The **** Is Going On?

OneWingedAngelOneWingedAngel Join Date: 2005-07-03 Member: 55194Members
<div class="IPBDescription">They dont die!</div> Okay, heres the math
LMG does 10 dmg per hit, right?
and skulks have 70 hp+10 armor
so hitting a skulk about 8-9 times SHOULD kill it right?

THEN WHY ISNT IT!
I SPEC OTHER PPL, THEY KILL THEM IN 2 HITS
I SHOOT ONE AND HIT IT MORE THAN 10 TIMES AND I END UP DEAD.
I'm under the impression there is only one giant hitbox.

<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->

Comments

  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    Takes 10 level 1 lmg bullets to kill a default skulk.

    Remember the LMG has a largish cone of fire.
  • OneWingedAngelOneWingedAngel Join Date: 2005-07-03 Member: 55194Members
    <!--QuoteBegin-Toothy+Jul 3 2005, 10:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Toothy @ Jul 3 2005, 10:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Takes 10 level 1 lmg bullets to kill a default skulk.

    Remember the LMG has a largish cone of fire.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Still people are shooting them and killing like 3 of them in one clip and i end up emptying clips on not getting any kills.
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    It's possible that you're missing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    <!--QuoteBegin-Toothy+Jul 3 2005, 10:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Toothy @ Jul 3 2005, 10:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's possible that you're missing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes. That would be the logical answer.
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    Hit registration is not the best so even if you do see blood the server might not be registrating as you really shooting it. Sucks but we try to live with it.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    If you see blood, the server just notified that it registered a hit.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Note that even if you appear to be hitting the skulk at your end your shots may be missing according to the server. For more explanation readup on rate settings, specifically exerp.

    <!--QuoteBegin-Works for me!+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Works for me!)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    rate "25000"
    cl_updaterate "50"
    cl_cmdrate "50"
    cl_rate "99999"
    fps_max "60"
    ex_interp "0.03333333"
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
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