Problem With Teleport

dtdesigndtdesign Join Date: 2004-09-28 Member: 31971Members
<div class="IPBDescription">Missing entity:info_teleport_destination</div> Hi there,

I'm working on the 3rd Beta of my MvM Map "co_marinehunt". Due to some spawnkill/spawncamp issues, I've decided to re-do the spawnarea and make a new spawn with a teleport to the main marine area.

I've used some tutorials to create the teleport entry but to make an exit, I have to create an aaatrigger-brush and use "tie to entity". Now I need info_teleport_destination but it's missing in vhe.

So I took a look into the ns.fgd and there is a part about it, but it seems to be disabled.

I'm a bit confused now, since I know of some maps (e.g. spacefall) which are using teleports.

If there's a way to fix it, or an alternative, I would be happy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

Best regards
dtdesign

Comments

  • AlexWAlexW Join Date: 2005-06-05 Member: 53243Members
    The actual trigger_teleport is brushed based. Meaning, you tie a brush to an entity. The info_teleport_destination, however, is point-based. That means you use the entity tool to place it in your map.
  • BurgerBurger Join Date: 2004-07-24 Member: 30072Members
    <img src='http://img329.imageshack.us/img329/7190/teleport8uf.jpg' border='0' alt='user posted image' />

    Sorry for the crude drawing. Basically the marine would enter the brush entity behind him (aaatrigger) and he would reappear at the point entity that is in front of him.
  • dtdesigndtdesign Join Date: 2004-09-28 Member: 31971Members
    Thanks, that was what I was looking for.

    Can I add multiple info_teleport_destinations with the same name to make it possible to start at a random spot?

    I tested my map (local) and I always get teleported at the same spot (the first info_teleport_destination I've created with the name teamone_exit). Does this just happen because I'm alone or is it impossible to add multiple exit's with the same name?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-dtdesign+Jul 30 2005, 11:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dtdesign @ Jul 30 2005, 11:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks, that was what I was looking for.

    Can I add multiple info_teleport_destinations with the same name to make it possible to start at a random spot?

    I tested my map (local) and I always get teleported at the same spot (the first info_teleport_destination I've created with the name teamone_exit). Does this just happen because I'm alone or is it impossible to add multiple exit's with the same name? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I believe that's impossible. You might be able to use a trigger_random, but I'm not sure how it'd work. Maybe someone else can explain better.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    if you use more than one info_teleport_destination, it will cause the game to crash occasionally (ns_weldsiege) i ripented that map because the teleporter had a info_target and a info_teleport_destination for the trigger_teleport entity which almost always caused the server to crash.

    you might be able to use a multi_manager to make it random, but i wouldnt know how to accomplish that effect, because i have never thought about it.
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