This bothers me (Starcraft 2)

moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
<div class="IPBDescription">Atmosphere on space platforms?</div><a href="http://www.starcraft2.com/features/terran/banshee.xml" target="_blank">http://www.starcraft2.com/features/terran/banshee.xml</a>
I might be wrong about this. I was never the biggest starcraft fanatic, but I don't recall there ever before being Starcraft units that clearly required an atmosphere to function.

Comments

  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    There were always plenty of units that would have had to breath atmosphere, like the zerg. Dark templar and Zealots didn't have any kind of visible breathing aparatus either. Wraiths as well, they were just aircraft. Mutalisk/scourge also flapped their wings to stay aloft.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    You just dont get it, do you?

    Those rotors are no rotors. They are cooling fans, making sure that the anti-matter propulsion system stays cool!

    But hey, maybe the terrans just terraform those space platforms, before they attack them... <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> Who knows?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Wraiths weren't just aircraft (they clearly had a closed cockpit) but yeah, there were plenty of units in Starcraft that wouldn't function sans-atmosphere.

    On the realism scale, Stracraft II is just below dialogue written by George Lucas and just above an acid trip. They're not going for a 100% perfect recreation of an actual galactic conflict. It's just a real time strategy game.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    It's nanites.

    And the zerg can easily hovar without flapping <img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" />
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1646720:date=Aug 31 2007, 12:27 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Aug 31 2007, 12:27 PM) <a href="index.php?act=findpost&pid=1646720"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There were always plenty of units that would have had to breath atmosphere, like the zerg. Dark templar and Zealots didn't have any kind of visible breathing aparatus either. Wraiths as well, they were just aircraft. Mutalisk/scourge also flapped their wings to stay aloft.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The protoss always had their shields, so I figured you could just explain them away with that. And who knows what zerg breath? You've got me on the mutalisks though. Alright, I'm satiated.

    Go on Starcraft. Keep making no sense. We love you anyways.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    The Zerg were spacefaring, so I'm <i>pretty</i> sure they didn't need an atmosphere.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    <!--quoteo(post=1646735:date=Aug 31 2007, 10:43 AM:name=pardzh)--><div class='quotetop'>QUOTE(pardzh @ Aug 31 2007, 10:43 AM) <a href="index.php?act=findpost&pid=1646735"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The Zerg were spacefaring, so I'm <i>pretty</i> sure they didn't need an atmosphere.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's because the zerg would all be stored in massive city-folds of Behemoths. Then when they wanted to invade a planet they'd load up in Overlords and they'd drop them from the behemoths onto the planet.

    How do Overlords survive atmosphere entry? Who knows.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1646750:date=Aug 31 2007, 02:28 PM:name=Testament)--><div class='quotetop'>QUOTE(Testament @ Aug 31 2007, 02:28 PM) <a href="index.php?act=findpost&pid=1646750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's because the zerg would all be stored in massive city-folds of Behemoths. Then when they wanted to invade a planet they'd load up in Overlords and they'd drop them from the behemoths onto the planet.

    How do Overlords survive atmosphere entry? Who knows.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Overlord before atmosphere entry: <a href="http://www.sxc.hu/pic/m/g/gr/greyman/856579_jojo.jpg" target="_blank">http://www.sxc.hu/pic/m/g/gr/greyman/856579_jojo.jpg</a>

    Overlord after breaking atmo: <a href="http://htomc.dns2go.com/anim/anim/overlord.gif" target="_blank">http://htomc.dns2go.com/anim/anim/overlord.gif</a>

    They don't take it very well.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    <!--quoteo(post=1646750:date=Aug 31 2007, 03:28 PM:name=Testament)--><div class='quotetop'>QUOTE(Testament @ Aug 31 2007, 03:28 PM) <a href="index.php?act=findpost&pid=1646750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's because the zerg would all be stored in massive city-folds of Behemoths. Then when they wanted to invade a planet they'd load up in Overlords and they'd drop them from the behemoths onto the planet.

    How do Overlords survive atmosphere entry? Who knows.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Eh, I just remember a cutscene from SC where there was a huge flock of zerg in space, even mutalisks.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    edited August 2007
    Atmospheric requirements aside, the tail rotor adds unnecessary mechanical complexity. The concept had one lift rotor and would have required a tail rotor to prevent the aircraft from spinning out of control. With two contra-rotating drive rotors, you'd be able to perform a zero-point turn or yaw by increasing power on one of the rotors and a high-speed bank turn by performing a slight roll at speed and then using the devices that look like front canards to alter pitch. In addition, the torque from the oversized tail rotor would alter flight mechanics enough that improper application of power on a rapid altitude change could cause the craft to become inverted.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--quoteo(post=1646761:date=Aug 31 2007, 05:03 PM:name=Black_Mage)--><div class='quotetop'>QUOTE(Black_Mage @ Aug 31 2007, 05:03 PM) <a href="index.php?act=findpost&pid=1646761"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Atmospheric requirements aside, the tail rotor adds unnecessary mechanical complexity. The concept had one lift rotor and would have required a tail rotor to prevent the aircraft from spinning out of control. With two contra-rotating drive rotors, you'd be able to perform a zero-point turn or yaw by increasing power on one of the rotors and a high-speed bank turn by performing a slight roll at speed and then using the devices that look like front canards to alter pitch. In addition, the torque from the oversized tail rotor would alter flight mechanics enough that improper application of power on a rapid altitude change could cause the craft to become inverted.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But it's so cool!

    Also, the tail rotoer would allow for turning without the possibility of losing altitude.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Meh for sake of realism, the game should be completly void sounds when in space... hmm?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1646763:date=Aug 31 2007, 04:44 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Aug 31 2007, 04:44 PM) <a href="index.php?act=findpost&pid=1646763"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Meh for sake of realism, the game should be completly void sounds when in space... hmm?<!--QuoteEnd--></div><!--QuoteEEnd-->

    And marines should not magically pop out of barracksesesses.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--quoteo(post=1646785:date=Aug 31 2007, 10:01 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Aug 31 2007, 10:01 PM) <a href="index.php?act=findpost&pid=1646785"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><i>Science!</i><!--QuoteEnd--></div><!--QuoteEEnd-->

    The air-pressureless hovering tri-blade helicopter of SCIENCE!
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    <!--quoteo(post=1646762:date=Aug 31 2007, 04:19 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Aug 31 2007, 04:19 PM) <a href="index.php?act=findpost&pid=1646762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But it's so cool!

    Also, the tail rotoer would allow for turning without the possibility of losing altitude.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Increase torque on one rotor while decreasing angle. Standing turn with no altitude loss.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1646809:date=Aug 31 2007, 11:48 PM:name=Black_Mage)--><div class='quotetop'>QUOTE(Black_Mage @ Aug 31 2007, 11:48 PM) <a href="index.php?act=findpost&pid=1646809"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Increase torque on one rotor while decreasing angle. Standing turn with no altitude loss.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah, but what of the dignity loss?
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    <!--quoteo(post=1646815:date=Sep 1 2007, 12:26 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Sep 1 2007, 12:26 AM) <a href="index.php?act=findpost&pid=1646815"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ah, but what of the dignity loss?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Air-Ground rockets. Problem solved.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--quoteo(post=1646718:date=Aug 31 2007, 12:04 PM:name=moultano)--><div class='quotetop'>QUOTE(moultano @ Aug 31 2007, 12:04 PM) <a href="index.php?act=findpost&pid=1646718"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.starcraft2.com/features/terran/banshee.xml" target="_blank">http://www.starcraft2.com/features/terran/banshee.xml</a>
    I might be wrong about this. I was never the biggest starcraft fanatic, but I don't recall there ever before being Starcraft units that clearly required an atmosphere to function.<!--QuoteEnd--></div><!--QuoteEEnd-->

    hay guys, spoiler:
    <span style='color:#000000;background:#000000'>Its not starcraft. Its starcraft 2.</span>

    XD
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