Dragonlord

AndersenAndersen Join Date: 2003-11-04 Member: 22311Members
<div class="IPBDescription">Skinner and compiler available?</div>Clay, lowpoly on left
<img src="http://www.kolumbus.fi/rawr/uw_2.jpg" border="0" alt="IPB Image" />

Beauty render, all procedural except wood
<img src="http://www.kolumbus.fi/rawr/uw_1.jpg" border="0" alt="IPB Image" />

Gonna chop off some faces since this was originally meant as a hipoly only project.

PM or ICQ 161001982

Comments

  • Spawn_of_Chaos97Spawn_of_Chaos97 Join Date: 2006-11-21 Member: 58694Members
    edited December 2006
    HOLY FREAKING WHATTHEKADOOZIE! That is what we call TOO SEXY TO EVEN BE INGAME! NICELY DONE!

    Hey, get that skin into the game and that's my knife forever!

    And keep the HP one, my comp can probably run it at normal speeds if the HL engine can support it.
  • AndersenAndersen Join Date: 2003-11-04 Member: 22311Members
    <!--quoteo(post=1590993:date=Dec 21 2006, 09:31 PM:name=Spawn_of_Chaos97)--><div class='quotetop'>QUOTE(Spawn_of_Chaos97 @ Dec 21 2006, 09:31 PM) [snapback]1590993[/snapback]</div><div class='quotemain'><!--quotec-->
    And keep the HP one, my comp can probably run it at normal speeds if the HL engine can support it.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Err... 65456 faces total. Even the lowpoly cage is over 8k. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    I'll see if I can bake the current materials into usable form or another.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    nice smoothing error on the high-res clay <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
  • AndersenAndersen Join Date: 2003-11-04 Member: 22311Members
    <!--quoteo(post=1591933:date=Dec 24 2006, 06:04 PM:name=SpaceJesus)--><div class='quotetop'>QUOTE(SpaceJesus @ Dec 24 2006, 06:04 PM) [snapback]1591933[/snapback]</div><div class='quotemain'><!--quotec-->
    nice smoothing error on the high-res clay <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Whatwhere? It's perfect quads only. D:
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    top of the blade, first notch
  • AndersenAndersen Join Date: 2003-11-04 Member: 22311Members
    Ahh yes.

    Caused by the fact that the clay render is actually an ambient occlusion pass. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • Spawn_of_Chaos97Spawn_of_Chaos97 Join Date: 2006-11-21 Member: 58694Members
    <!--quoteo(post=1591009:date=Dec 21 2006, 08:29 PM:name=Andersen)--><div class='quotetop'>QUOTE(Andersen @ Dec 21 2006, 08:29 PM) [snapback]1591009[/snapback]</div><div class='quotemain'><!--quotec-->
    Err... 65456 faces total. Even the lowpoly cage is over 8k. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    I'll see if I can bake the current materials into usable form or another.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    hurr umm oh.
  • AndersenAndersen Join Date: 2003-11-04 Member: 22311Members
    It's easily chopped down to 3k. Most of the extra faces are there to give shape when subdivided. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    Is it just me, or is subdivision not supported in any game engine ... at all ?
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    Can't say I know of any game engine that supports it.
  • AndersenAndersen Join Date: 2003-11-04 Member: 22311Members
    No engine supports subdivision.

    However, the lowpoly version is nearly finished and can be used in NS and Source port whenever it comes out. 3k too bad?
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Anderson, few questions:

    1) Can I have you're babies 0o'
    2) What program do you use to model?
    3) How much was said program?
    4) What tuitorials did you follow to become so freaking awsome o0'
    5) *drool*

    Nice knife mate, very beautiful. I love the highpoly one. Might see if I can get a conversion and use it as a BahnSaber in Garrys Mod 10- just whip it out, and anyone without a high-end system crashes XD Love it !

    Anderson, few questions:

    1) Can I have you're babies 0o'
    2) What program do you use to model?
    3) How much was said program?
    4) What tuitorials did you follow to become so freaking awsome o0'
    5) *drool*

    Nice knife mate, very beautiful. I love the highpoly one. Might see if I can get a conversion and use it as a BahnSaber in Garrys Mod 10- just whip it out, and anyone without a high-end system crashes XD Love it !
  • suicidegoatsuicidegoat Join Date: 2006-12-16 Member: 59106Members
    I can get a compile done, but there may be clipping on the anims.
  • AndersenAndersen Join Date: 2003-11-04 Member: 22311Members
    <!--quoteo(post=1597098:date=Jan 10 2007, 04:35 PM:name=Kittamaru)--><div class='quotetop'>QUOTE(Kittamaru @ Jan 10 2007, 04:35 PM) [snapback]1597098[/snapback]</div><div class='quotemain'><!--quotec-->
    Anderson, few questions:

    1) Can I have you're babies 0o'
    2) What program do you use to model?
    3) How much was said program?
    4) What tuitorials did you follow to become so freaking awsome o0'
    5) *drool*

    Nice knife mate, very beautiful. I love the highpoly one. Might see if I can get a conversion and use it as a BahnSaber in Garrys Mod 10- just whip it out, and anyone without a high-end system crashes XD Love it !
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    1: Nope. The world would BSOD if I ever reproduce
    2: 3DSMax 7.1, soon 9.0 (when I get around installing it)
    3: Arm and leg. I think they took a kidney too
    4: Quite many in the early days. One Atlantic cable actually broke due to the amount of data transferred
    5: That's not normal, might want to have it checked out

    Suicidegoat, ok you're it. Just need a skinner now.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Hm... can I have your old program then? I'm running 3DSMax 4 I believe atm... XD I also have Maya 5.0 or something like that... need updated ones o0'
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    anderson? that sounds familiar...



    ... warspike?
  • AndersenAndersen Join Date: 2003-11-04 Member: 22311Members
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    I know this may be a little off topic, but did you say Max 9? The really need to start working on service packs and not just complete new versions. I am losing a lot of money here <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • AndersenAndersen Join Date: 2003-11-04 Member: 22311Members
    <!--quoteo(post=1604163:date=Feb 6 2007, 08:45 AM:name=exoity)--><div class='quotetop'>QUOTE(exoity @ Feb 6 2007, 08:45 AM) [snapback]1604163[/snapback]</div><div class='quotemain'><!--quotec-->
    I know this may be a little off topic, but did you say Max 9? The really need to start working on service packs and not just complete new versions. I am losing a lot of money here <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    They should concentrate on maximizing speed and response time.

    There's quite a bit of difference between 7 and 9 in speed. Max7 could handle 500k scene quite nicely but in Max9 I get annoying slowdowns when changing views and so on. And it's not due to lack of CPU power, see sig.
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