Ns_stargate-sg1 (beta 4)

iG0riG0r Join Date: 2004-06-28 Member: 29593Members
<div class="IPBDescription">brand new and hot :)</div> after testing about 1 week i can give beta 4 of ns_stargate-sg1 to the public <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

thanks to all player from the "the alien breeder" server for testing and helping me to finde the right balancing. im happy to say the next version will be the final one, then my last hl1 map will be done <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

<b>DOWLOAD</b> -> <a href='http://members.chello.at/support/maps/ns_stargate-sg1-beta4.zip' target='_blank'>ns_stargate-sg1-beta4.zip</a>


<img src='http://members.chello.at/support/maps/ns_stargate-sg1-beta4_00.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_stargate-sg1-beta4_01.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_stargate-sg1-beta4_02.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_stargate-sg1-beta4_03.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_stargate-sg1-beta4_04.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_stargate-sg1-beta3-002_r.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_stargate-sg1-beta3-003_r.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_stargate-sg1-beta3-005_r.jpg' border='0' alt='user posted image' />

<img src='http://members.chello.at/support/maps/ns_stargate-sg1-beta3-006_r.jpg' border='0' alt='user posted image' />

Comments

  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Try to use some more textures in these "one texture rooms" and add some pillars or something there, for one thing it would intersect these huge rooms, giving aliens a chance, otherwise it would break up that impossible architecture feeling.
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    <!--QuoteBegin-Pithlit+Jul 26 2005, 10:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Jul 26 2005, 10:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try to use some more textures in these "one texture rooms"... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    this is the last gameplay-test-beta. nex version will be final and comes with a professional look and feel (new nextures and detail mapping).
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    details may change gameplay majorly, its simply not possible to let it out completly for playtesting!
  • CrazySteveCrazySteve Join Date: 2005-05-20 Member: 52045Members
    either way it looks nice keep up the good work

    i'm personnaly a huge stargate fan and can't wait to try it out

    looks like it will be pretty fast gameplay with all the nodes.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <!--QuoteBegin-iG0r+Jul 26 2005, 08:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (iG0r @ Jul 26 2005, 08:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Pithlit+Jul 26 2005, 10:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Jul 26 2005, 10:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try to use some more textures in these "one texture rooms"... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    this is the last gameplay-test-beta. nex version will be final and comes with a professional look and feel (new nextures and detail mapping). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Is this an excuse to have ugly maps? It sure does sound like it to me.

    "Look at this map, it's ugly, but that's because it's in playtesting phase."
  • Freedom_LoafFreedom_Loaf Join Date: 2005-01-07 Member: 33381Members
    <!--QuoteBegin-iG0r+Jul 26 2005, 10:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (iG0r @ Jul 26 2005, 10:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://members.chello.at/support/maps/ns_stargate-sg1-beta4_01.jpg' border='0' alt='user posted image' />

    <img src='http://members.chello.at/support/maps/ns_stargate-sg1-beta4_02.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Best ever.
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    edited July 2005
    <!--QuoteBegin-Pithlit+Jul 26 2005, 01:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Jul 26 2005, 01:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> details may change gameplay majorly, its simply not possible to let it out completly for playtesting! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    right.

    but the final beta including all details only avaliable for betatesting on "the alien breeder" ns server. i do not release it for public, i cant release 10 maps (with view small changes) in 2 weeks, nobody want all 3 days a new map <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> and im sure no serveradmin want this too.

    the beta 4 maplayout is the 1st version for rines and the commander to try multible strategys to win. for beta 1 to 3 it was a boring game for rines, the are sitting ducks or rush at the round start. sometimes a later heavy amor rush can be sucessfull but not always <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    this map screams "PLAY ME SO THAT I MAY CRASH YOUR SERVER WITH FARMING AND SPAM!"

    seriously, theres nothing good about this map, its just a series of huge rooms with few textures and no detail. theres also no cover for aliens, so marines pretty much automatically win because they can pistol snipe from across the map.

    also the previous versions were horrid because everything in the map was giant. making it a nightmare for anyone to do anything.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin-GiGaBiTe+Jul 27 2005, 07:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 27 2005, 07:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> also the previous versions were horrid because everything in the map was giant. making it a nightmare for anyone to do anything. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's a "fun map," ace.

    It's like those seige maps where eveything is a big grey room - it's not supposed to be some professional looking map.

    It must be something about having Sonic in your avatar because you and that other guy complain a lot, almost as much as myself.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    That's a much better Stargate than that SG-1 HL Mod. The portal looks accurate. Makes me think of when they plan to make a Stargate game, been on the waiting list for what 5 years or so now?
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-GiGaBiTe+Jul 27 2005, 02:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 27 2005, 02:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this map screams "PLAY ME SO THAT I MAY CRASH YOUR SERVER WITH FARMING AND SPAM!"

    seriously, theres nothing good about this map, its just a series of huge rooms with few textures and no detail. theres also no cover for aliens, so marines pretty much automatically win because they can pistol snipe from across the map.

    also the previous versions were horrid because everything in the map was giant. making it a nightmare for anyone to do anything. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thursday, you can hand over the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=81853' target='_blank'>irony</a> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=87789' target='_blank'>train</a> now. We have a new contender <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Crispy+Jul 29 2005, 10:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jul 29 2005, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Jul 27 2005, 02:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 27 2005, 02:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this map screams "PLAY ME SO THAT I MAY CRASH YOUR SERVER WITH FARMING AND SPAM!"

    seriously, theres nothing good about this map, its just a series of huge rooms with few textures and no detail. theres also no cover for aliens, so marines pretty much automatically win because they can pistol snipe from across the map.

    also the previous versions were horrid because everything in the map was giant. making it a nightmare for anyone to do anything. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thursday, you can hand over the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=81853' target='_blank'>irony</a> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=87789' target='_blank'>train</a> now. We have a new contender <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    FFS! THAT WAS THE ONLY THING I HAD GOING IN THIS COMMUNITY! AND THEY ROBBED ME OF IT. JIMMEH PLEASE DONT TAKE ME AWAY FROM IT!!! I CAN BE THE DRIVER HE CAN BE A PASSENGER!!!!

    Back on topic now, beef it up a bit. It could be a nice 'fun' map, the idea is good and there just add some more interesting architecture!
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    O.o i didnt even know those threads still existed, i thought they were pruned a long time ago.

    but anyways.. people actually like playing g0op_siege2 and suddendropIII

    and the best stargate ever made for hl1:

    <img src='http://darksideserver.cjb.net/pictures/stargate.jpg' border='0' alt='user posted image' />

    anyone need to use it? it only weighs in around 800 w_polys, and even has an iris <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    It looks too flat and all those w_polys are wasted.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I feel since I brought us OT, I should be the one to say: Let's keep on topic, eh?
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    w_polys are really not wasted, since the chevron ring actually moves, and with a little entity work, you can make it dial like a real gate.

    /end of offtopicness
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