co_perkele

uffouffo Join Date: 2003-05-03 Member: 16026Members
edited April 2007 in Mapping Forum
<div class="IPBDescription">ancient creek for God of Powerful Words - yet another combat</div><b>edit 22/4:</b> done!
video you can find at <a href="http://www.youtube.com/watch?v=9tJ2lHWDvgg" target="_blank">youtube</a> or download the <a href="http://uffo.wanha.org/maps/co_perkele.wmv" target="_blank">.wmv</a>

<b>edit 25/4:</b> <a href="http://uffo.wanha.org/maps/co_perkele_102.zip" target="_blank">download map 1.02</a>


oh hellos.
I started this map just for the heck of it and wanted to do some ready room art. but then I had to do
marine start. and then hallways. and then hive. and so on.

but I did it without single line of layout and always with just picture of the next room in my head, so that's the first reason it couldn't turn to a ns_ map, the commander view would be totally scrambled and it's mapped tight so there would be sieging problems. secondly I hit already the 8mbit texture limit as it is now. and thirtly
I didn't give a heck of that 700 wpoly thing. wpoly peak in this map is 1000 as I was doing this just for my own fun. that's second nail in the coffing for commander view. shame though, since I would DO have ideas for whole ns_ map.

but anyways it's ready. I'm still finetuning it, but I'm making this topic so I could release the textures I used.
there's some infested version of the textures I usually like to use and then some. reason for releasing this, is
because I'm embedding the original wad into my map since there's some map spesific (secrets!) textures.
feel free to dig them out tho, if you that bad want them :P

<a href="http://uffo.wanha.org/maps/uffo.wad" target="_blank">here</a> you can download the wad.
and here's some of the textures it contains
<b>edit:</b> almost forgot, would be nice to be mentioned in your maps .txt if you use them. refer me as "HUMONGOUSLY ARTISTIC UFFO" :)
<img src="http://uffo.wanha.org/maps/textures.jpg" border="0" alt="IPB Image" />


and finally some screens of my map, they're snapped while wip, so the lightning may not be correct.
(video coming)

<img src="http://uffo.wanha.org/maps/perkele6.jpg" border="0" alt="IPB Image" />

<img src="http://uffo.wanha.org/maps/perkele5.jpg" border="0" alt="IPB Image" />

<img src="http://uffo.wanha.org/maps/perkele1.jpg" border="0" alt="IPB Image" />

<img src="http://uffo.wanha.org/maps/perkele9.jpg" border="0" alt="IPB Image" />

Comments

  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    and oh, just for the fun of it, I picked up some notes from the crew all around the map as a running joke of sort.

    here's two of them

    <img src="http://uffo.wanha.org/maps/perkele7.jpg" border="0" alt="IPB Image" />
    <img src="http://uffo.wanha.org/maps/perkele8.jpg" border="0" alt="IPB Image" />
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited April 2007
    The name caught my attention at least.

    Some of the textures look a bit misplaced. Especially the infestation in the screenshot 3rd from the bottom seems to come from nowhere, but I think I'll comment them more after I've played the map.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited April 2007
    <!--quoteo(post=1622409:date=Apr 22 2007, 03:14 AM:name=Bacillus)--><div class='quotetop'>QUOTE(Bacillus @ Apr 22 2007, 03:14 AM) [snapback]1622409[/snapback]</div><div class='quotemain'><!--quotec-->
    The name caught my attention at least.

    Some of the textures look a bit misplaced. Especially the infestation in the screenshot 3rd from the bottom seems to come from nowhere, but I think I'll comment them more after I've played the map.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    yah, I've noticed that too. it's coming from kharaa joining area, but it's from time I still had no infestation textures. I'll try to see to it. Or dit you mean that last one coming under the panel? that one's intentional :P
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    Looks pretty awesome <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    I'll download the wad (and the map if it's released) since I return home, in one week. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    bumb!
    It's done. download link is at the first threat.
    well the video is at any least. I'll upload the map tomorrow

    video:
    <a href="http://www.youtube.com/watch?v=9tJ2lHWDvgg" target="_blank">youtube</a>
    <a href="http://uffo.wanha.org/maps/co_perkele.wmv" target="_blank">wma</a>
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    edited April 2007
    LMAO!! I don't know if I would have used the power rangers song, but the map does look awesome. Then again, I'd probably throw some VG music from Duke Nukem3d in mine, but I know that many people wouldn't approve. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    I'll definitely check out the final build on this map in the morning <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" />
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    lol, I'm gonna download the map just to read the other little "notes". <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Bonus that it looks quite nice too!
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    done.
    there's some odd lightning bug(?) I just can't seem to get rid off, there's some sudden dark areas no matter
    how many lights there are. but I grew tired of wrestling with it, so I'm releasing this.

    one fun thing worth of mentioning I guess. there's this low-gravity part (when you break the pipe as seen
    in video) and when you try to shoot with GL there, all the nades start hovering up. never thought of that :P
    and about the notes, there's total 8 of them, not particularly hidden. except one, but you can get there without noclips.

    and without any more rattle, <a href="http://uffo.wanha.org/maps/co_perkele_101.zip" target="_blank">here it is</a>
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    I think the link is missing a "1" in your first post.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    fixed <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> it was an old link which I forgot to remove
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    edited April 2007
    Did a quick run through; AWESOME. I really liked the ready room too! The music was great.

    Still laughing at the notes all over the map though. I'd probably get killed running about trying to read them all. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> Funny stuff, especially some of the semi-hidden stuff in the marine spawn area. Took a little jumping to get to. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    did some quick changes. torch door didn't open anymore in next round. I still don't know why the torch
    isn't moving, triggered that door open with simple time delay instead after the last path_corner

    <a href="http://uffo.wanha.org/maps/co_perkele_102.zip" target="_blank">download 1.02</a>
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Did a quick run through last night of the last version and wow, it looks hella sweet! The readyroom music sounds fitting to a haunted house from a mario game, but somehow fits the map quite well! The infestated areas look awesome. I can see where you're hitting the texture limits. The lighting, everything, is very wow. Activating the gravitron thingee was all random luck... I couldn't figure out that weldable for the life of me (counter-intuitive when figuring it out yourself. I didn't see the video nor did it register in my brain when I read about it, oi...) The resultant effect is very nicely done (and original I might add).
  • SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
    just tested nice map and textures but redy room sounds sux ( sorry ) <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2007
    om>F<g

    ++<ul><li>the notes</li><li>the sky effects, moving stars</li><li>the shear detail</li><li>the DETAIL (yeah needs mentioning twice)</li><li>the infestation textures!</li></ul>-- (don't worry just simple suggestions)<ul><li>the planet and sun sprites both have a white edge (probably caused by transparency when saving the image?)</li><li>the fan should go faster when using that sound <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /></li><li>the spinning thingies at the grav machine, perhaps block them off so you can't stand on it as a skulk (looks weird when not moving while standing on it)</li></ul>You've got a jewel here!



    [edit]
    Perkele? That is what my player says in Forgotten Hope when playing the finish map Karelia (on the finish side) when I die.

    PERKELE!

    or

    wase *something* PERKELE kosko (or something <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)

    He doesn't sound happy when saying it XD
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    gravitron thingy? *reloads map*
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--quoteo(post=1623125:date=Apr 25 2007, 07:06 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Apr 25 2007, 07:06 PM) [snapback]1623125[/snapback]</div><div class='quotemain'><!--quotec-->
    He doesn't sound happy when saying it XD
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    yes, I don't either when I shout it <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> at one point got angry with this map and changed project name to this and it stuck.

    and the sprite thing, I tried making them couple of times, but those white stripes never went away <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> and they
    appear only when its overlapping with another sprite. don't know how to fix them.
    secondly I too thought it could be nice to somehow block players touching the rotatin thingies, but then again
    I don't see any downside either aslong as you don't get stuck & jammed in it.

    and thanks for the crits & praises for everyone else too (:
    wanted to warm up with this before jumping to source or some else engine
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    edited May 2007
    Added to CustomFactor

    EDIT:
    Every one loves it - we run a 24 player server, and had people trying to jump the slots on joining the map, nice frame rates, well balanced, and sweet easter eggs!

    <b>PERMANENT fixture</b>
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--quoteo(post=1625125:date=May 5 2007, 09:02 AM:name=amckern)--><div class='quotetop'>QUOTE(amckern @ May 5 2007, 09:02 AM) [snapback]1625125[/snapback]</div><div class='quotemain'><!--quotec-->
    Added to CustomFactor

    EDIT:
    Every one loves it - we run a 24 player server, and had people trying to jump the slots on joining the map, nice frame rates, well balanced, and sweet easter eggs!
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    oh, very mucho thanks :)
    nice to hear it's playing rather well for a map that I didn't draw a single line of layout :P
    I checked out your server, but the latency is somewhat 350 for me :(

    thanks again.
  • WhiteKnight1WhiteKnight1 Join Date: 2005-01-10 Member: 34765Members
    edited May 2007
    Yeah, Custom Factor is based in Australia.
    So if your from overseas then you might get a bad ping.


    Great map by the way, i was there at the first playing on Custom Factor and the game went for about 45 mins if i remember...

    Only thing i can mention is maybe make the hive a bit bigger, it was very hard for marines to get into because the entrances are small and easily guarded by onos...


    Apart from that, Awesome Work!
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Just watched the Youtube vid. Pretty good stuff. Only thing I spotted which can be annoying is water in the Hives. It slows down Alien ground movement so makes spawncamping easier as those first milliseconds when you spawn could mean you treading water and going nowhere fast, by which time you are -that's right- dead.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I really like the (first in game) screenshot of the hallway with the light coming through the windows. So seldom is that light effect used, but when used properly it improves the visuals of a map hand over fist.
  • JohnieJohnie Join Date: 2006-10-09 Member: 58062Members
    edited May 2007
    Very nice map. The textures are cool and the lighting adds to it.
    That, and the unique elements like the gravity hallway are a fun addition. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    What exactly does the weldable in the hallway do?
    The weldable in the hatch in the middle off the map is pretty nice, but it's a little hard for marines to get there. (At least, I jumped around in MS and managed to get into a vent that leads to it.)
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    With all the buzz, looks like I need to grab this one.

    Looks pretty cool, and I love the little details you put in.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Q: will there be bot waypoints?
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited May 2007
    <!--quoteo(post=1627720:date=May 19 2007, 04:56 AM:name=Johnie)--><div class='quotetop'>QUOTE(Johnie @ May 19 2007, 04:56 AM) [snapback]1627720[/snapback]</div><div class='quotemain'><!--quotec-->
    What exactly does the weldable in the hallway do?
    The weldable in the hatch in the middle off the map is pretty nice, but it's a little hard for marines to get there. (At least, I jumped around in MS and managed to get into a vent that leads to it.)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    when you break down the GRAVITRON it opens the weldabe close to spartacus poster, so you can
    fix those spinning things again if you get annoied with low gravity.
    and that hatch door. it was mainly meant for jetpackers, but yeah, there could be a easier way around.

    and for spellman23.
    A: no, unless someone makes them :p
  • TzimisceTzimisce Join Date: 2006-11-06 Member: 58437Members
    Great looking map, love the notes and the Spartacus poster at readyroom marine join area is brilliant <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Can't wait for a chance to play this somewhere.
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