ns minpack

ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
<div class="IPBDescription">removing superfluous sights and sounds</div>My goal here was to minimize the amount of obstructions on the screen but maintain all vital information. Just the facts, totally utilitarian.

I applied this ideal to all 3 viewing modes: marine, alien, and commander, and removed as much useless screen garnish as I could while retaining everything necessary to gameplay. I also included the silenced replacements for the annoying ambiance sound effects from the famous knifegaming pack. (They can't be disabled via any console command and aren't affected by the volume x.x command--extremely annoying.)

I did this for myself so I can easily port my favorite settings to new versions of NS, and decided to share it now that the new beta was released.

Here are some comparison shots:

<a href="http://www.prognoviach.com/~bretter/ns/marinehud.jpg" target="_blank">Marine HUD</a>
<a href="http://www.prognoviach.com/~bretter/ns/alienhud.jpg" target="_blank">Alien HUD</a>
<a href="http://www.prognoviach.com/~bretter/ns/commhud.jpg" target="_blank">Comm HUD</a>

From the readme:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->included:
· Fonts replaced with smaller, arial format
· Minimalistic alien, marine & commander HUD sprites
· HUDs retain all useful information, only superfluous stylish graphics are removed
· Ambience and gamestartup sounds replaced with silence


credits:
· Alien energy and cloak sprites created by me
· Other sprites taken from random creators hosted on (the now defunct) NSArmslab.com
· Sounds taken from the (now obsolete) kinfegaming pack

works on 3.2 beta 1 & 3.1<!--QuoteEnd--></div><!--QuoteEEnd-->

<a href="http://www.prognoviach.com/~bretter/ns/minpack.zip" target="_blank">Grab it here</a>

Comments

  • QlippothQlippoth Join Date: 2006-11-05 Member: 58389Members
    edited November 2006
    On the commander hud, if you click in the area of the map, does it still work as a map area or can you drop for example meds and stuff in that area?

    If not , I think this could be confusing. If you can't see the HUB border and you try to med a marine , and suddenly, poooof, jump to the top of the map <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

    any chance you could do another hud change but with a 50% opacity so you can still see the HUD + what is going on behind it?
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--quoteo(post=1580076:date=Nov 23 2006, 12:22 PM:name=Qlippoth)--><div class='quotetop'>QUOTE(Qlippoth @ Nov 23 2006, 12:22 PM) [snapback]1580076[/snapback]</div><div class='quotemain'><!--quotec-->
    On the commander hud, if you click in the area of the map, does it still work as a map area or can you drop for example meds and stuff in that area?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, you can drop them in the empty space that used to be taken up by the HUD.

    I think I actually have transparent comm HUD sprites somewhere on hand. I'll look later.
Sign In or Register to comment.