Ns_disonberg

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Comments

  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    i havnt had time to go into a full review. But right off the bat, i'd suggest losing the long name, at least for future versions. 'Disonberg' is already the most complicated NS map name, but then you add on 'beta5a'. This could have just as easily been 'b5'. It costs nothing, and i doubt you'll make it to beta9z, yet it saves a lot of people trouble when they're trying to remember the name when they're typing it out.
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Ok, I guess I have a thing for long names <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2007
    Downloading to oogle at the goodies and might I add: Stix, what's with this fobia for long names all of a sudden?

    Forgotten Hope long map names > disonberg name in sheer size <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    Invasion_Of_The_Philippines
    In_The_Hell_Of_Bocage-1944
    The_Attack_on_Carentan-1944

    Just to name a few "long" names for that mod. I dunneh get the problem <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> Only thing which will kill you on sight if you use long names is dos/dospromt with it's maximum of 12345678.123 filename length

    [edit]
    Ya might want to update the first post with the latest version, bERt0r

    One of your chairs in Power Control is black, model origin outside map?
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1567116:date=Sep 21 2006, 07:47 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Sep 21 2006, 07:47 AM) [snapback]1567116[/snapback]</div><div class='quotemain'><!--quotec-->
    I did a walk arround in your map (much nicer then screenshots <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    yeah its true the screenshots are in like 640x480 without antialiasing or ansiotrophic enabled (you can force these in your video card settings and it works for NS.

    The map looks much better when you play it <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
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