Enlarge Logos Without Quality Loss

BaconTheoryBaconTheory Join Date: 2003-09-06 Member: 20615Members
edited July 2005 in Artwork Forum
I was just wondering how I would be able to enlarge a pre-made logo without suffering a loss of quality. I'm asking because I want to make a t-shirt with the AMD, Intel, Nvidia amd ATi logos on it, but the only logos I've found are too small for the shirt. Any suggestions on how I could do this? I think I may have to change the file format or something but I'm not sure. Logos in question are listed below.

<img src='http://www.amd.com/images/hd_amd_lg.gif' border='0' alt='user posted image' />

<img src='http://www.intel.com/sites/nav/pix/header_logo.gif' border='0' alt='user posted image' />

<img src='http://www2.imm.dtu.dk/visiondag/VD04/graphical/images/nvidia_logo-small.jpg' border='0' alt='user posted image' />

<img src='http://notebook.cz/clanky/technologie/2004/cipsety-notebooky-4-ATI/ati-logo.gif' border='0' alt='user posted image' />

Comments

  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Being able to resize images without losing image quality is the area of vector images. Since these are not vector, you're going to have to find a bigger image to be able to do what you want. Try looking for press packages for games these companies support: they might very well have images of these logos at higher resolutions.
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    Well the google machine gave me these,

    Nvidia.

    <img src='http://www.nvnews.net/reviews/leadtek_6800_ultra/images/nvidia_logo.jpg' border='0' alt='user posted image' />

    <img src='http://www.pcgames.de/screenshots/medium/nvidia_logo.jpg' border='0' alt='user posted image' />

    ATI.

    <img src='http://www.sapphiretech.com/media/Ati%20Corporate%20images/poweredby.jpg' border='0' alt='user posted image' />

    <img src='http://www.tweakers.net/ext/i.dsp/1089103938.jpg' border='0' alt='user posted image' />

    AMD.

    <img src='http://www.amd.com/us-en/assets/content_type/DigitalMedia/AMD_Turion64_Logo_RGB.gif' border='0' alt='user posted image' />

    Intel.

    <img src='http://www.deskpicture.com/DPs/Technology/IntelInside_2.jpg' border='0' alt='user posted image' />

    <img src='http://www.top500.org/hpclogos/Intel_Logo.gif' border='0' alt='user posted image' />

    Dont know if their of any use like.
  • minskminsk Join Date: 2003-01-09 Member: 12077Members
    And just so you can make sure your rear is covered, see:

    <a href='http://www.amd.com/us-en/0,,3715_9334,00.html' target='_blank'>AMD Trademark and Graphic Usage</a>
    <a href='http://www.intel.com/intel/legal/broch_usage.htm' target='_blank'>Intel Trademark and Brand Usage Guidelines</a>
    (Could not quickly find nVidia's rules)

    In short, randomly sticking corporate logos on a t-shirt is a good way to get sued. You will also find it virtually impossible to get them professionally printed.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    One thing you could try, bit hacky really, but would work.

    For the logos that have little detail to them, such as the intel logo, import it into flash, use trace bitmap. Now you have a vector version of the logo traced, export it and there you go, bigger and just as crisp.

    This won't work with anywhere near the same kind of accuracy or definition for the more complex logos, but for the intel and amd ones, you should be fine.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    I have a question. What resolution do you actually print in/from? When iam making a logo, what dimentions should it be?
    Just curious, course i would like to start printing shirts (getting them printed). What should the size be for a tshirt? Any guidelines somewhere?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Abra+Jul 20 2005, 02:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Abra @ Jul 20 2005, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have a question. What resolution do you actually print in/from? When iam making a logo, what dimentions should it be?
    Just curious, course i would like to start printing shirts (getting them printed). What should the size be for a tshirt? Any guidelines somewhere? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Dimensions are kinda irrelevant. Dimensions are just the size you want it to come out, and if you're dealing with actual print instead of digital media, grab a ruler and find out how big you want it to be. There's no do's or don'ts when it comes to image size, the only limit is the size your printer can print, which is, on most home printers, A4 (210mm x 297mm).

    Once you have the actual size of the image you want to create, you're gonna need a higher resolution for the image. If you print an image in standard 72 dpi, you'll notice that it's noticeably jaggy and blurry, that's because 72 dpi is crap to print in. For working in print you should aim for at least 300 dpi to maintain a crisp image quality when printing.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    pff, dont use trace bitmap <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> just import the logo into flash, put it on a locked layer, create a new layer, get the line tool and outline it. Then fill with the colours of the logo and then delete the lines.
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    well,I found a way to reduce grainyness...<a href='http://www.good-tutorials.com/track/5505' target='_blank'>Here's the tut.</a>

    that'll work for getting rid of dull colors,and graininess in images.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-CoolCookieCooks+Jul 23 2005, 10:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jul 23 2005, 10:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> pff, dont use trace bitmap <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> just import the logo into flash, put it on a locked layer, create a new layer, get the line tool and outline it. Then fill with the colours of the logo and then delete the lines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Except that that means actually doing a whole load of work, whereas trace bitmap should work perfectly for simple logs with a single button press.
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