Gun Modeling Vids

frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members Posts: 852
thought you might be interested
aspiring modelers would find these videos useful.

http://dynamic.gamespy.com/~polycount/ubb/...4014.html?00002

cheers

Comments

  • Waffles_of_Mass_DeliciousnessWaffles_of_Mass_Deliciousness Join Date: 2004-06-17 Member: 29362Members Posts: 60
    edited July 2004
    Awesome,thanks frosty! I've needed something like this. smile.gif
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members Posts: 4,469
    omg.. lol this guy is the bob ross of 3d modelling tounge.gif ive really enjoyed this videos. he got a really strange but effective way to model complex shapes.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester Posts: 2,290
    I like Ichi's stuff, it's very clean

    Here's an example of a rifle he's done for a mod. Why don't we see concepts like that around here? wink.gif

    Too bad the videos are in .rar format sad.gif ah well
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  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members Posts: 4,469
    QUOTE (Burncycle @ Jul 8 2004, 07:52 AM)
    Why don't we see concepts like that around here? wink.gif


    because everybody is still using the m$-paint ! tounge.gif
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members Posts: 5,865
    this guy has a wierd method of modeling but it seems very affective very nice tutorial
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members Posts: 638
    if i have never modelled anything before, ever, would these be a good a start to learn the basic tools? cuz ive read other tutorials but nevr got the drift. i draw, not model, and this technique kinda combines the too. would this help me start modeling?
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  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members Posts: 678
    STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ STICKY PLZ
    user posted image
    <3 Bashh
    Me7a11ica (3:17:22 AM): where i have to say: it's two h's ****er
    DubYa Tee Eff m8 (3:17:25 AM): Holy mother of batwoman its BASS-H man!
    Me7a11ica (3:17:30 AM): lool!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members Posts: 5,865
    it doesnt hurt to try fatal smile.gif
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members Posts: 852
    I hadn't watched them when I posted them, but I can't really figure out how this was a weird method. I don't use max, so I can't totally relate, but this didn't really seem out-of-the-ordinary to me. I have to say, though the optimization part was pretty funny.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members Posts: 5,865
    i find it wierd cuz hes starting from a plane and creating vertexes i dunno its just not the way i do it
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members Posts: 622
    edited July 2004
    QUOTE
    I hadn't watched them when I posted them, but I can't really figure out how this was a weird method.


    *be nice.*

    like he said in his video he knows that "lots of people model like this" but he showed his mate off the forums and he was shocked. I would have been to. The first temptation when u model is to use box modelling and then u end up using splines and stuff to get the complicated parts, etc etc.
    Post edited by Unknown User on
    user posted image
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members Posts: 852
    edited July 2004
    some people said here that it was an interesting method. I didn't see how, so I asked. I'm sorry I asked a question. It was wrong of me.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester Posts: 382
    That method beats the crap out of box modelling imo. Going to give it a try tonight.
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  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members Posts: 1,255
    QUOTE (frostymoose @ Jul 9 2004, 02:00 AM)
    some people said here that it was an interesting method. I didn't see how, so I asked. I'm sorry I asked a question. It was wrong of me.

    yea you better be... silly you... going around asking questions... pffft... noob tounge.gif j/k


    anyways, glad to see some videotuts.. many people dont wanna read, so lets hope this gets the ns comm some new modlers, so we skinners can get some work ^_^
    yea... i post crap...
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members Posts: 622
    edited July 2004
    *Be nice, or at least give us a break and take it to PM*
    Post edited by Unknown User on
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  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation Posts: 893
    Heh, too bad this tutorial doesn't work anymore sad-fix.gif
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester Posts: 2,290
    Right day, wrong year tounge.gif

    I've got all but video 7 on my hard drive, I'll see if I can't host them, but it will probably be tomorrow sometime.
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  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation Posts: 1,018
    that would be awesome. hope to see em soon smile-fix.gif
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  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned Posts: 938
    Personally I just use box modelling and face/poly extrusion.
    I find it works absolutely fine for me.
    *IMAGE BALEETED.* Sigs are not to exceed 400x75 or 22KB. No exceptions. -Talesin
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members Posts: 918
    Breakthrough is the master of threadcromancy. I usually only check the date of something. Anyway, I'd like to see these too.
    dsf
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members Posts: 95
    http://ftp.games.skynet.be/pub/www.filesne...nd_Guides/VTMs/

    yep.

    ...I don't find that kind of modelling weird. It's just like box-modelling but you're adding vertexes instead of extruding (which is kind of same).
    Personally I don't like to limit my capabilities to one single method. That's why when I'm modelling I use multiple different methods (that one, splines, box-modelling and so on).
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  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation Posts: 1,018
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation Posts: 893
    QUOTE (Kaine @ Jul 14 2005, 11:21 AM)
    http://www.hl2modcentral.com/tutorial.php?id=23

    found.

    Thank you very much biggrin-fix.gif

    You too, Coltrane, although the mirror is slow for me...
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