Leak In My Map, I Cant Find It!

HeLLyHeLLy Join Date: 2005-07-21 Member: 56410Members
<div class="IPBDescription">Sorry, Im new to this</div> Im really new to this I just started a week ago, and I have been reading tutorials left and right but I dont know hot to fix this leak.


<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
SolidBSP [hull 0] 158 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (1543,3102,-3360)
Error:
 A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 167 (0.02 seconds)
Warning: === LEAK in hull 1 ===
Entity func_resource @ (2971,2846,-3515)
SolidBSP [hull 2] 155 (0.08 seconds)
Warning: === LEAK in hull 2 ===
Entity func_resource @ (2971,2846,-3515)
SolidBSP [hull 3] 178 (0.03 seconds)
Warning: === LEAK in hull 3 ===
Entity func_resource @ (2971,2846,-3515)
0.48 seconds elapsed<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

How would I find it? OR what is causing it, The resources are not going through the floor, the same with the light. Thanks for putting up with me.

Comments

  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    look in the troubleshooting subforum, there are many threads how to solve leaks!
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Your thread belonged in <u>Mapping Help and Troubleshooting</u>. That being said, I normally had the greatest success eliminating leaks by boxing it in, then continually shrinking the box in the vicinity of the leak until it reappears.

    Welcome to the forums btw...
  • HeLLyHeLLy Join Date: 2005-07-21 Member: 56410Members
    Thank you, sorry about the wrong area. I will try that.
  • HeLLyHeLLy Join Date: 2005-07-21 Member: 56410Members
    edited July 2005
    Well, after doing that, I now have this problem...

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    Error: Entity 0, Brush 47, Side 4: has a coplanar plane at (3315, 2517, -3296), texture FLOOR_DIAMOND
    Error: Entity 0, Brush 47, Side 6: has a coplanar plane at (3314, 2516, -3296), texture FLOOR_DIAMOND
    Error: Entity 0, Brush 47, Side 8: has a coplanar plane at (3312, 2517, -3296), texture FLOOR_DIAMOND
    Error: Entity 0, Brush 47, Side 9: has a coplanar plane at (3312, 2518, -3296), texture FLOOR_DIAMOND
    Error: Entity 0, Brush 47: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
    Error: Entity 0, Brush 47: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
    Error: Entity 0, Brush 47: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
    Error: Entity 0, Brush 47: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
    Error: Entity 0, Brush 47: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
    Error: Entity 0, Brush 47: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
    Error: Entity 0, Brush 47: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
    Error: Entity 0, Brush 47: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
    Error: Entity 0, Brush 47: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
    Error: Entity 0, Brush 48, Side 0: plane with no normal
    Error: Entity 0, Brush 48, Side 4: has a coplanar plane at (3316, 2516, -3296), texture FLOOR_DIAMOND
    Error: Entity 0, Brush 48, Side 6: has a coplanar plane at (3315, 2517, -3296), texture FLOOR_DIAMOND
    Error: Entity 0, Brush 48, Side 8: has a coplanar plane at (3316, 2519, -3296), texture FLOOR_DIAMOND
    Error: Entity 0, Brush 48, Side 9: has a coplanar plane at (3317, 2519, -3296), texture FLOOR_DIAMOND<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->



    And it goes on for about 70 brushes
  • HeLLyHeLLy Join Date: 2005-07-21 Member: 56410Members
    NVM, I just replaced it with somthing else, and it went away, leak remains after placing the block, isnt there somthing you can with the pts file?
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Move the block. Begin with a large block (which covers most or all of the map) and continue to narrow it down.
  • HeLLyHeLLy Join Date: 2005-07-21 Member: 56410Members
    edited July 2005
    Ok, onto my next problems..

    I have black boxes around my sprites when Im in game.
    My info_team_starts dont work. (I have 2 of those both marine I just want to join the rines)
    My light_enviornment doesnt work.
    My lights dont work.


    And the stuff that is translucent blue, such as the backing of a ladder, how do you make that see through?


    Why wont any of my entitleies <sp?> work.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Set the sprites to render mode: Additive and set fx amount to something between 130 and 200. Should work fine.

    The starts won't work unless you have both teams represented with starts I think.

    Don't know about your lights tbh..

    The blue stuff can be removed by setting render mode to "solid" and fx amount to 255.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    light will be generated from the sky brushes if said brushes are completely textured with the SKY texture, or if the inner face that makes up the sky is textured with the SKY texture and all other faces textured with NULL.

    Caplaner planes are common if your not paying attention when using the vertex manipulation tool.

    Familiarize yourself with this page: <a href='http://www.slackiller.com/tommy14/errors.htm' target='_blank'>http://www.slackiller.com/tommy14/errors.htm</a>
  • HeLLyHeLLy Join Date: 2005-07-21 Member: 56410Members
    Ok, thank you for your help, but I have one last question that I didnt find an answer for on that page.

    How do I change the direction of a sprite...I have moved it so it points the way I want it to in Hammer, but when I get to the map, it isnt.

    Thanks again for putting up with my n00bness.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited July 2005
    <!--QuoteBegin-HeLLy+Jul 21 2005, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HeLLy @ Jul 21 2005, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How do I change the direction of a sprite...I have moved it so it points the way I want it to in Hammer, but when I get to the map, it isnt. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Uh, sprites are 2D <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    edit: To clarify, they will always appear to be pointing towards you, so you can't make it point in a specific direction.

    By the way, most of these questions could have been solved with a quick google *hint hint*
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