Source And Normal Maps

SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned Posts: 938
Weapon View Models??
I want a final word on this by someone who knows what they'rte talking about - preferably BAshh/Chrono/Kaine.

Are normal maps worth bothering with on Source weapon view models?
Yes/No ??

I've heard that they look crap on view models - can anyonecategorically confirm/deny this ??
*IMAGE BALEETED.* Sigs are not to exceed 400x75 or 22KB. No exceptions. -Talesin

Comments

  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members Posts: 736
    I dont like the looks of it

    user posted image
    It adds weird bumpy textures, rocks on player models though. I dont know if thats just done badly or what, Bashh would be the best to know.
    **Grizzly
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor Posts: 2,352
    edited August 2005
    Yeah they are, and it's great in junction with a specularity map added, because it gives a feeling of depth on the weapons. Grizzly, that's not a horrible normal map, but it's too powerful. if they kicked it down a few notches it'd be fine.

    http://bai.elixant.com/bashh_enfield.rar

    there's my enfield, you can see the normal maps on it are almost too much, but it shows nicks and scratches that would otherwise be flat. Yes they're worth bothering with, but it's not even really a bother, throw the texture into photoshop, and apply NVidia's normal map filter, and viola.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members Posts: 4,507
    QUOTE (BAshh @ Aug 7 2005, 10:06 AM)
    Yeah they are, and it's great in junction with a specularity map added, because it gives a feeling of depth on the weapons. Grizzly, that's not a horrible normal map, but it's too powerful. if they kicked it down a few notches it'd be fine.

    http://bai.elixant.com/bashh_enfield.rar

    there's my enfield, you can see the normal maps on it are almost too much, but it shows nicks and scratches that would otherwise be flat. Yes they're worth bothering with, but it's not even really a bother, throw the texture into photoshop, and apply NVidia's normal map filter, and viola.

    Yea, but for the best effect you should make a uber-high-poly model then lower the polycount and use the normal map from the high poly to create a sexy look to it, the skin-generated ones might look good but are not as detailed as you might want. Normal maps are really good, but ONLY if their done right. Making them too strong makes your gun look like chrome instead of bumps. You dont notice them too much untill you walk past a light source, then you think: wow
    image
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation Posts: 1,018
    what bash said.


    they're very worth it provided they are done tastefully. the example given there by **grizzly is an extremely crappily done example. too much contrast in the map gives it that "overdone" look, toned down it would probably be ok.

    another problem is that people often only use them to highlight parts of the skin that shouldn't even be there in the first place. i'd rather see a clean, new looking weapon with a few wear marks (NOT huge scratches or rust etc) with a minmal normal map than something that's got ridiculous amounts of useless "detail" when any real weapon thats taken a beating like some people think is cool would've been taken out of service and/or thrown away.

    end rant.


    yes they're good, but they're abused too often by idiots.
    IPB Image g0t constie?
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