Ns-bast...alien Building Invunerablity

MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
in ns_bast, right outside the marine spawn is the main afk jucntion. Well I have had at times the aliens grab that from me, no big deal just send in some troops right...wrong. The aliens thought it would be fun to put about 6 offensive and 6 defensive chambers stacked up between the merry go round door and that vent we already wielded shut. ok fine, through up some siege chambers and lets crack it. Wrong...it seems even with 4 siege turrnets going I can't even scratch one of those chambers...I've used a scanner sweep and checked. Is it some sort of invunerablity for them being right there stacked like that...or do I just need a volly of ten shots at once? Someone help me out on this because it really bugs me seeing that...

Comments

  • AlarikAlarik Join Date: 2002-11-19 Member: 9326Members
    edited November 2002
    yeah, its true...i play a gorge a lot, and i know that if i get a wall of 4 oc and 4 dc down somewhere, not even <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> will take it down. the walls really do require direct, concentrated hmg/gl fire from multiple <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> to take down...the <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> really do not do anything to take down existing walls...all they really do is prevent gorges from building new structures within range...and the range, frankly, is so short it doesnt even matter. like, for example, in hera, the aliens can build a wall of lame in the room at the bottom of the elevator right next to the marine base, and siege cannons in marine spawn wont even touch it...a quick and easy impenetrable base right next to marine spawn of the aliens to refresh themselves at while acidsieging the base. thats ok though, because the siege is really an offensive weapon, not a defensive, but for that, the damage really needs to be upped, hmm?
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    ya, the structures may be invunerable there, but remember, the kharaa passing by are not...so in a way its almost good. You can seige from base, and kill any aliens close to there, and it will help cover your HM's while they take it out, or you can seige from the elevator area.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    edited November 2002
    It's bug in the game that will be fixed soon. hehehe

    Alternativlty you could throw those siege guns up right at the start so when the clever little gorg comes along to explot the bug he gets blown to bits by the siege along with his OC <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> even if the OC survives because of the bug the blasts from the sieges will make sure that no gorg comes back to try and exploit the bug and when you do decide to go round through the airlock one OC will be swept aside with little trouble.

    Gave this a try a minute ago and it worked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Got one siege set up and sure enough a gorg was tagged by the blast from the siege along with his OC within 10 minute of the start of the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    There is another thread about the ns_blast map with some interesting points raised. Might be worth checking it out.
  • GanonnGanonn Join Date: 2002-11-03 Member: 5691Members
    There is a vent area on bast near the engine room that has enough area open for a TF and a siege. Its not hard to get to but most aliens aren't that explorative and usually don't bother with areas out of their specific range of interests. If anyone knows what I'm talking about, check it out. Its not good for much else, but it creates a reclusive area for siege machines.
  • GanonnGanonn Join Date: 2002-11-03 Member: 5691Members
    Here ya go, its close to the same distance from spawn to engine and may actually make a good 2nd base, god knows onos can't make it in there. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    unless a triksy skulks get in, hides, cloaks, gestatesa nd goes onus on your base, sure its suicide (he cant get out) But im sure he could do some damage, and if you get more thinking like this, just mine up the vents to keep the skulks out.
  • parkanparkan Join Date: 2002-11-17 Member: 9128Members
    Heh, if I am a gorge and decide to build a base at the node near the airlock I always drop a OC and jump away immediately without buildign it and wait 5 seconds. Those seiges inside marine spawn can reach quite far, hmpf.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin--Ganonn+Nov 25 2002, 10:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ganonn @ Nov 25 2002, 10:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Here ya go, its close to the same distance from spawn to engine and may actually make a good 2nd base, god knows onos can't make it in there. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lol I have set up a base there several times, the sieges have to be placed in the red coloured vent to be able to reach the hive in the engine room though and you have to be careful about where you place any infantry portals should you have to fall back to this base because people will get stuck. Also when using a phase gate in this vent you have to jump and crouch into it other wise you will also get stuck.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    I dont understand the problem, marines can jetpack thru the side vent to come out in the hive, so they entrance isnt blocked.

    What the aliens have done in 'blocking' that hallway, is denied themselves an entrance to the marine base, and an important one at that. The sieges would destroy even an onos if it got close enough for a second or two.
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