Ns Fun League

princessprincess Yaaar!Bristol Join Date: 2004-09-11 Member: 31605Members, NS1 Playtester, Constellation, NS2 Playtester, Subnautica Playtester
<div class="IPBDescription">its a working progress</div> I dont know about the rest of you, but I enjoy playing NS matches. However, I suck and no clan would actually want me on their team, hehe.

So, I'm thinking of starting a small fun league where people can group up into teams of 6 and play each other.

There wont be prizes or anything fantastical, afterall this is all about having a fun time and not all about the winning.

This would primarily be for UK players (because the server is UK based) but if people don't mind playing with high pings then fair enough!

All I'm looking for at the moment is whether or not people like the idea.
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Comments

  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Ill play, but you could make it a ladder with players ranked individually and random teams :s
  • ManosManos Join Date: 2002-11-01 Member: 1956Members
    nice idea, i like it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TiwYsdiPTiwYsdiP Join Date: 2005-05-07 Member: 51116Members
    already said it, i love the idea, but then again, who wouldn't like it?
  • sproutssprouts Join Date: 2002-11-03 Member: 6731Members, Constellation
    aye, colour me interested.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    I like it.

    But any ladder/ranking system would encourage to much competition and draw players who just play to win and to be no. 1

    So, yeah, we need another ns.gather or something similar for the average ns player.
    Maybe even some clans would arrise that find their way into serious competition.
  • princessprincess Yaaar&#33; Bristol Join Date: 2004-09-11 Member: 31605Members, NS1 Playtester, Constellation, NS2 Playtester, Subnautica Playtester
    <!--QuoteBegin-pSyk0mAn+Jul 5 2005, 02:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pSyk0mAn @ Jul 5 2005, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe even some clans would arrise that find their way into serious competition. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Maybe so! The main objective is to have fun, so we don't really want people desperate to be number one. I'd like to make it available to people who would like to play competitively, while having lots of fun but haven't had the chance.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    <!--QuoteBegin-pSyk0mAn+Jul 5 2005, 02:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pSyk0mAn @ Jul 5 2005, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> , we need another ns.gather or something similar for the average ns player. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ns.gather is open for anyone <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • smudgehsmudgeh Join Date: 2004-01-04 Member: 25048Members, Constellation
    I have no doubt that some of the old MrMen players will be interested Prin <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    I think the only way this works out is a random draft. People looking for fun games will find them, while the competitive folks who are interested in the competitive play aspects can continue to scrim or if they choose to sign up will simply have to understand the chances that they will play with 5 non-competitive folks..

    The reason typical drafts don't work (IMO) is then the best players all end up playing and it becomes clan with a bunch of pub bench-warmers..

    A random draft would suit this the best.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    I'll try to enlist some of the old jarHedz ns crew for it princess.

    Good luck with it.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    It looks great on paper, but I think everyone has some competitve side to them. If these teams take the time to create strategies (a basic part of being a team) then they will probably 'care' about the game. If they 'care' they will want to win. If they want to win, there is a possiblity of the 'fun' part going away and it just becoming like another ladder. If you guys have rules, which is almost unavoidable, there will be rule disputes - which are never 'fun.' Even the players playing for fun might become a little annoying if someone goes 0-15 as a marine. If teams don't form strats / care about winning then the only difference between this league and #ns-pug would be that you guys record who wins and loses. If a team 'cares' (which I would assume most would) then there is a strong chance that it will be taken seriously, rather than a light hearted fun league.
  • princessprincess Yaaar&#33; Bristol Join Date: 2004-09-11 Member: 31605Members, NS1 Playtester, Constellation, NS2 Playtester, Subnautica Playtester
    Indeed, the whole idea might flop. But its worth a try. I didn't say people shouldnt care! But if people want to be in a respectable clan, be at the top of an official league and be a darn good competitive player then this probably isnt for them.

    This is just a way I thought of to bring people in the non-competitive NS community together and to have some fun while finding out what matches are like. If people make tactics then good for them! Afterall, NS is all about the tactics.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited July 2005
    <!--QuoteBegin-pSyk0mAn+Jul 5 2005, 02:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pSyk0mAn @ Jul 5 2005, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like it.

    But any ladder/ranking system would encourage to much competition and draw players who just play to win and to be no. 1

    So, yeah, we need another ns.gather or something similar for the average ns player.
    Maybe even some clans would arrise that find their way into serious competition. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <span style='color:orange'>*snip*</span> in a 6v6 fun scrim the objective is TO WIN, that is the sole purpose of the game, the means by which people would win in either circumstane is the same. People with attitude problems will have them regardless of what is going on, in a 6v6 game where the marines outclass the aliens do i fallback and let them get a hive up only for me to come back later with jetpacks and smash them just as easily? no! why? because its CRUEL.
    A ranking system would just provide a bit of direction and fun to the ordeal, there is absolutely no way the ladder could be a hinderance as the objectives are the same.
  • princessprincess Yaaar&#33; Bristol Join Date: 2004-09-11 Member: 31605Members, NS1 Playtester, Constellation, NS2 Playtester, Subnautica Playtester
    erm, calm down, chill out.

    I'm only looking for interest at the moment.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Yeah, please calm down.
    If you like to flame me just because we dont agree, pm me so that i can ignore your attack another time.

    Sure the goal of a 6vs6 game is to win, but if you play for fun you don't care (much) how often you've lost and won.
    Stats just motivate to get on top of them, but let's just ask all the interested people in this thread wether they would like to play with a stats-system.

    SentrySteve stated well what happens to those who 'care' to much and I completly agree with him.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited July 2005
    <span style='color:orange'>*be nice*</span>
  • TomHTomH Join Date: 2004-05-26 Member: 28937Members, Constellation
    edited July 2005
    <span style='color:orange'>*cleaned up as relevant parts of other posts are removed*</span>

    edit; Thanks, that was needed.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited July 2005
    <span style='color:orange'>*snip*</span> to play a game of ns you need the right attitude and you need to communicate; Im having my doubts about some people and im sure they have their doubts about me, im refraining from writing a damn long post explaining all this <span style='color:orange'>*snip*</span>
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited July 2005
    1. <span style='color:orange'>*sweep*</span>
    The point is, stats transform this "fun-league" just into another league for the average competitive player.
    Players interested in fun-leagues don't take it that seriously with winning, but stats promote that. Tell me whats the purpose of stats including wins, loss and maybe score except of creating the top ranks.

    2. Since you would like to see a stats system and I wouldn't, we disagree!

    3. <span style='color:orange'>*be nice*</span>


    Edit: Since the thread's purpose is to collect interested people and their opinions, I stop derailing this thread now.
    I've written enough to make my points clear to princess, I don't have to and want to persuade you, Ziggy.
  • princessprincess Yaaar&#33; Bristol Join Date: 2004-09-11 Member: 31605Members, NS1 Playtester, Constellation, NS2 Playtester, Subnautica Playtester
    Right, so anyway. If you're interested post here and if you can think of any good ideas which can be implemented please suggest them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    edited July 2005
    <!--QuoteBegin-pSyk0mAn+Jul 5 2005, 04:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pSyk0mAn @ Jul 5 2005, 04:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The point is, stats transform this "fun-league" just into another league for the average competitive player.
    Players interested in fun-leagues don't take it that seriously with winning, but stats promote that. Tell me whats the purpose of stats including wins, loss and maybe score except of creating the top ranks. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That was the point I was attempting to make as well, and I think he's right.

    I can't believe I'm about to offer something semi-constructive, and if this idea is actually liked I might just go puke. But since all you carebears like having fun so much how about your "stats" are actually based off your teams input. If some kind of a form could be filled out for every player that you played with (5 other guys) that would rate how good of a commander they were, how good their shot was, how well they lisented and helped out the team, how often they gorged / built hives, whatever - then I could see this idea working. But I think that if you use the standard "win / lose" ratios it will turn into a crappy version of CAL.

    But then again doing that implies that there are no set teams - which brings us back to this being nothing more than #ns-pug with stats, but if there are teams then it could just become CAL jr.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-princess+Jul 5 2005, 07:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (princess @ Jul 5 2005, 07:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont know about the rest of you, but I enjoy playing NS matches. However, I suck and no clan would actually want me on their team, hehe.

    So, I'm thinking of starting a small fun league where people can group up into teams of 6 and play each other.

    There wont be prizes or anything fantastical, afterall this is all about having a fun time and not all about the winning.

    This would primarily be for UK players (because the server is UK based) but if people don't mind playing with high pings then fair enough!

    All I'm looking for at the moment is whether or not people like the idea. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Uh, then what happens when a team like Knife (for you euros) joins "for fun" and ultimately destroys your league?
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    edited July 2005
    You would definately have to randomise players to teams so that there isnt 1 absolutely amazing team who happen to be a clan against an absolutely usless team.

    The randomising of players into teams would solve the issue of 1 amazing clan coming and cleaning house while spoiling the fun aspect for other players.

    I don't care about losing personally but if players werent randomised into teams a clan would come just to show off and eventually wreck it for everyone else due to the fact that clans tend to cry noob at noob players.

    This is an opinion which may get flamed but its just an opinion.
  • KarrdKarrd Join Date: 2005-02-26 Member: 42555Members
    Why don't you set up a system similar to halo 2's? It's not really a tournement, what it is designed to do is allow people to play only those of around thier skill level. Take away the stuff for the party system, and you have a very well made ranking system.

    You can see the full explaination <a href='http://bungie.net/Stats/page.aspx?section=FAQInfo&subsection=stats&page=statoverview' target='_blank'>Here</a> but I'll try to explain it for those unwilling to read the full system.


    Basically, you have a ranking that is used to determine who you are allowed to play with. The idea is that a level 5 player for example, doesn't have to try to play against a level 45 player. And a level 45 player doesn't have to play a level 5 player.

    The way you raise your ranking is not through winning matches specifically, but by beating other players and gaining points towards your next level. And when you lose against someone, you lose points.

    The amount of points you gain or lose is determined by the level difference between players.

    The system does a good job of matching players up. If you're much better than those of your rank, you keep going up until you no longer are having such an easy time. If you keep losing becuase others are better than you, your rank will go down until you reach the point where you can win.



    The system would have to be changed a little for Ns, but the core idea should work. The only problems with it are that it is possible to munipulate (but not in an undetectable way, if we had people regularly checking it there shouldn't be any problems. the only reason stat munipulation works at all in Halo 2 is that there are millions of players so detecting them is a little harder, to say the least), and the system is shaky when it has little information to work with, so there would probably be issues in it's early use, but as more matches are played they go away.
  • vmsvms Join Date: 2005-06-15 Member: 53927Members
    edited July 2005
    how would you prevent fades from getting a high ranking and the rest a low one?
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    I don't think an elaborate system is the way to go if you intend casual, fun and friendly games. Just make sure that all who enters know what they're going to, put little effort into ranking and most effort into getting most games out of it. Keep the games short, no need for long 2 map/4 round matches.
  • KarrdKarrd Join Date: 2005-02-26 Member: 42555Members
    Ask someone who plays Halo 2 online, they will confirm the system while a little complicated, does make the game much funner. Simple does not always equate to better, or less fallible. Complex does not always mean less well made, or less durable.

    And if a fade keeps helping his team win, he'll go up in rank until he meets players that can beat him.

    This system is designed, not to give newbies equal footing with vets, but instead to make sure newbies play newbies, regulars play regulars, pros play pros. Until they become good enough to move up.

    It doesn't have the normal issues with a tiered system, where you go from being too good for one group, but not good enough to play well in the group above it.

    And, becuase ideally all the players in a match would be about the same skill level, you won't get stacked teams. Games will be back and forth battles, instead of just one side trouncing the other.
  • WRXWRX Join Date: 2005-05-30 Member: 52772Members, NS2 Playtester
    Why is everybody arguing about an elaborate stats system? Every other thread in these forums condemns stats systems to hell.

    Princess comes up with a good idea like this and everyone jumps on it listing 101 reasons why it won't work. Why can people not just offer help or advice? Having fun and playing to win are not two mutually exclusive exercises.

    I think it’s a great idea, would love to take part with or without crazy ranking system.

    Just random the teams, damn it.....
  • DoL_NeODoL_NeO Join Date: 2003-11-12 Member: 22717Members, NS1 Playtester
    Good ideia princess, but my ping in EU servers is 280+ =[
  • InFlamesInFlames Join Date: 2004-10-22 Member: 32396Members, Constellation
    <!--QuoteBegin-princess+Jul 5 2005, 11:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (princess @ Jul 5 2005, 11:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Right, so anyway. If you're interested post here and if you can think of any good ideas which can be implemented please suggest them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you bring the beer, i'll bring -=GGNC=- <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    We'd be up for it would be a nice easing in phase as the clan is sparkly and fresh

    drop us a line at <a href='http://ggnc.net' target='_blank'>GGNC</a> if I miss further signup info <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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