Gl Bobbing Player View

coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
<div class="IPBDescription">disable</div> Well, is there any way to disable grenades bobbing your view? I've died countless times because of this (both as marine and alien), and it's one of the most disturbing elements in combat (along with xeno, web, redempcaraonii and focuscarapacecelerityfades).

Comments

  • LumpLump Join Date: 2003-04-16 Member: 15558Members
    why don't you remove walls also? be much better if they where transparent.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    yeah, i've died so many times because i didn't see the skulk through the corner.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    <!--QuoteBegin-coris+Jul 19 2005, 11:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Jul 19 2005, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, is there any way to disable grenades bobbing your view? I've died countless times because of this (both as marine and alien), and it's one of the most disturbing elements in combat (along with xeno, web, redempcaraonii and focuscarapacecelerityfades). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Redemption/carapace Onos only appear in Combat. Stick to Classic and you won't be bothered by grenades too much.
  • GladeGlade Join Date: 2005-07-13 Member: 55881Banned
    Yes lets also make you screen spin 270 degrees and turn 95% red when bitten by a skulk. That would make ns more skill intensive too.
  • joeejoee Join Date: 2005-06-18 Member: 54113Members
    edited July 2005
    <!--QuoteBegin-Lump+Jul 19 2005, 12:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lump @ Jul 19 2005, 12:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why don't you remove walls also? be much better if they where transparent. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    you better be joking because i can't believe a flipping league admin is making comments i'd expect out of a flipping aero pubber but you are euro so i can't be sure
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I always assumed it was a feature, like hugeass muzzleflash, or view obstructing skulk bites.
  • GladeGlade Join Date: 2005-07-13 Member: 55881Banned
    <!--QuoteBegin-Swiftspear+Jul 19 2005, 12:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jul 19 2005, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I always assumed it was a feature, like hugeass muzzleflash, or view obstructing skulk bites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    We need more of these features that made ns the great game that it is today.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    What's with this thread? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    <!--QuoteBegin-joee+Jul 19 2005, 11:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (joee @ Jul 19 2005, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lump+Jul 19 2005, 12:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lump @ Jul 19 2005, 12:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why don't you remove walls also? be much better if they where transparent. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    you better be joking because i can't believe a flipping league admin is making comments i'd expect out of a flipping aero pubber but you are euro so i can't be sure <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not good at detecting sarcasm are you?
  • LumpLump Join Date: 2003-04-16 Member: 15558Members
    <!--QuoteBegin-The Cheat+Jul 19 2005, 01:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Cheat @ Jul 19 2005, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-joee+Jul 19 2005, 11:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (joee @ Jul 19 2005, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lump+Jul 19 2005, 12:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lump @ Jul 19 2005, 12:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why don't you remove walls also? be much better if they where transparent. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    you better be joking because i can't believe a flipping league admin is making comments i'd expect out of a flipping aero pubber but you are euro so i can't be sure <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not good at detecting sarcasm are you? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The Cheat gets THE SHINEY BADGE <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> *pop*
  • GladeGlade Join Date: 2005-07-13 Member: 55881Banned
    Sarcasm tends to fail miserably when you decide to take the dev teams actual stance.
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    To be honest, that kind of sarcasm is not very good, is it.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    dumdidum...no...dumdum...
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    It was a simple question, calm down.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    <!--QuoteBegin-Glade+Jul 19 2005, 12:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Glade @ Jul 19 2005, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sarcasm tends to fail miserably when you decide to take the dev teams actual stance. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I was unaware that the development team's stance on walls was to remove them or make them transparent. I feel so misinformed.
  • GladeGlade Join Date: 2005-07-13 Member: 55881Banned
    <!--QuoteBegin-The Cheat+Jul 19 2005, 04:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Cheat @ Jul 19 2005, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Glade+Jul 19 2005, 12:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Glade @ Jul 19 2005, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sarcasm tends to fail miserably when you decide to take the dev teams actual stance. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I was unaware that the development team's stance on walls was to remove them or make them transparent. I feel so misinformed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    See gl screenshake cross refrence with removing it would be equivalent to removing walls.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    Not exactly, but I'll take your word for it.


    ...

    The screenshake isn't as bad as the topic starter is making it out, and is pretty negligible for the most part. I hardly notice it.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    This thread is dramalichious
  • mmcmikemmcmike Join Date: 2005-03-16 Member: 45517Members
    ehh to whoever posted, stop playing co and all the lame things you described, DISAPPEAR, ITS MAGIC.

    gl bob was built into the game for a reason, its supposed to make things disorienting. Large explosions do that you know.
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    <!--QuoteBegin-coris+Jul 19 2005, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Jul 19 2005, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, is there any way to disable grenades bobbing your view? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Answer is: No
    kthx
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Grenade shakes are fun. Get up against a wall or other view-obstructing surface and you can see through it (and the Marines around the corner, teehee!)
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    <!--QuoteBegin-mmcmike+Jul 20 2005, 06:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mmcmike @ Jul 20 2005, 06:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gl bob was built into the game for a reason, its supposed to make things disorienting. Large explosions do that you know. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    WRONG. That's what smoke is for.
    The primary function of explosives is to destroy huge or big things. Large explosions destroy large things, and while it's being destroyed, nobody could be disoriented in any way, because, they are dead, you know, large explosions do that.
  • InFlamesInFlames Join Date: 2004-10-22 Member: 32396Members, Constellation
    <!--QuoteBegin-daidalos+Jul 20 2005, 05:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (daidalos @ Jul 20 2005, 05:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-mmcmike+Jul 20 2005, 06:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mmcmike @ Jul 20 2005, 06:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gl bob was built into the game for a reason, its supposed to make things disorienting. Large explosions do that you know. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    WRONG. That's what smoke is for.
    The primary function of explosives is to destroy huge or big things. Large explosions destroy large things, and while it's being destroyed, nobody could be disoriented in any way, because, they are dead, you know, large explosions do that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    tut tut tut <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    I don't find the grenade shakes terribly bothersome and cannot be turned off. As for making NS "what it used to be", muzzleflash was disable-able back in 1.04-2.01, but I doubt they'll allow that now...
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Actually, removing the muzzleflash was decided to be an exploit back in 1.0x days. The ability to disable it (along with skulk bites) was removed in 2.x, if memory serves.

    The GL 'shake' is meant to be an immersive element, and does provide a slight balancing factor, much like the view obstruction of a skulk bite. Removing any balancing element is considered a cheat or exploit; this is why the model consistency option exists.


    Now then. If we're done here?

    <span style='color:red'>*LOCKED.*</span>
This discussion has been closed.