3.05 Is Out

moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
edited July 2005 in NS General Discussion
<div class="IPBDescription">for those who don't pay attention</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Natural Selection team is happy to present you with what might be the last server-side update to NS v3.0. This new version contains a number of code changes that are going to be especially interesting for seasoned players. This patc would not have been possible without the help of a number of dedicated server communities, many of which will already run this patch as you read this.

The files can be downloaded at the locations listed below. Please note that only server operators need to download and apply these changes. If you don't want to host a server, you do not need to download the files below.

jarHedz.com
NSArmslab.com

In short, we changed the following for this iteration:

- Implemented a reworked hit registration code that orients itself closer around model shapes.
- Removed the shotgun's falloff to remove a number of associated bugs.
- Profiled and optimized server performance to reduce CPU load. Although results will vary from system to system, we expect many serverops to see up to a 10% increase in average server FPS. This is just the first stage of performance optimasation, expect more in 3.1.

We hope you'll enjoy this new build!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
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Comments

  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    [XLII]AKP collected some stats from a 3.0.4 and a 3.0.5 server running on ns8.surftown.dk ( Pentium 4 2.8 GHz, 512 KB cache, 512 MB RAM ).

    I have published the excel spreadsheet he provided to us <a href='http://www.dspsrv.com/~hjw/NSPerformance/304-305/' target='_blank'>here</a>.
    ( make sure you click the tabs to switch between data and the graphs )

    We'd love to hear how your servers perform on 3.0.5.
  • joeejoee Join Date: 2005-06-18 Member: 54113Members
    is nadagasting still around or are wallwalk hitbox's correctly oriented, etc?
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    edited July 2005
    <!--QuoteBegin-joee+Jul 8 2005, 07:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (joee @ Jul 8 2005, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is nadagasting still around or are wallwalk hitbox's correctly oriented, etc? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm not familiar with the term nadagasting, but you are correct - in 3.0.5, hitboxes should be correctly alligned with the model of a wallwalking skulk.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Nadagasting = purposefully wallwalking so the model doesn't match up with the hitbox? Never heard that term before...
  • joeejoee Join Date: 2005-06-18 Member: 54113Members
    edited July 2005
    <!--QuoteBegin-Sky+Jul 8 2005, 02:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jul 8 2005, 02:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nadagasting = purposefully wallwalking so the model doesn't match up with the hitbox? Never heard that term before... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it's a basic term you use for an excuse when you die to a wallwalking skulk

    i dont know how bad the hitbox misallignment actally is.

    good to hear it's fixed
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    Most importantly, they optimized the "z" right out of "optomisation" and increased the "o" factor by a multiple of 2.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    <!--QuoteBegin-ultranewb+Jul 8 2005, 03:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ultranewb @ Jul 8 2005, 03:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most importantly, they optimized the "z" right out of "optomisation" and increased the "o" factor by a multiple of 2. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You're only half right, here in Britain we generally use s's instead of z's for words containing 'ise' or a similar sound.
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    <a href='http://www3.telus.net/linguisticsissues/BritishCanadianAmerican.htm' target='_blank'>http://www3.telus.net/linguisticsissues/Br...ianAmerican.htm</a>
    You nubs also say "titbit" instead of tidbit. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Good changes. Can't wait for 3.1 now...
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    what about skulk movement? will i hop if I look up? or fall off the ceiling if I look down too far?
  • FoneFone Join Date: 2005-07-08 Member: 55495Members
    3.0 has been out for a long time...
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Fone+Jul 8 2005, 05:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fone @ Jul 8 2005, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3.0 has been out for a long time... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    its ok my first post wasnt all that smart either now that i remember
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Nikon+Jul 8 2005, 10:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nikon @ Jul 8 2005, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what about skulk movement? will i hop if I look up? or fall off the ceiling if I look down too far? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There is no such change in 3.0.5.
  • FoneFone Join Date: 2005-07-08 Member: 55495Members
    <!--QuoteBegin-TOmekki+Jul 8 2005, 05:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 8 2005, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Fone+Jul 8 2005, 05:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fone @ Jul 8 2005, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3.0 has been out for a long time... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    its ok my first post wasnt all that smart either now that i remember <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    ok buddy

    if youre talking about 3.0 then stop, this is about 3.0.5

    if you meant that its been out already, yes true. but not publicly, just on a few select test servers. however now it is available for everyone.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-tankefugl+Jul 8 2005, 05:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jul 8 2005, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nikon+Jul 8 2005, 10:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nikon @ Jul 8 2005, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what about skulk movement?  will i hop if I look up? or fall off the ceiling if I look down too far? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There is no such change in 3.0.5. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    3.1? . . .
  • FoneFone Join Date: 2005-07-08 Member: 55495Members
    <!--QuoteBegin-TOmekki+Jul 8 2005, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 8 2005, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok buddy

    if youre talking about 3.0 then stop, this is about 3.0.5

    if you meant that its been out already, yes true. but not publicly, just on a few select test servers. however now it is available for everyone. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...

    It has been out for like a few weeks now on Kazaa or some place. There is a leaked version i think.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Fone+Jul 8 2005, 06:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fone @ Jul 8 2005, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Jul 8 2005, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 8 2005, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok buddy

    if youre talking about 3.0 then stop, this is about 3.0.5

    if you meant that its been out already, yes true. but not publicly, just on a few select test servers. however now it is available for everyone. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ...

    It has been out for like a few weeks now on Kazaa or some place. There is a leaked version i think. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hahahahahhsda sorry thats just so incredibly funny

    k so how many leaked servers are there
  • CrazySteveCrazySteve Join Date: 2005-05-20 Member: 52045Members
    so the shotgun is completly random now correct? just wondering because i thought it was pretty cheap you could go download a crosshair to show exactly where the shots land, to bad thats not the way it works in real life hunting would be allot easier.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited July 2005
    No, guys. There is NOTHING more in this than NemesisZero stated in the announcement post. Let me re-cap it for you:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Implemented a reworked hit registration code that orients itself closer around model shapes.
    - Removed the shotgun's falloff to remove a number of associated bugs.
    - Profiled and optimized server performance to reduce CPU load. Although results will vary from system to system, we expect many serverops to see up to a 10% increase in average server FPS. This is just the first stage of performance optomisation, expect more in 3.1.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    No shotguns, no movement, no skulk-things, etc. Just those three things there. Yay?

    Edit: Although, those three are pretty huge, really.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    edited July 2005
    <!--QuoteBegin-CrazySteve+Jul 8 2005, 07:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrazySteve @ Jul 8 2005, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so the shotgun is completly random now correct? just wondering because i thought it was pretty cheap you could go download a crosshair to show exactly where the shots land, to bad thats not the way it works in real life hunting would be allot easier. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nope.
    The only change to shotgun this build is that its damage remains constant, regardless of distance to target. They tried fall-off damage in 3.0[something], but it was too buggy. Back to how it was before.

    [edit]
    grr tank
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    yes! the shotgun is now un-nerfed! woot!
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Fone+Jul 8 2005, 06:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fone @ Jul 8 2005, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Jul 8 2005, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 8 2005, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok buddy

    if youre talking about 3.0 then stop, this is about 3.0.5

    if you meant that its been out already, yes true. but not publicly, just on a few select test servers. however now it is available for everyone. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ...

    It has been out for like a few weeks now on Kazaa or some place. There is a leaked version i think. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> There's something I find funny about leaking a buggy version of a serverside patch...
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-tankefugl+Jul 8 2005, 06:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jul 8 2005, 06:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, guys. There is NOTHING more in this than NemesisZero stated in the announcement post. Let me re-cap it for you:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Implemented a reworked hit registration code that orients itself closer around model shapes.
    - Removed the shotgun's falloff to remove a number of associated bugs.
    - Profiled and optimized server performance to reduce CPU load. Although results will vary from system to system, we expect many serverops to see up to a 10% increase in average server FPS. This is just the first stage of performance optomisation, expect more in 3.1.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    No shotguns, no movement, no skulk-things, etc. Just those three things there. Yay?

    Edit: Although, those three are pretty huge, really. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Are the shotgun things planned for 3.1? I was looking forward to a more realistic shotgun.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Guys, if you heard something announced for 3.1 and it wasn't in 3.0.5 then <i>it's still going to be in 3.1</i>.
  • AnbuAnbu Join Date: 2005-01-06 Member: 33008Members
    you do know, that irl, shotguns fire and are effective at longer ranges than what is equivelent to 700 units in NS right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Anbu+Jul 9 2005, 02:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anbu @ Jul 9 2005, 02:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you do know, that irl, shotguns fire and are effective at longer ranges than what is equivelent to 700 units in NS right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah and there are aliens climbing in the cielings all over the place aswell. Oh wait.
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