Outdoor Maps On Source?

2

Comments

  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    cheack your messages reeke
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    i thought i replied to that...

    i dont do anything for hl1 these days
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    be nice to have a map of an entire crashed ship on a planet with marines starting outside in their drop-pod and having to gain entry to the ship by welding the doors open, or perhaps leave them shut and jetpack onto the roof and enter through all the ripped open sections in the hull! Oh and it's nighttime and misty <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    What? I can dream can't I?
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--QuoteBegin-Crispy+Jul 13 2005, 05:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jul 13 2005, 05:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Jul 12 2005, 10:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 12 2005, 10:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Crispy+Jul 12 2005, 05:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jul 12 2005, 05:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If it can be done in DoD, it can be done in NS.

    Example: My (younger) bro used a gravity entity to simulate the Allied troops parachuting down into the map (no, not like FireArms, which actually had it coded into the player attributes).

    It's basically a brush-based entity that when you pass through, triggers a global entity which alters the gravity within a designated area. I don't think NS currently has the required entities available in its Mapping Tools.

    It's certainly possible and completely down to the Dev team to put it in. Maybe it's down to us to suggest it in I&S, mind. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    its called a trigger_push with the push direction set to push up. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, it's really not. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    for low gravity, theres only 2 entities in the hl engine that can do it. trigger_gravity, which is buggy as hell or a trigger_push which tends to work better.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    I don't know why you guys don't get it! I explained it a thousand times here already. The WHOLE NS concept with the nanitenetwork which any team takes advantages of, doesn't work outside in some open area! It has to be connected to a station or spaceship with a functional nanitenetwork.

    the commander wouldn't be able to create any material which is made of nanites (and that's nearly everything exept the human itself in NS). The kharaa wouldn't be able to build outside because there's no nanitenetwork supporting their buildings.

    so if the devs wanna make outdoor maps I'll definitely quit playing NS! That's absolutely embarassing and not necessary!

    and come on. where's the nice ambience and the feeling when you walk outside in some area like a big street or maps in CS style??

    Marines vs. Aliens should mostly take place in dark colony complexes,spaceships or science stations.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <!--QuoteBegin-Lt Realness+Jul 13 2005, 07:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Jul 13 2005, 07:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so if the devs wanna make outdoor maps I'll definitely quit playing NS! That's absolutely embarassing and not necessary! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think saying that is going a little bit to far. Outdoor maps can still be made and fit the story fine. There just needs to be a source for the res nodes / nanities. All you gotta do is throw a few buildings in and around the area to show it has been built with a nanity network in the area. Then it fits the story fine and has outdoor areas.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    :o Lazer :o Where have you been all this time? The mapping forums need you.
  • meepmeep Join Date: 2004-02-04 Member: 26034Members
    <!--QuoteBegin-Lt Realness+Jul 13 2005, 07:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Jul 13 2005, 07:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know why you guys don't get it! I explained it a thousand times here already. The WHOLE NS concept with the nanitenetwork which any team takes advantages of, doesn't work outside in some open area! It has to be connected to a station or spaceship with a functional nanitenetwork.

    the commander wouldn't be able to create any material which is made of nanites (and that's nearly everything exept the human itself in NS). The kharaa wouldn't be able to build outside because there's no nanitenetwork supporting their buildings.

    so if the devs wanna make outdoor maps I'll definitely quit playing NS! That's absolutely embarassing and not necessary!

    and come on. where's the nice ambience and the feeling when you walk outside in some area like a big street or maps in CS style??

    Marines vs. Aliens should mostly take place in dark colony complexes,spaceships or science stations. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The air in and surrounding any human population zones has been flooded with a rich ecosystem of cooperating nanomolecular self-reproducing robots. Any operator can take advantage of this ecosystem by entering a command chair. A command is issued, an object created and a corresponding energy drain occurs on the system.

    (Creating storyline to fit game mechanics is easy.)
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    two words

    <b>custom map</b>
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    edited July 2005
    <!--QuoteBegin-Reeke+Jul 14 2005, 04:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reeke @ Jul 14 2005, 04:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> two words

    <b>custom map</b> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    are you talking to me? well our custom maps ain't like ns_siege007 and stuff like that. our maps are maps which have the potential to become official ones!

    so don't judge things you haven't seen yet
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Lt Realness+Jul 14 2005, 02:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Jul 14 2005, 02:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know why you guys don't get it! I explained it a thousand times here already. The WHOLE NS concept with the nanitenetwork which any team takes advantages of, doesn't work outside in some open area! It has to be connected to a station or spaceship with a functional nanitenetwork.

    the commander wouldn't be able to create any material which is made of nanites (and that's nearly everything exept the human itself in NS). The kharaa wouldn't be able to build outside because there's no nanitenetwork supporting their buildings.

    so if the devs wanna make outdoor maps I'll definitely quit playing NS! That's absolutely embarassing and not necessary! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can build outside in ns_hera, can't you?
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    edited July 2005
    who said i was judging anyones work??? you just made that up by yourself.

    not all of us are wannabe ns mappers, so we dont have to go strictly by the storyline.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Reeke+Jul 14 2005, 02:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reeke @ Jul 14 2005, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> who said i was judging anyones work??? you just made that up by yourself.

    not all of us are wannabe ns mappers, so we dont have to go strictly by the storyline. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    He did not say they play "wannabe ns mappers" maps on their server but ones with potential to be official maps. Alot of us take mapping 'seriously', by that we mean no 'fun maps' like ns_siege_007.

    A few examples of what Lt. Realness means are maps like ns_frigid by mouse (WIP on the forums), ns_europa, ns_shiva, ns_source. In fact all of the ones in Lt. Gravity's signature and more.

    A few example authors of the more 'serious' and active mappers are mouse, moultano, plaguebearer, kabelen, pithlit, Minotaur0 and myself included. There will be others but just look at examples of the work and compare it to things like ns_siege_007, you will find a totally different class and quality of level.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    i know what you mean, but he said i was judging people? i was doing no such thing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    edited July 2005
    @Bruteforce
    yes because the landing area is connected with the nanitenetwork of the hera station ( that's why you can build on the resnozzle <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )


    @Thaldarin
    thank you ! you got my point!

    @Reeke
    since you are new to english:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->/quoting myself: so don't judge things you haven't seen yet<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    things ain't people!
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    you were obviously suggesting that i was judging something or else you wouldnt have said that.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Thaldarin+Jul 14 2005, 09:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Jul 14 2005, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Reeke+Jul 14 2005, 02:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reeke @ Jul 14 2005, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> who said i was judging anyones work??? you just made that up by yourself.

    not all of us are wannabe ns mappers, so we dont have to go strictly by the storyline. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He did not say they play "wannabe ns mappers" maps on their server but ones with potential to be official maps. Alot of us take mapping 'seriously', by that we mean no 'fun maps' like ns_siege_007.

    A few examples of what Lt. Realness means are maps like ns_frigid by mouse (WIP on the forums), ns_europa, ns_shiva, ns_source. In fact all of the ones in Lt. Gravity's signature and more.

    A few example authors of the more 'serious' and active mappers are mouse, moultano, plaguebearer, kabelen, pithlit, Minotaur0 and myself included. There will be others but just look at examples of the work and compare it to things like ns_siege_007, you will find a totally different class and quality of level. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    THANK YOU!

    allthough I dont agree with realness' statement to quit playing ns when outdoor maps get added to ns because outdoor maps have too much pontetial to just waste it.

    on the other side Im afraid exactly this will happen: some people will throw together some outdoor locations. without thinking about the game. uninspired.

    but there is something I cant get into my mind:
    between ns 1.0 and 2.0 some mapper started to create "fun maps". but some thought about alternate gameplay modes for the classic ns maps because the co mode wasnt included yet.
    thats why the dev team removed every hl1 related entity that wasnt absolutely necessary for the game. so you hadnt got any chance to create alternate maps.

    the ns team "forced" the gifted mapper to stay away from the "forbidden" mapping.

    but now we are talking about new gameplay modes (ns:territory) and outdoor maps for ns: source. and the dev team works on the implementation of this gameplay modes.

    is this some kind of joke?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    ns:territory is an unofficial server side plugin, it has NOTHING to do with the development team
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin-Lt Realness+Jul 14 2005, 12:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Jul 14 2005, 12:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so if the devs wanna make outdoor maps I'll definitely quit playing NS! That's absolutely embarassing and not necessary! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Okay then, we will miss you.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    <!--QuoteBegin-Insane+Jul 14 2005, 12:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jul 14 2005, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Realness+Jul 14 2005, 12:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Jul 14 2005, 12:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so if the devs wanna make outdoor maps I'll definitely quit playing NS! That's absolutely embarassing and not necessary! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Okay then, we will miss you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I won't be the only one...I know alota ppl stopped playing because of the CS like babymode (combat) made for cs kids...

    Combat is a nice idea but it destroys the teamspirit and the old fashioned thinking of how you play ns or how you should play ns..


    @Gravity
    thanks dude! =)
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->on the other side Im afraid exactly this will happen: some people will throw together some outdoor locations. without thinking about the game. uninspired.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    that's the point for me!

    and Gravity knows how it is if the game's going to become damadge fixed like it's now even the maps (bast etc.).

    mostly the whole NGG group is inactive because NS isn't that attractive anymore because of it's fixes and the newcoming kiddys in the community. please don't take this offensive but that's what I think and what I discussed with Gravi alota times.

    and the best thing is that maps made by mappers like SirPepe and Lt.Gravity don't become official because they don't follow the game idea or whatever.

    In my opinion they do exactly respresent what NS is meant to be and how NS was back in the good old days of version 1.04 and 2. and they follow the rules of how a map has to be mapped (that's my opinion and I don't mean this as an official announcement against the official devs who have to check the maps first before making them official)


    sorry but I had to let that out.
    otherwise ignore my comments if you disagree with me because you'd carry the whole discussion away. back to topic -.-


    I really like NS! But it's sad to see it more and more becoming strange like other games which were nice in it's betas and beginnings (like Counter Strike) and turned into exactly the other side of what the Head of the Dev Crew wanted when he invented the game.

    but we're all lucky that I don't make the judgements and they don't count here at all <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    I have to say again ; please don't take this as some offensive!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Lt Realness+Jul 14 2005, 07:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Jul 14 2005, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Insane+Jul 14 2005, 12:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jul 14 2005, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Realness+Jul 14 2005, 12:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Jul 14 2005, 12:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so if the devs wanna make outdoor maps I'll definitely quit playing NS! That's absolutely embarassing and not necessary! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Okay then, we will miss you. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I won't be the only one...I know alota ppl stopped playing because of the CS like babymode (combat) made for cs kids...

    Combat is a nice idea but it destroys the teamspirit and the old fashioned thinking of how you play ns or how you should play ns..
    his as some offensive! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Combat isn't a babymode it's a well though out and executed quickfire gameplay mode. The reason alot of people stopped playing NS is because of the amount of servers that have converted to combat and the lack of quality in mainstream classic players when some of those servers converted back. I left from PB3.0 and returned PB3.05 because of the server changes.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    edited July 2005
    yes!
    I already said! The idea of combat ain't bad! but most CS kids behave like they usually do in CS and carry on in NS and so the whole game doesn't make fun at all!
    that's what I mean


    -edit-

    there's a nice <a href='http://www.unknownworlds.com/forums/index.php?showtopic=95868&st=0' target='_blank'>topic about combat</a> in general discussion. seems like I'm not the only one who thinks like that.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited July 2005
    I had a pretty cool idea for the whole nanogrid thing in outdoor maps. The resource nodes would have to be in man made structures to not look retarded, but I was thinking that the in between areas could be surrounded with nanite emitting pylons that extend the nangrid beyond the base for field work.

    Imagine a dimly lit forest with lamp-post-shaped towers 10 feet tall or so spread among the underbrush with electronics at the top glowing from the chemical heat of nanite production. Imagine these things glowing with the sputtering light of gas lanterns but with an eerie blue tinge. I think it could be pretty cool
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    <!--QuoteBegin-moultano+Jul 14 2005, 02:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Jul 14 2005, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I had a pretty cool idea for the whole nanogrid thing in outdoor maps. The resource nodes would have to be in man made structures to not look retarded, but I was thinking that the in between areas could be surrounded with nanite emitting pylons that extend the nangrid beyond the base for field work.

    Imagine a dimly lit forest with lamp-post-shaped towers 10 feet tall or so spread among the underbrush with electronics at the top glowing from the chemical heat of nanite production. Imagine these things glowing with the sputtering light of gas lanterns but with an eerie blue tinge. I think it could be pretty cool <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hey moultano are you beeing facetious ? =/
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    No, I was actually being serious. :/
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited July 2005
    Yeah, god forbid he come up with an idea that actually allows people to create feasible outdoor maps in spite of your near incoherent misgivings.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    one more "nanites in the air"-comment and Im going to puke...

    as if anybody cares...

    the should rather bring some of the scripting entities back so you can have little bit more freedom creating atmospheric elements.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    95% (if not 100%) of the entities removed were because they messed up the commander mode.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Lt Gravity+Jul 15 2005, 01:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Jul 15 2005, 01:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> one more "nanites in the air"-comment and Im going to puke...

    as if anybody cares...

    the should rather bring some of the scripting entities back so you can have little bit more freedom creating atmospheric elements. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nanites are already in the air, you idiot.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Spacer+Jul 15 2005, 06:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Jul 15 2005, 06:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Gravity+Jul 15 2005, 01:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Jul 15 2005, 01:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> one more "nanites in the air"-comment and Im going to puke...

    as if anybody cares...

    the should rather bring some of the scripting entities back so you can have little bit more freedom creating atmospheric elements. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nanites are already in the air, you idiot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    so are your brain cells XD

    @ mendasp: scripted sequences messed up commander mode?

    what about func_rotating? thats what I call messing up something.
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