Small Change To Ns_nancy

2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members Posts: 2,511
Remove the lip of the vent entrance in cargo on ns_nancy. Make it easier for lerks/skulks/fades to enter the vent.

Comments

  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation Posts: 2,415 mod
    edited July 2005
  • CaptainHarassmentCaptainHarassment Join Date: 2005-04-18 Member: 48827Members Posts: 86
    I asked somone this question a while ago. Space marines need stuff to keep them alive right? The cargo/supplies have to come in somewhere, seeing as how NS is set in in-door environments
    user posted image
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members Posts: 274
    You must have a cargo area in your map before it can go official.
    -Reebdoog-

    You'll have to speak up, I'm wearing a towel.
  • meepmeep Join Date: 2004-02-04 Member: 26034Members Posts: 98
    edited July 2005
    QUOTE (CaptainHarassment @ Jul 22 2005, 05:14 PM)
    I asked somone this question a while ago. Space marines need stuff to keep them alive right? The cargo/supplies have to come in somewhere, seeing as how NS is set in in-door environments

    This is logical, but unfortunately wrong. To discover the real answer we have to remember Newell's Law of Half-Life Map Osmosis (Gabe's Osmosis for short). In the Half Life universe, cargo boxes are the basic unit of all matter. Gabe's Osmosis basically states that for any map to resist implosion, there must be enough cargo boxes in the interior to equal the concentration of cargo boxes in the exterior (also known as the box-iverse). The formula, if I remember correctly, is Map Volume * Mod Coefficient * (Atmospheric Intensity / 1000). Natural Selection, being a sci-fi oriented mod, obviously has a low resistance to Cargo Bays -- thus its Mod Coefficient is relatively high.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members Posts: 388
    its the sci-fi setting: cargo bays, med labs, comms array's, coffee shops. It just fits.
    QUOTE (IRC chat)
    <Evo|A|IEN--[PIRATE_MODE]> yarr me hearties
    <Krunk> AVAST EVO!
    <Evo|A|IEN--[PIRATE_MODE]> SHUT YER TRAP OR I'LL SEND YE TO DAVY JONSES LOCKAR!
    <Krunk> These lilly livered Scallywags should be keel-halled!
    <Evo|A|IEN--[PIRATE_MODE]> yarrr...
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation Posts: 3,225
    Since the NS map brief was "Marines take back infested spacecraft", we must assume in a vessel such as this that supplies will enter and leave the ship through some sort of controlled manner which requires a specifically designed location: the Cargo Bay.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    QUOTE (Reebdoog @ Jul 23 2005, 01:19 AM)
    You must have a cargo area in your map before it can go official.

    QFT.
    blah blah blah
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members Posts: 2,511
    Uhh can you please stop talking about cargo bays and focus on my suggested change to one in nancy? Thanks.
  • Freedom_LoafFreedom_Loaf Join Date: 2005-01-07 Member: 33381Members Posts: 23
    QUOTE (Thaldarin @ Jul 23 2005, 07:00 AM)
    QUOTE (Reebdoog @ Jul 23 2005, 01:19 AM)
    You must have a cargo area in your map before it can go official.

    QFT.

    Choo choo
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members Posts: 2,254
    QUOTE (Thaldarin @ Jul 23 2005, 07:00 AM)
    QUOTE (Reebdoog @ Jul 23 2005, 01:19 AM)
    You must have a cargo area in your map before it can go official.

    QFT.

    ayumi does not have a cargo area.. neither does caged, or metal (except maybe storage d)
    <DOOManiac> my main thing about clans is they never seem to actually have fun when playing
    <DOOManiac> even if they're winning they are so caught up in the seriousness of the situation they don't have fun. its like work. where's the fun in that?

    last.fm
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation Posts: 3,225
    I think your original suggestion has already been suggested. That's why I feel no moral implication to concentrate on the topic on this thread.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    QUOTE (Freedom Loaf @ Jul 23 2005, 04:25 PM)
    QUOTE (Thaldarin @ Jul 23 2005, 07:00 AM)
    QUOTE (Reebdoog @ Jul 23 2005, 01:19 AM)
    You must have a cargo area in your map before it can go official.

    QFT.

    Choo choo

    Serenity has a cargo area, so does my old map glory too I believe. tounge.gif And why oh why Jezpuh do you keep coming back? sad-fix.gif
    blah blah blah
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members Posts: 303
    edited July 2005
    Agreed on this suggestion. If noone wants to do it, I'll do it-- it really shouldn't take long to actually do it, but the red tape might prove an issue. (eg: the dev team doesn't need to be bothered by things like this, there are more serious issues, etc)
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation Posts: 651
    Many vent entrances could need changing in ns_nancy, to be honest.
    IPB Image

    - IPB Image Constellation member - naigel.nl - naturalselection.com - egir.dk -
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members Posts: 2,511
    Well, many vent entrances need changing (i.e. veil, jeez), I'm just focussing on the worst vent there is.
Sign In or Register to comment.