Community "ns Sourceified" Contest

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Comments

  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-aeroripper+Jul 21 2005, 08:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Jul 21 2005, 08:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looking good confused, although its a lot darker than the one in game. But i guess those were tex lights anyways <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bleh, Breifing Room's lighting wasn't that hot to begin with. Darker and more contrasted can't be bad.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    alright, im trying to get this lava texture to work, i want it to scroll, like flowing lava. i tried doing it like an animated texture, with different frames of it moving and it looked pretty bad because it was jumpy, unless i put in like 50 frames and a lot of work.

    is there a better way to have scrolling textures?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    In HL1 it's pretty easy. I haven't tried with Source, but I guess it could be done with <a href='http://developer.valvesoftware.com/wiki/Material_Proxies' target='_blank'>Material Proxies</a>.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    yea i got it working.


    the texture will scroll if you add this to the vmt file



    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    "Proxies"
    {
     "TextureScroll"
     {
      "texturescrollvar" "$basetexturetransform"
      "texturescrollrate" .25
      "texturescrollangle" 270.00
     }<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Insane+Jul 18 2005, 02:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jul 18 2005, 02:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://img302.imageshack.us/img302/2856/nothing017fs.jpg' border='0' alt='user posted image' />

    Just the first lighting pass but there you go. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I like your interpretation. :) Cool!
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    edited July 2005
    Well, there have been no updates for a while, so I'll just make my official entry then.

    I've simply updated the page I posted before, but I'll put it in this post also. If people want the bsp I will post a link.

    <a href='http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/NSS/ns_sourceified_comp/index.htm' target='_blank'>Atmospheric Processing, "ns_bast", sourceified by Belgarion</a>
  • AnbuAnbu Join Date: 2005-01-06 Member: 33008Members
    Sourceified Bast, I'm drooling :O
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Belgarion+Jul 24 2005, 12:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Jul 24 2005, 12:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, there have been no updates for a while, so I'll just make my official entry then.

    I've simply updated the page I posted before, but I'll put it in this post also. If people want the bsp I will post a link.

    <a href='http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/NSS/ns_sourceified_comp/index.htm' target='_blank'>Atmospheric Processing, "ns_bast", sourceified by Belgarion</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    2_Hot_4_Us LOL! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited July 2005
    Thanks Ken. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Also; tell me what's up with the latest update on your site! Or at least provide a clue... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    Oh my sweet lord Belg, you're my hero (see sig) <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Now I just feel like buying a new computer to play on the Source engine <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    Holy crap. Thats awesome. You couldn't of picked a better room to sourcify.

    Other known NS rooms? Maybe a sourcifiy of Hera's Datacore?
  • freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
    Belg that is awesome...
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
    I noticed in those screen shots that there are ammo crates and stuff lying around. Is it playable as like a DM map for HL2? If it is can we run around in it and gaze at it up close?
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited July 2005
    nice work belg!

    Also if you want to release your .bsp for us to do a walkthrough that would be okay as well. (Besides it'd be fun to get a better scale of it ingame <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->).

    How is everybody else doing?
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    How right you are stave. It is indeed a fully playable HL2DM map, and does a good job at that, if I may say so. Once I "finished" Atmos, it turned out so well I decided I had to go and do the whole thing as a DM map. So... I did. Anyway, you ask and you shall receive. <a href='http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/HL2DM/dm_bast/index.html' target='_blank'>dm_bast web page</a> <a href='http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/HL2DM/dm_bast/dm_bast.zip' target='_blank'>direct download</a>
    *sigh* I feel like I've highjacked this thread. C'mon guys. Post something so I don't feel like a jerk.
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i would post some screenies of what i have done with refinery so far, but my lighting is way off right now.

    for some reason there are no lights in the original refinery, all the light just comes out of nowhere, and now im having a bit of trouble adding in good lighting that actually comes from somewhere. aslo the lack of good future spaceship type textures are hindering me.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    You may need to use an alternate texturing theme. I certainly did. Atmos didn't have the cleanest of texture themes, but I was striving for a clean theme in my remake. You've just got to be flexible. You can probably find a texture that is approximately the same idea, just different theme to it. If you want help you can certainly pm me or grab me in #nsmapping. I"ll start idling in there again.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Clarification: The only sngificant light in original refinery came from smelt chamber (on back wall), and some from control room.

    Source remake looks fantastic! Almost makes me wish I were developing again. Almost. ;)

    Well done!
  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    edited July 2005
    I need help texturing. I can't texture for beans.

    here is a update btw <a href='http://raspberryheaven.net/~deathscythe/coldturn0019.jpg' target='_blank'>http://raspberryheaven.net/~deathscythe/coldturn0019.jpg</a>
    <a href='http://raspberryheaven.net/~deathscythe/coldturn0017.jpg' target='_blank'>http://raspberryheaven.net/~deathscythe/coldturn0017.jpg</a>

    I changed the texture since the coldturn0019 but it still looks super bland to me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Mendasp already pointed out im using a floor texture for walls.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    Just a suggestion, but I think that the quickest improvment would be to add specularity to some already existing textures. That, in the VERY short run would improve the "look" imensely.
  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    <!--QuoteBegin-Hyperion+Jul 25 2005, 10:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion @ Jul 25 2005, 10:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a suggestion, but I think that the quickest improvment would be to add specularity to some already existing textures. That, in the VERY short run would improve the "look" imensely. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How do you do that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I would imagine it's a specular map.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-TychoCelchuuu+Jul 25 2005, 01:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jul 25 2005, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would imagine it's a specular map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nah, you reckon?
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
    <!--QuoteBegin-Belgarion+Jul 25 2005, 01:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Jul 25 2005, 01:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How right you are stave. It is indeed a fully playable HL2DM map, and does a good job at that, if I may say so. Once I "finished" Atmos, it turned out so well I decided I had to go and do the whole thing as a DM map. So... I did. Anyway, you ask and you shall receive. <a href='http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/HL2DM/dm_bast/index.html' target='_blank'>dm_bast web page</a> <a href='http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/HL2DM/dm_bast/dm_bast.zip' target='_blank'>direct download</a>
    *sigh* I feel like I've highjacked this thread. C'mon guys. Post something so I don't feel like a jerk.
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sweet! I am going to give it a run around.

    Its nice to dream about NS and what it will look like in source....
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    belg that is nice.

    that said for those of you with two monitors, never ever change your config when hammer4 is running. death death death.

    just a heads up.
    (http://confusionville.net/zomghammer.JPG)
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    dm_bast makes me sad and happy at the same time.

    Happy that things are happening and sad that I don't get munched by a skulk while admiring the architecture.

    Gj!

    Very nicely done, I kept trying to go to the other parts of the map, while running aimlessly around.

    Medal for you, Belg: <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • SinterSinter Join Date: 2003-03-05 Member: 14347Members, Constellation
    <img src='http://img292.imageshack.us/img292/1512/source0wq.jpg' border='0' alt='user posted image' />


    <a href='http://img292.imageshack.us/my.php?image=source0wq.jpg' target='_blank'>In case the image doesnt work...</a>

    Still working on it. What do you think?

    -Sinter
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-Spacer+Jul 25 2005, 12:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Jul 25 2005, 12:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TychoCelchuuu+Jul 25 2005, 01:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jul 25 2005, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would imagine it's a specular map. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nah, you reckon? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, he didn't know.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Sinter your image doesn't display
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Yeah it does.

    Can't tell which map it is, though. Veil? I don't remember many maps with ramps that steep...
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