Ns_lucid, Was Ns_frigid

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited August 2005 in Mapping Forum
<div class="IPBDescription">unreasonable number of screenies within</div> Only 2 months after starting it (omg) I've finished ns_lucid.

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0000.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0001.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0002.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0003.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0004.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0006.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0007.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0008.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0009.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0010.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0011.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0012.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0013.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0014.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0015.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0016.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0017.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0018.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0019.jpg' border='0' alt='user posted image' />

<img src='http://www.terminus-discord.com/~mouse/ns_lucid0020.jpg' border='0' alt='user posted image' />

Comments

  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    lmao.

    1. I almost chose <i>serenity</i> as the name for my still WIP map, Solace

    2. Thursday has a WIP currently under the name <i>Serenity</i>.

    3. Yeah frigid sucks as a name. I was thinking about this the other day so here are some suggestions:

    <b>gelid</b> (didn't even know this word existed, comes from the Latin I suspect, like the Italian <i>gelato</i> meaning frozen or ice-cream; the Spanish is <i>helado</i>)
    <b>algid</b> (same as above, but I have no idea about the roots of this word)
    <b>boreal</b> (see above)
    <b>brumal</b> (see above)
    <b>keen</b> (same as above, but I did know this word existed with this meaning)
    <b>wintry</b> (meh)
    <b>frostbound</b> (I kinda invented this word)
    <b>chill</b> (probably has more of a sudden cold feeling to it, not the stagnant frozen desolation feeling you look like you were going for)
    <b>polar</b> (meh)
    <b>chaste</b> (I'm guessing this is the meaning you weren't going for, but it sounds better than frigid!)
    <b>vestal</b> (see above)
    <b>bleak</b> (or <i>bleakdom</i> if you want an invented word)
    <b>icebox</b> (kinda has a stand-offish competitive feeling to it)
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited August 2005
    oh bah. I'll think of a new name.

    [EDIT] here we go with the new name ns_serenity -> ns_lucid
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited August 2005
    first post updated with AN UNREASONABLE NUMBER OF SCREENSHOTS

    Minimap
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Very nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I should say it's pretty much the paragon of cleanliness and the cusp of prettiness. Or perhaps the paragon of prettiness and the cusp of cleanliness.

    It's neat is what I'm saying.
  • LordyLordy Join Date: 2003-10-12 Member: 21627Banned
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Lordy+Aug 6 2005, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lordy @ Aug 6 2005, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> marine heaven <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What an unhelpful comment.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    I love the piping/cables in picture 11.
  • kuruptkurupt Join Date: 2005-03-24 Member: 46347Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold
    very very nice hope we can see much more maps comin soon
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I like some of your cavern shots, but for the rest of it, I can't figure out what it's supposed to be. It's interesting, but I feel like I'm looking at a piece of modern art, or a new building for a trendy design school somewhere. None of it seems very functional as an actual location. What are those hallways for?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-moultano+Aug 6 2005, 05:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Aug 6 2005, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like some of your cavern shots, but for the rest of it, I can't figure out what it's supposed to be. It's interesting, but I feel like I'm looking at a piece of modern art, or a new building for a trendy design school somewhere. None of it seems very functional as an actual location. What are those hallways for? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not to act smart or anything, but like 99% of Nancy is a bunch of useless crap. Half of Tanith is rooms with floor grates removed exposing wires. Nothing was pretty much spottily lit corridors. NS maps aren't #1 when it comes to "OLO SUPAR REALISTIC." Sometimes it's just enough for them to look pretty and play well.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited August 2005
    <!--QuoteBegin-TychoCelchuuu+Aug 6 2005, 08:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Aug 6 2005, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not to act smart or anything, but like 99% of Nancy is a bunch of useless crap. Half of Tanith is rooms with floor grates removed exposing wires. Nothing was pretty much spottily lit corridors. NS maps aren't #1 when it comes to "OLO SUPAR REALISTIC." <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I disagree completely.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-moultano+Aug 6 2005, 06:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Aug 6 2005, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TychoCelchuuu+Aug 6 2005, 08:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Aug 6 2005, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not to act smart or anything, but like 99% of Nancy is a bunch of useless crap. Half of Tanith is rooms with floor grates removed exposing wires. Nothing was pretty much spottily lit corridors. NS maps aren't #1 when it comes to "OLO SUPAR REALISTIC." <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I disagree completely. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    If I see you ingame sometime (generally I play on Linuxmonster) I'll show you around the maps. Then I'll point at parts of them and you have to explain what they do. I get a point each time you can't, and you get a point each time you can. Whoever has the least points at the end of the round has to explain to our team why we haven't been playing the game and instead have been staring at the walls.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-TychoCelchuuu+Aug 6 2005, 11:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Aug 6 2005, 11:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-moultano+Aug 6 2005, 06:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Aug 6 2005, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TychoCelchuuu+Aug 6 2005, 08:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Aug 6 2005, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not to act smart or anything, but like 99% of Nancy is a bunch of useless crap. Half of Tanith is rooms with floor grates removed exposing wires. Nothing was pretty much spottily lit corridors. NS maps aren't #1 when it comes to "OLO SUPAR REALISTIC." <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I disagree completely. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    If I see you ingame sometime (generally I play on Linuxmonster) I'll show you around the maps. Then I'll point at parts of them and you have to explain what they do. I get a point each time you can't, and you get a point each time you can. Whoever has the least points at the end of the round has to explain to our team why we haven't been playing the game and instead have been staring at the walls. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That sounds like a great idea. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I think I'll win. I've got top-notch, high grade, A1, BSing Skizinills. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Seriously though, we don't have to know exactly what it was used for, but it ought to feel like somebody used it for something.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-TychoCelchuuu+Aug 6 2005, 08:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Aug 6 2005, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-moultano+Aug 6 2005, 05:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Aug 6 2005, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like some of your cavern shots, but for the rest of it, I can't figure out what it's supposed to be. It's interesting, but I feel like I'm looking at a piece of modern art, or a new building for a trendy design school somewhere. None of it seems very functional as an actual location. What are those hallways for? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not to act smart or anything, but like 99% of Nancy is a bunch of useless crap. Half of Tanith is rooms with floor grates removed exposing wires. Nothing was pretty much spottily lit corridors. NS maps aren't #1 when it comes to "OLO SUPAR REALISTIC." Sometimes it's just enough for them to look pretty and play well. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    To add/reply to these comments and also give my general opinion of the map:

    Moultano had a valid point about the corridors. The style isn't the problem, it's the repetitiveness. You need to do something to each one to distinguish it somehow.

    In response to what Tycho said; this has been done in other maps by putting in features such as the removed grates. While these might seem overused, it at least lets the player recognise an area more easily.

    Colours can do this as well (think TFC). If you light your corridors with a tinge of a primary colour you will distinguish them from the others. At the moment most of them have the same style and the same white lighting scheme.

    Other ideas would be flickering, broken lights, broken pipes, or other room features. Everywhere's looking quite bare at the moment, but I suppose the competitive community will like that. What I would say is that you have to think about the up-and-coming competitive players: the guys in the Pubs.

    If you want to make a map for the current competitive community then leave it as it is. If you want to make a map that plays its own meagre, but nonetheless important role in bringing in new players to the competitive scene, quickly, then make it easier to learn.
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