Teh Ns Krew On Tfc

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  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Depot+Aug 1 2005, 12:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Aug 1 2005, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What did everyone think of conc_speed? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it was poor because supernorn was camping the respawn as soldier and kill whoring everyone :/
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited August 2005
    <!--QuoteBegin-CoolCookieCooks+Aug 1 2005, 12:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Aug 1 2005, 12:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Depot+Aug 1 2005, 12:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Aug 1 2005, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What did everyone think of conc_speed? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it was poor because supernorn was camping the respawn as soldier and kill whoring everyone :/<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Why am I not surprised?

    ====================================================

    As already noted, mooncheese got devoured by the big mouse in the sky and was replaced by openfire, a fun map I recall from my TFC clanning days.

    mulch_dm also took a LOA in favor of Torch2, another map I recall from my TFC clanning days.

    I'm sure you'll find both of these changes positive. <span style='font-size:7pt;line-height:100%'>I hope...</span>

    And Firewater, I'm interested in installing another map or 2 of the hunted type.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    edited August 2005
    Speaking of Hunted, you need to take off your sniper class limit. The only class that should be limited really is HWGuy, to like 3 or 4, imo, but the sniper restriction makes it possible for only 1 assassin to be on the other team.
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    I asked for the sniper restriction, simply because a horde of snipers makes for a bad game. Even 2 is too much imo.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Snipers go pop with one frag grenade though. Also there's usually at least one sniper-safe path in a map.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Depot saying we need to stick to guidelines on mulch?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->EVERYONE TO ARENA 1! ITS FRAAAAAGFEEESST TIIIIMMEE!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Eheh.

    Great fun last night, I should have left earlier though, had to get up early this morning <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    <!--QuoteBegin-Aldaris+Aug 1 2005, 06:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aldaris @ Aug 1 2005, 06:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I asked for the sniper restriction, simply because a horde of snipers makes for a bad game. Even 2 is too much imo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But on hunted, sniper is the only class available for the assasins
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Crono5+Aug 1 2005, 12:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crono5 @ Aug 1 2005, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Speaking of Hunted, you need to take off your sniper class limit. The only class that should be limited really is HWGuy, to like 3 or 4, imo, but the sniper restriction makes it possible for only 1 assassin to be on the other team.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin-Aldaris Aug 1 2005+ 01:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aldaris Aug 1 2005 @ 01:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
      I asked for the sniper restriction, simply because a horde of snipers makes for a bad game. Even 2 is too much imo.  <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I would prefer to limit snipers to 1 per team, other than on Hunted where it would be unlimited. But therein lies the problem ...

    To have a default setting for all maps and something different on certain maps, the server needs a <mapname>.cfg to change the default settings, and a mapdefault.cfg to reset the default settings at changelevel. I can<b>NOT</b> for the life of me get the map configs to work, even though they are properly named and placed. So until I find a solution, we're screwed.

    Did I mention <span style='color:orange'>turkeyburgers2002</span> was added (will have sv_gravity 200 set IF I can figure out this).

    <!--QuoteBegin-AlienCow Aug 1 2005+ 01:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow Aug 1 2005 @ 01:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
      Depot saying we need to stick to guidelines on mulch?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    mulch_dm is actually a training map for clans, and doesn't work that well for pubbin ... soz if you miss it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    edited August 2005
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Eh fair enough, it kinda sucked anyway. Particularly when I was being teleported inside of other people

    Oh and that conc map sucked, because I got stuck, blown up, or sent back to the start every time i spawned.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    The conc_speed map works well IF you want to practice conc/rocket-jumping. We'll give it a couple of more tries.

    Sorry for the teleport - I couldn't get players into the arena to save my life, and wound up doing that. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • pieceofsoappieceofsoap Join Date: 2002-11-21 Member: 9535Members, Constellation
    Conc_Speed?

    Meh, you should put <a href='http://www.blackmage.org/pieceofsoap/HL_Files/TFC/pyrojump.zip' target='_blank'>Pyrojump</a> on the server!
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    YES! Conc_speed was pretty much just a map to test your ub3r sk1llz with conc-jumping if memory serves correctly.

    Oh and unfortunately, the times when I can join are a bit.....bad. Let's say that I'd have to be there in the VERY early morning. Not good when my mom nags about me staying up late most of the time. Blegh.

    Which means no firey goodness from me :'(
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    I don't suppose in the admin mod you have, theres a 'glow' option is there? I like glowing purple <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    hehe, if yalls actualy play hunted I suggest ussing Got Hunted?'s rules (cap assassins around 5, and assassins can not use the AR on the VIP)
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I found a workaround on the map configs. The only 2 maps that will be adjusted are sniper/hwguy limits on Hunted (4/2), and turkeyburgers2002 has sv_gravity 200.

    That's right, 200... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Am I the only one who doesn't care if everyone went one class as long as it's not HWGuy? :p
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    <!--QuoteBegin-Geminosity+Aug 1 2005, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Aug 1 2005, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Am I the only one who doesn't care if everyone went one class as long as it's not HWGuy? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    <!--QuoteBegin-Geminosity+Aug 1 2005, 07:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Aug 1 2005, 07:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Am I the only one who doesn't care if everyone went one class as long as it's not HWGuy? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nope. But I don't even care about HWGuy, as long as I'm sniping <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    I never really played much TFC. But I suppose I'll get in on this. Gaming with semi-familiar people is always fun.

    Looking back, the only thing I really remember doing is building a teleport from our base, and then sneaking into the enemy flag room and building another on 2fort.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Geminosity+Aug 1 2005, 03:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Aug 1 2005, 03:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Am I the only one who doesn't care if everyone went one class as long as it's not HWGuy? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes. Hwguys can be handled. Gutless scaredy-cat snipers and spies are another story... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    Of course, I feel the same way if I get ambushed playing NS too .... ... .. . I HATE the silent skulk who ambushes from behind - see the similarity? Fight me like a man, face to face, meh!
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    *bows down*

    I thank-a-you, my sniping skills are somewhat amazingly annoying for my enemies.
  • stallioNstallioN Join Date: 2005-06-21 Member: 54363Members
    edited August 2005
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin-Depot+Aug 1 2005, 09:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Aug 1 2005, 09:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes. Hwguys can be handled. Gutless scaredy-cat snipers and spies are another story...  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    Of course, I feel the same way if I get ambushed playing NS too .... ... .. . I HATE the silent skulk who ambushes from behind - see the similarity? Fight me like a man, face to face, meh!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's easy to say when you've got superior firepower. "lol rush into my gun and die!" Yeah right.
    I've found medic to be the perfect counter to spies though. Nothing like trying to heal one of your teammates (who is for some reason being oddly evasive) only to have them go "urgh" when you whack them with your medkit. Entertainment. ^_^
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Nothing like backstabbing a HWGuy 3 times, shooting him in the face with the shotgun then stabbing him 3 more times then <b>you're</b> the one who dies... :/
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Geminosity+Aug 1 2005, 07:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Aug 1 2005, 07:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nothing like backstabbing a HWGuy 3 times, shooting him in the face with the shotgun then stabbing him 3 more times then <b>you're</b> the one who dies... :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Couldn't happen to a nicer spy... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    depot that joke was so bad I lost 30hp :p
  • stallioNstallioN Join Date: 2005-06-21 Member: 54363Members
    <!--QuoteBegin-lolfighter+Aug 1 2005, 06:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Aug 1 2005, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's easy to say when you've got superior firepower. "lol rush into my gun and die!" Yeah right. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    so true, I love playing NS when every single skulk on the alien side just rushes straight at me and is bewildered when they die in 9 lmg bullets. "it's lame to ambush!"
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    <!--QuoteBegin-Geminosity+Aug 1 2005, 07:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Aug 1 2005, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> depot that joke was so bad I lost 30hp <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sigged <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • stallioNstallioN Join Date: 2005-06-21 Member: 54363Members
    I also discovered some _special scripts, as the command isn't blocked in TFC (is NS the only mod that blocks it?). Pretty neat stuff, I've always dreamed of this stuff in NS, yet I was just a bit too slow to catch on to the scripting part before it was removed.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Damn it, its protected by VAC.

    I'm not upset because I cheat or anything, but for some reason, I can't connect to servers protected by VAC. It downloads the security module, and then the game freezes.

    And I haven't been able to find any help from Steam support.
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