2007 Mapping Contest

ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
edited February 2007 in Mapping Forum
<div class="IPBDescription">Lets put those talents to good use.... I hope.</div><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->Welcome to the new 2007 NS Community Map project.<!--sizec--></span><!--/sizec-->

<b>Lates Update to This First Post:</b> <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b><!--coloro:#FF6666--><span style="color:#FF6666"><!--/coloro-->Febuary 1st, 2007<!--colorc--></span><!--/colorc--></b><!--sizec--></span><!--/sizec-->:Phase 2

<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Prologue:</b><!--sizec--></span><!--/sizec--></u><!--colorc--></span><!--/colorc-->
In an effort to reinvigorate the community, this post will hopefully construct, through the use of combined talent, a new vision of map. I would like to welcome all to join the efforts through each phase of this compilation, and with the winners luck on their final submissions.

<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Overview:</b><!--sizec--></span><!--/sizec--></u><!--colorc--></span><!--/colorc-->
This thread is not only a contest, but several contests. Each contest, or phase, will have a decided winner. Winners from each phase, can receive a choice prize (see prizes).

Each phase completes a segment of a map. When all segments are complete, I hope to meet/beat the restrictions of mapping guidelines to be submitted as an official (cross fingers) map to be released with NS 3.2 (or later).

Each Phase completes a portion of a 'final contest map'. Each Winner will have their phase added to the final completed project

<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Project Line:</b><!--sizec--></span><!--/sizec--></u><!--colorc--></span><!--/colorc-->
Phase 1 - Marine Start - <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Deadline <!--coloro:#FF6666--><span style="color:#FF6666"><!--/coloro-->January 31st <!--colorc--></span><!--/colorc--> </b><!--sizec--></span><!--/sizec--> (negotiable)
Phase 2 - First Hive - Deadline <!--coloro:#FF6666--><span style="color:#FF6666"><!--/coloro-->Febuary 28th <!--colorc--></span><!--/colorc-->
Phase 3 - TBA
Phase 4 - TBA
Phase 5 - TBA[/i]

<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Phase 1 - <u>Marine Start</u></b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

<u><b>Required Entities:</b></u>
1 info_mapinfo
1-3 info_location(s)
16 info_team_start(s)
1 team_command
1-2 func_resource

<u><b>Extended Restraints:</b></u>
1-1.2 MB Texture Memory
>600-700 r_speeds for Commander View(the less the better)
Average >500 r_speeds for Player view.
40 Maximum Entites (not including the required Ents.)

Updated: 9th, Dec:
Should have at LEAST 2 main entrances, with no less than 128x128 void.
* (Optional) At LEAST 1 vent access; more than 1 should use weldables.
*- Vents do not need to connect to somewhere, but would help if users dont have to ride in a vent for 5 minutes.

<b><!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->Phase 2 - <!--colorc--></span><!--/colorc--> <u>Hive</u></b>
<u><b>Required Entities:</b></u>
1 info_mapinfo
1-3 info_location(s)
16 info_team_start(s)
1 team_hive
1-2 func_resource

<u><b>Extended Restraints:</b></u>
1-1.2 MB Texture Memory
>600-700 r_speeds for Commander View(the less the better)
Average >500 r_speeds for Player view.
40 Maximum Entites (not including the required Ents.)

<b><!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->Phase 3 - <!--colorc--></span><!--/colorc--> <u>TBA Place-holder</u></b>

<b><!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->Phase 4 - <!--colorc--></span><!--/colorc--> <u>TBA Place-holder</u></b>

<b><!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->Phase 5 - <!--colorc--></span><!--/colorc--> <u>TBA Place-holder</u></b>

<b><!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->Future Phases Placeholder<!--colorc--></span><!--/colorc--></b>(if we make it this far)

<!--coloro:#33CCFF--><span style="color:#33CCFF"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Prizes: <u>Now for the goodies.</u></b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

Since I'm starting this project, at the time of this writing, alone, I can only offer the following:

Each Package includes, your name in the credits/doc/texture-in-game, and Forum Title.
Choice prize packages; Winner may choose only 1 (ONE)

[1] Constellation account (1 account, for you OR Friend/Clanmate)
[2] Monetary Donation ($20 directly donated to the NS Team)
[3] Choice of 1 Mousepad (<a href="http://www.cafepress.com/thensstore" target="_blank">NS Store</a>)
[4] *Fully Paid Steam-Account-Addon of 'Zen of Sudoku' AND Choice of 1 Steam 'Game' $9.99 or less

If you are interested in donating to improve our prizes, see 'Funding' below.
* Package #4 are games that will be attached to your steam account, non-refundable.

Additional Forum Title Info:
<!--quoteo(post=1586407:date=Dec 9 2006, 06:54 PM:name=Flayra)--><div class='quotetop'>QUOTE(Flayra @ Dec 9 2006, 06:54 PM) [snapback]1586407[/snapback]</div><div class='quotemain'><!--quotec-->
Great idea. Let me also say that upon completion of the entire project, we will look at the best maps for official inclusion into NS as well. We would also be happy to give you a custom forum title if you'd like ("2007 Map Content Winner"?).

Good luck!
<!--QuoteEnd--></div><!--QuoteEEnd-->


<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Judging:</b><!--sizec--></span><!--/sizec--></u><!--colorc--></span><!--/colorc-->
Finalists will be judged by Myself and other judges to be selected. DO NOT POST to be a judge within this thread, If you are genuinely interested, PM me with this info;
Handle
Contact Messenger Preference
Contact Email
Roughly how long you have been active within the NS Mapping Community.
Any shots of your work, if you have any.

Deadline for Judges is <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b><!--coloro:#FF6666--><span style="color:#FF6666"><!--/coloro-->CLOSED<!--colorc--></span><!--/colorc-->.</b><!--sizec--></span><!--/sizec-->

<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Judged Categories and Rating System</b><!--sizec--></span><!--/sizec--></u><!--colorc--></span><!--/colorc-->
_______________________
This Rating system is subject to change.
<b>[M= Main Category, P= Primary Category, S= Secondary(Bonus) Category]</b>
M: Conforms to NS Standards and Contest Regulations
..... Includes Structure Placement, Player Movement
-+- Rating is 0 to 20

P: Architecture; Creative use / look of design
-+- Rating is 0 to 10
P: Lighting; Effective lighting and/or Theatrical Undertones
-+- Rating is 0 to 10
P: Ambience; Overall setting and use of sounds
-+- Rating is 0 to 10
P: Texturing; Alignment, well contrasted, overall useage
-+- Rating is 0 to 10

S: Effects; Use of particle systems/lights/sparks/sounds to improve theatrics.
-+- Rating is 0 or 1
S: Details; Weldables, Switches, Small often-overlooked brushwork/texturing
-+- Rating is 0 or 1
S: Extra Effort
-+- Rating is 0 or 1
_______________________

<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Announced Judges:</b><!--sizec--></span><!--/sizec--></u><!--colorc--></span><!--/colorc-->
ShenTraX
Thaldarin
Belgarion (tentative)
Merkaba
Zazi

<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Final Completed Submissions:</b><!--sizec--></span><!--/sizec--></u><!--colorc--></span><!--/colorc-->
NOTE: The submitted RMF file will be kept confidential and not be altered unless absolutely necessary to keep the entire project under guideline standards. It will <u>not be made publicly available</u> for use by anyone else. That Said...

<b><u>Each Final Submissions should include the following:</u></b>
The Raw RMF
A compile BSP
Text Light Data File (if applicable)
Complete compile logs
Minimap Sprite
Complete list of used Textures (I know ya hate it) or WAD file of ALL used textures.

<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Winners:</b><!--sizec--></span><!--/sizec--></u><!--colorc--></span><!--/colorc-->
TBA

If you plan to compete, Please post in this thread. Include Teaser shots if you would like.

<!--coloro:#33CC00--><span style="color:#33CC00"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><u><b>Funding:</b></u><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
If you would like to help fund this project, please send any donations via <a href="https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=shentrax%40hotmail%2ecom&item_name=NS_Contest" target="_blank">PayPal Here.</a>
Funds will used PRIMARILY for prizes, but anything leftover will be donated to the NS Team.

<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><u><b>Hosting:</b></u><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
ShenTraX.Net (thats me) Can provide hosting for files, pics, etc.

I also have several machines that can net-vis your maps.

<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><u><b>Other:</b></u><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
There must be at least 3 competitors for each phase. If we are unable to sign at least 3 competitors to a phase, that phase will be forfeit; the project will terminate, and the the Prize money will be donated to the NS Team.

<!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><u><b>Epilogue:</b></u><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
I would like to wish all contestants a 'Good Luck'.

I would also like to give the NS Team a loud applaud, and a Thank You.

__________________________________________________________________________________

<u><!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Confirmed Contestants for Phase 1:</b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--></u>
Kittamaru
Soul_Rider
StixNStonz
Mentar
Naigel
BlooDWire
chubbysteve

<u><!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Unconfirmed Contestants for Phase 1:</b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--></u>
PogoP
«13456

Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I don't think you will make it an official map. Also make a specific NS-Lights.rad file for everyone to use!

    I might give it a go if I get time <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    If the other phases are to be continuations of the successful first phase mapper's work, then bear in mind that whatever shape or form the MS takes will influence the rest of the phases! So make it interesting, make a scenario, let's not just see Generic Room #288. Challenge everyone!
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    I'm gonna give this a go as I work on re-making ns_incubus to be cleaner and with more of a purpose. Going thru it now, i have no real idea for it... need to make a layout plan.

    Anyone have a decent set of plans to browse thru? I honestly haven't seen specific map-base layouts in a while and don't know where to start in coming up with my own... yet.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    /goes off to setup hammer for ns
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited December 2006
    I'm up for having a go at this..

    I have 1 suggestion though..

    Put a limit of the number of entities that can be used in each phase, or we could well end up with out any entities left by the end of the map..
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    lol, why the hell would you put a limit on entities per phase. Its the mapper's own idiotic fault if he goes over, and itll be his duty to go back and lose a few if he's over the end-specs.

    I'm in. I've been hankering to start building on the drawn plans already created for ns_nootka.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited December 2006
    <!--quoteo(post=1586010:date=Dec 8 2006, 09:57 PM:name=Merkaba)--><div class='quotetop'>QUOTE(Merkaba @ Dec 8 2006, 09:57 PM) [snapback]1586010[/snapback]</div><div class='quotemain'><!--quotec-->
    If the other phases are to be continuations of the successful first phase mapper's work, then bear in mind that whatever shape or form the MS takes will influence the rest of the phases! So make it interesting, make a scenario, let's not just see Generic Room #288. Challenge everyone!
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    I was afraid someone was going to notice that.

    Its also one of the reasons the mem usage is ~1-1.2MB. A least that will leave a little breathing room.

    I would make a text light file, cept i'm kinda lazy, but I figured it would be 'add-able'; since they will be turning it in on completion, it would pass to the next phase of development.

    Plus, i didnt want to restrict the design to a destiny; If your segment with the purple elephants makes it to the next round.... we'll just have to figure out how to factor purple elephants into the next phase.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Put a limit of the number of entities that can be used in each phase, or we could well end up with out any entities left by the end of the map..<!--QuoteEnd--></div><!--QuoteEEnd-->

    Already was there, check the phase details again. Theres a budgest of 40 ents for phase 1. If we keep to form, and have 5 phases, thats 40x5=200 Ents; Enough room for tidying up and vents, etc...

    Course thats also $20 prize money per phase = $100 to the NS Team, or $100 worth of mouse pads....
    If someone wants to chip in to the winner's pot, we can offer more/better prizes.
    NOTE that the prize money WILL NOT be given away as a cash prize except to the NS Team. Sorry, but we ARE mapping for a good cause.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->lol, why the hell would you put a limit on entities per phase. Its the mapper's own idiotic fault if he goes over, and itll be his duty to go back and lose a few if he's over the end-specs.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Since the totals shouldn't exceed 200-275 for the entire map, mappers have to do the best with this budget.

    /Edit; adjusted fist post to include:
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Updated: 9th, Dec:
    Should have at LEAST 2 main entrances, with no less than 128x128 void.
    Should have at LEAST 1 vent access; more than 1 should use weldables.
    *- Vents do not need to connect to somewhere, but would help if users dont have to ride in a vent for 5 minutes.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    getting a bit too specific swith mapping guidelines now, arent you? requiring a vent entrance to MS? you just disqualified every official map except ayumi and nothing <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Great idea. Let me also say that upon completion of the entire project, we will look at the best maps for official inclusion into NS as well. We would also be happy to give you a custom forum title if you'd like ("2007 Map Content Winner"?).

    Good luck!
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    I'd love to join, sounds like a great idea but unfortunately I haven't mapped in HL for years, I'm a Source mapper now <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited December 2006
    <!--quoteo(post=1586407:date=Dec 9 2006, 06:54 PM:name=Flayra)--><div class='quotetop'>QUOTE(Flayra @ Dec 9 2006, 06:54 PM) [snapback]1586407[/snapback]</div><div class='quotemain'><!--quotec-->
    Great idea. Let me also say that upon completion of the entire project, we will look at the best maps for official inclusion into NS as well. We would also be happy to give you a custom forum title if you'd like ("2007 Map Content Winner"?).

    Good luck!
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks Again.

    <!--quoteo(post=1586424:date=Dec 9 2006, 07:21 PM:name=PogoP)--><div class='quotetop'>QUOTE(PogoP @ Dec 9 2006, 07:21 PM) [snapback]1586424[/snapback]</div><div class='quotemain'><!--quotec-->
    I'd love to join, sounds like a great idea but unfortunately I haven't mapped in HL for years, I'm a Source mapper now <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Hopefully we can it all done before the NSTR for Source is released, that way we wont loose focus.

    Maybe we'll have a run at the Source Mapping as well.... later on.
  • FooFoo Join Date: 2003-07-31 Member: 18632Members
    cant wait to see this trainwreck <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Just letting you know Ive added info for this over at <a href="http://www.readyroom.org" target="_blank">http://www.readyroom.org</a> (calander on the right side).

    Also Shentrax, what's the best way to get in contact with you?
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    128x128 void... I'm assuming that is the size of the doors? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited December 2006
    <!--quoteo(post=1587000:date=Dec 11 2006, 08:49 AM:name=Kittamaru)--><div class='quotetop'>QUOTE(Kittamaru @ Dec 11 2006, 08:49 AM) [snapback]1587000[/snapback]</div><div class='quotemain'><!--quotec-->
    128x128 void... I'm assuming that is the size of the doors? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It can be doors or NUL, since you could make the doors, and add a little hallway; but the hallway would have to have a NUL 128x128 void (or textued NUL brush)

    Also the 128x128 is a Min. that would make Onos movement tight, you may want to extend it to about 132x.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Also Shentrax, what's the best way to get in contact with you?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sent you a PM with that info, for everyone else, Forum PMs will work just fine.

    /e
    P.S Just looked at your calender. Nice.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited December 2006
    <!--quoteo(post=1586315:date=Dec 9 2006, 02:53 PM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ Dec 9 2006, 02:53 PM) [snapback]1586315[/snapback]</div><div class='quotemain'><!--quotec-->
    getting a bit too specific swith mapping guidelines now, arent you? requiring a vent entrance to MS? you just disqualified every official map except ayumi and nothing <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Upadated first post contraints. Vent(s) are now optional. Also added paypal link and Contestant Information.

    Caged has a vent.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Unconfirmed Contestants for Phase 1:
    Mentar
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Change that to confirmed pleas
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--quoteo(post=1587091:date=Dec 11 2006, 01:32 PM:name=Mentar)--><div class='quotetop'>QUOTE(Mentar @ Dec 11 2006, 01:32 PM) [snapback]1587091[/snapback]</div><div class='quotemain'><!--quotec-->
    Change that to confirmed pleas
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Done.

    Since we have 4 Runners, I've also updated Phase 2 - First Hive.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    i cant see the hive updates for phase 2 mate you sure you posted them?
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Project Line:
    Phase 1 - Marine Start - Deadline January 31st (negotiable)
    Phase 2 - First Hive - Tentative Date: Febuary 28th
    Phase 3 - TBA
    Phase 4 - TBA
    Phase 5 - TBA<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's all <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    edited December 2006
    where the hell did you quote that from, i think my forums are skrewie

    ta i found it k jstu the date thats good i helps set out a time line
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Question- Does the map have to be "standard" ns style, or can we make it different (Eg, have a little crossover areas ( I know, hard on the commander ) or special entity reactions (like Kouji's growth over res nodes) )
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--quoteo(post=1587881:date=Dec 13 2006, 12:47 AM:name=Kittamaru)--><div class='quotetop'>QUOTE(Kittamaru @ Dec 13 2006, 12:47 AM) [snapback]1587881[/snapback]</div><div class='quotemain'><!--quotec-->
    Question- Does the map have to be "standard" ns style, or can we make it different (Eg, have a little crossover areas ( I know, hard on the commander ) or special entity reactions (like Kouji's growth over res nodes) )
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    By Crossover, you mean like some catwalks? Sure. Dont want a lot of overlaping, as to hinder the commander; e.g Nothing's Aux Gen. So no complete overlaping.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Mines well under way, got the basic shape done, but i'm a little concerned that it maybe a little on the 'BIG' side.

    I am trying to make a MS that is believable:

    "Under guidelines from the TSA, shipbuilders are now as standard required to provide an emergency Command Chair stored away in the docking bay of their ships. In the unlikely case of alien infestation of the ship, the TSA are able to board the ship and take control from the docking bay Hangar. This should preserve shipwide functionality, prviding the Kharaa threat hasn't spread too far."

    Now while that is a great background, the problems occur in the creation of a docking bay that a ship would be able to land in...

    I know it is a drop ship, but with 16 potential recruits onboard, it needs top be fairly big..

    But we shall see how this pans out with some testing...
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    it doesn't have to be that big .., you ever been in the helicopter hangar of a anzac frigate? It's only just bigger than the helicopter itself. Just enough room to store it and perform maintenance, for taking off's and landing's it's dragged in/out onto the flight deck.

    You could split it up like that. a smaller room that looks like it's just big enough to store the dropship, that leads out into a slightly more open/larger room that looks like it's where the actual docking/landing is performed.


    When dealing with ships, you don't need to worry about small spaces not being believable. One of the key constraints in designing ships is space, they make everything fit into the smallest space they possibly can. It's very likely that futuristic tsa ships would be designed with the same philosophy.


    If you want to see what i mean with the anzac frigates helicopter hangar/flight deck you can take a look at one here
    <a href="http://navylifestyle.defencejobs.gov.au/main.asp" target="_blank">http://navylifestyle.defencejobs.gov.au/main.asp</a>

    I'm basing mine on a surface installation on a snow covered planet.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    edited December 2006
    My main problem is I honestly don't know how "large" I should make marine start- I know it should be farely open, but what other guidelines are there?

    I'm trying to put together a compilation of official NS map Marine Starts for examples, but it's slow go as I dont' have a useful image editor (MS Paint ftl )

    Anyone know of some good examples?

    Also, does anyone know who created the bluelab textures? I'd like to give due credit, but I can't find the name of their creator- I already browsed thru the ns_textures compilation thread, but no dice <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    My current theme is unknown- I honestly dont' have a layout still 0o' (bad me, I know)

    I have a few more questions:

    How many rooms total are we looking at? Like, Max/Min.

    How large is a standard doorway (I've always used doorways as my basis for scale and for doorway scale used an info_playerstart. Is this aight? My maps always had this... large... feel to em <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> )

    Is it okay to have "emergency" defenses that can be activated (Eg, I have the CC hidden in an underfloor alcove accessible by a single ramp- it easily fits an onos in there- and it has a large blast door that can be triggered once every 5 minutes and stays up for 30 seconds- there is an alternate attack route for gorges via a breakable reinforced glass window peering down to the CC from behind the res node platform. I also have the res node in MS on said platform that has stairs that can be lowered every 3 minutes and stay down for 15 seconds. This is mainly to make it seem the marines have been in a longtime struggle against the kharrah and have made improvised defenses. I will be doing similar with the aliens for my future rooms)

    My basis on the map is that the marines / aliens have been in a struggle here for a few months now- the station is of too great an importance to simply destroy, yet the bacterial threat has been strangely difficult to route out. Thus the marines, after facing previous waves of high level kharrah, have modified their base of operations with emergency defenses to aid in protecting themselves.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Look at the official maps as for some guidance? Like for example Origin MS is huge and Nancy MS is small? The size of Nothings MS is what I'd call a medium sized MS.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I can put forward some 2nd hand PC 'goodies' which I'd give away free if the recipient paid postage.

    - Athlon 2200XP
    - A7N32 (will double-check this) Asus motherboard
    - ThermalTake Volcano 7 CPU fan with fanspeed controller (dusty)
    - A GeForce2!!!
    - A 230W PSU that came with my Yang Yeong server cube PC case
    - An Athlon PSU fan that came with my Athlon X2 3800

    and I may have some other 'goodies' like a TNT2 GFX card, a V.92 modem card, maybe a network card. I'll check tonight.

    I might also be tempted to enter this contest with a Hive room or Siege room or 'weldable' room (I think these last two would make good categories).
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--quoteo(post=1587942:date=Dec 13 2006, 06:46 AM:name=Soul_Rider)--><div class='quotetop'>QUOTE(Soul_Rider @ Dec 13 2006, 06:46 AM) [snapback]1587942[/snapback]</div><div class='quotemain'><!--quotec-->
    ...
    I know it is a drop ship, but with 16 potential recruits onboard, it needs top be fairly big..
    But we shall see how this pans out with some testing...
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Sounds Great, Sounds like you are right on track.

    <!--quoteo(post=1587945:date=Dec 13 2006, 07:26 AM:name=Mentar)--><div class='quotetop'>QUOTE(Mentar @ Dec 13 2006, 07:26 AM) [snapback]1587945[/snapback]</div><div class='quotemain'><!--quotec-->
    it doesn't have to be that big ... ...
    I'm basing mine on a surface installation on a snow covered planet.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Sounds Great also. Keep in mind, that outside envireonments, although nice to look at, aren't usually in NS maps (part of gameplay). But if you can work it out, it sounds great.

    <!--quoteo(post=1587952:date=Dec 13 2006, 08:11 AM:name=Kittamaru)--><div class='quotetop'>QUOTE(Kittamaru @ Dec 13 2006, 08:11 AM) [snapback]1587952[/snapback]</div><div class='quotemain'><!--quotec-->
    My main problem is I honestly don't know how "large" I should make marine start- I know it should be farely open, but what other guidelines are there?
    ...
    How many rooms total are we looking at? Like, Max/Min.

    How large is a standard doorway (I've always used doorways as my basis for scale and for doorway scale used an info_playerstart. Is this aight? My maps always had this... large... feel to em <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> )

    Is it okay to have "emergency" defenses that can be activated (Eg, I have the CC hidden in an underfloor alcove accessible by a single ramp- it easily fits an onos in there- and it has a large blast door that can be triggered once every 5 minutes and stays up for 30 seconds- there is an alternate attack route for gorges via a breakable reinforced glass window peering down to the CC from behind the res node platform. I also have the res node in MS on said platform that has stairs that can be lowered every 3 minutes and stay down for 15 seconds....
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Sorry to hear you are having some trouble. I didn't want to restrict the guidelines on creation too much, it would take away a lot of creativity. You can, theorectially, have several rooms/hallways. As long as you meet the requirements above, and <u><b>as long as there is fluid alien/marine movent.</b> </u>

    The com-chair design, altough unique, may hinder your rating, as It will have to be someone easily accessable . This also depends on surrounding, etc. The door timers also will 'hinder' movement. Can't lock yourself in a room and laugh at the aliens all round. But if you can pull off something realy creative, that doesnt postpone the end of a round (marines lost and the mapping drags it out), then you should be good.

    <!--quoteo(post=1587956:date=Dec 13 2006, 08:22 AM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Dec 13 2006, 08:22 AM) [snapback]1587956[/snapback]</div><div class='quotemain'><!--quotec-->
    Look at the official maps as for some guidance? Like for example Origin MS is huge and Nancy MS is small? The size of Nothings MS is what I'd call a medium sized MS.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    The design is all up to the mapper. I would hate to put any real kind of restraints on the design, e.g. size, depth, etc... But looking at the now-official maps would be a good start.

    Here are some of the judging categories:
    Detail
    Fluid Movement / Ease of access
    Architecture
    Lighting
    Ambience
    Meets/Exceeds 'Standards' for NS 'official' mapping guidelines
    Effects
    etc...

    I should post a detailed Tally Table, or at least add it to the origional post, eh?
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    <!--quoteo(post=1587975:date=Dec 13 2006, 09:38 AM:name=ShenTraX)--><div class='quotetop'>QUOTE(ShenTraX @ Dec 13 2006, 09:38 AM) [snapback]1587975[/snapback]</div><div class='quotemain'><!--quotec-->
    Sounds Great, Sounds like you are right on track.
    Sounds Great also. Keep in mind, that outside envireonments, although nice to look at, aren't usually in NS maps (part of gameplay). But if you can work it out, it sounds great.<!--QuoteEnd--></div><!--QuoteEEnd-->

    who said anything about an outside environment <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />. true outdoors areas arn't the only way to show the environment of a planet.
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