New Game Mode

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">Capture the Room</div>Gday,

This game mode would be very similar to NS classic, there would still be a comm & chair and 3 hive locations.

However the main difference would be that the comm does not drop any main stuctures. Instead, the maps would contain rooms, or areas which represent the marine stuctures. The marines then would need to capture/hack for access/secure a room to gain its abilities. e.g. the marines capture the Communications/Intelligence room. This then lets gives the commander the ability to scan and also to research phase tech and motion tracking. Then they could secure the room with turrets and mines, but first they would need to capture the armory (room) and the turret control room.

Other than the rooms the game would still work as per normal. The commander still drops meds (perhaps have a medical room to drop meds and adrenaline, and other new types of rooms) , gives orders, drops a turret factory so turrets can be built near it, can drop an obs for faster scan times and uncovering aura, phase gates etc etc.

To add to the suprise element and strategy side of things, the comm, just before the game starts, gets to pick a start location for the inital group of marines. The first room they capture also becomes the primary spawn point - this way there could be a different strategy to each round, so that way it doesnt matter if the maps are created with the rooms near certain areas "or marine spawn" so much. If the commander wanted get lvl 1 armour very early then he would spawn his marines near to the arms lab. The marines run in and it also becomes the spawn area. (perhaps every room would have 1 Infantry Portal which gets activated when the room is captured) so more rooms you capture fast you spawn. IP spawns are picked randomly or perhaps last room you visited - unless the spawn cue is longer than 3 for that room - to stop cue build up. More IP's can be built in the rooms at a res cost. only ip's can be dropped in the rooms. turret factory's and OBSs can be build outside only.
Aliens destroy rooms by biting them and damaging the walls and equipment etc. Rooms can be repaired with a welder - faster than capturing again.

Rooms are captured either by marines standing there or by hacking /unlocking - holding "e" button on the keyboard over a particular part of the room - eg. a computer station. When a room is unlocked it powers up - lights switches on, parts start moving etc.

Some rooms would be locked out until others research has been done - mainly the Prototype lab (room) would be locked out until the advanced research is complete in the armoury.

Perhaps you could even remove res points as marines are already cap'ing rooms - but then some kind of res system would need to be worked out - a system which isnt directly linked to the amount of rooms captured as not to created a momentum type gameplay. Perhaps res towers could be located near but not inside the rooms.

While the alien game style doesnt really change much there is a lot more strategy involved, because they can directly stop or slow down the marines technology by blocking off and guarding/ infesting certain hallways and choke points and the rooms themselves. Perhaps the aliens team desides they don't want the marines to get motion tracking. They drop some SC towers and guard the OBS room and they know as long as they hold that area, the marines will not be able to get motion tracking. Of course putting this much effort into one area will leave other rooms more accessible for the marines. Possibly the alien team are able to choose their preferred first hive also - done by vote ? as there is no commander. Choosing hives/initail spawn area would be done in a 10-30 second count down after players have picked their teams. Team Changing is not available for the first 60 seconds of the game to prevent players from being double agents to see where the other team is spawning.

Map creators would also have more strategy input into each map, as they would be able to choose how far or close marines rooms are, how close to the hives they are located. Room sizes would depend on mappers. Obviously some mapping guidelines would need to be laid down to keep things uniform. Such as all rooms would have a Label/ sign near the door to state what type of room it is, labeled on the map also. Also each room would a common set of features from map to map. Eg. The armoury would be have wall racks full of guns and munitions, and the communications room would have lots of radar looking things and computers etc.

To Choose a commander, instead of spawning as a specator the marines spawn into a prep room, which contains a comm chair and a phasegate- first person in becomes the commander. All players are muted, so that the commander can tell the marines near which room they will spawn in. The commander chooses this location by placing a 2nd phasegate somewhere on the map. WHen the game starts the marines use the phase gate to spawn into the level. The phase gate disappears once marines capture the first room.
If the phase gate is destroyed before a room is captured and all marines are dead, then its game over as marines cannot re-spawn without a captured room. Also prep room is joined to the level but sealed off. Once this game over status is achieved, the prep room is opened up, and aliens are able to destroy the commchair and the commander.
Marines are able to open the blast doors to the prep room if there is no commander in the comm chair - this way a new commander can jump in. No structures can be built in the prep room to stop marines from creating a fort in there - unless people like doing that kinda thing i dunno.
Comm can drop any item in any of the rooms while that associated room is captured - eg. you can drop heavy armour in the arms lab room but only if you have captured a proto lab.

<b>Example Round</b>
-Players are in the Ready Room
-Players Join Teams
-30 second count down commences
-Marine team commander jumps into chair and briefs team
-meanwhile alien team votes for hive to spawn in (otherswise random is choosen)
-Commander drops the phase gate to preferred location.
-30 second timer is complete, phase gate activates and marines phase in, aliens and hive spawn into voted location.
-Marines run to capture their first preferred room. They have spawned near the armoury room.
-Aliens start collecting res, building chambers, and hunting down marines.
-Marines get to the armoury and capture it. The phasegate disappears and the IP in the armoury becomes active.
-The commander is now able to hand out shotguns and mines (if res allowings) and starts researching advanced armoury.
-Aliens have dropped DC's , and have also decided to seal off the one of the hall ways to the OBS/ communications room with more DC's and OC's.
-Marines also start capture some res towers
-Marines fight their way to the arms lab and capture it, the commander researches lvl 1 weapons cause he's a noob,
-Aliens put up 2nd hive.
-Commander drops some hmgs to help the battles.
-Marines rush into 2nd hive but it is already up
-Marines take heavy casualties from the skulks leap and lerks umbra
- Aliens quickly destroy the armoury, which stops marines from spawning there and also stops the comm from being able to drop HMGs.
-Some marines spawn in the arms lab (as there is 1 ip in each room) but it is at a rate too slow for them to recover now. Commander drops lots of meds but its too late. Room is also destroyed.
-2 marines try to escape in a vent so they can take a room while the aliens are busy, but the are spored by a lerk.
-All marines are dead now so the prep room opens up, exposing the commander and the command chair
-Gorges and a fade finish off the comm and the chair.
-Game finishes !
-Marines complain about noob comm, Alien team celebrates in the ready room

Well it doesnt have to end badly though lol <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />


sorry about the long post hope you guys like it <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
capture the room sounds terrible so it needs a better name ! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

Comments

  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    I dont think this would work. Aliens move faster around the map, and if the marinebase is displaced all around the map, a single skulk could easiely take out some rooms while the marines are busy attacking. Just like skulks nowaday tend to bite unprotected rts. I think this would be very hard to balance.
    But the general idea of having functional spots in rooms on a map is not so bad. I think of it like an assault mode, where either the kharaa attack a functional marine facility or the marines try to take back an infested kharaa base by taking over the rooms. Once capped, it would be no more possible to take them back.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    Didn't they make a mod once like capture points or something? how did that turn out?

    anyway, I'm not really for this idea. It would downplay the RTS part of NS and I really like having comm being able to drop buildings. Another thing i forsee is the commander having a lesser role. His main job is only to drop stuff, not much really. Plus, the marines can act independent of the comm, just going to whatever room they want to and not needing to listen to which building the comm wants.

    i would also have to agree with bertor on his first point.
  • QlippothQlippoth Join Date: 2006-11-05 Member: 58389Members
    Maybe the ability to capture rooms that have certain technologies in them that haven't been reseached yet.

    Like at the start of the game, there would be a radar room. And as long as marines are in this romo of have structures in this room they can use motion tracking &/or ping &/or PG. Those area's would have a high strategic importance.

    Rooms with welders, weapons and maybe even weapons that can't be researched and only obtained after capturing the room.
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