of the sprite fiels are wrong but, this is a fresh installation

Comments

  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    honestly, just install it again.

    If it is still borked, then download from some where else and install.
  • CaptScumCaptScum UK Join Date: 2005-01-09 Member: 34017Members, Constellation, Reinforced - Shadow
    I have the same problem (metabolise = healspray :/), but i use fast switch and bind weapon slots to mouse buttons, so it really doesn't affect me.
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    <!--quoteo(post=1647190:date=Sep 3 2007, 12:24 PM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ Sep 3 2007, 12:24 PM) <a href="index.php?act=findpost&pid=1647190"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->honestly, just install it again.

    If it is still borked, then download from some where else and install.<!--QuoteEnd--></div><!--QuoteEEnd-->

    thats the thing i have downloaded it from 3 different sources now <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
    very confusing
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    Ok i have tracked this down.

    This is definately a bug in the latest release of NS 3.2

    This only affects people playing in widescreen resolutions e.g. 1680*1050 or 1920*1200 etc

    To replicate this:

    1)Load NS
    2)Go settings
    3)Video
    4)Choose Widescreen
    5)Choose a widescreen resolution
    6)Hit apply

    Now when in a game the weapons displayed in the top left HUD will be different e.g. your devour will appear as Babblers but, will still work as devour normally does.


    I have tracked this down to i believe
    320w.spr and/or 320w-s.spr in the ns\sprites
    Which when opening in sprite viewer shows the old weapons e.g. babblers
    opening up weapon_devour.txt
    we see
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->26
    weapon            320 320w    0    20    80    20
    weapon_s        320 320w-s    0    20    80    20
    ammo            320 640hud7    96    96    24    24
    weapon            640 640aw2    0    135    170    45
    weapon_s        640 640aw2-s    0    135    170    45<!--c2--></div><!--ec2-->
    Which is pointing to these 2 files and to the 640 equivilents. Running NS in non widescreen makes NS use the 640 files e.g. 640aw2.spr which has the correct HUD icons. However running it in Widescreen resolution mkaes it use the 320 files.

    I will contact a Mod about getting this mvoed to Bug reports
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation
    and he is not a playtester how? =D
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