Dev Corner

WellsWells Join Date: 2004-11-18 Member: 32858Members
was there a developers corner last night?
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  • ZunniZunni The best thing to happen to I&S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->was there a developers corner last night?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yes it lasted almost 2 hours... 8-9 things from the 3.1 changelog were revealed. And news about 'my games' integration..


    I've got a few people working on a transcript

    and I' should have the highlights up as soon as possible..
  • programmer2programmer2 Join Date: 2005-05-08 Member: 51200Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    I stayed up almost all night to hear it, and somehow managed to miss the start of it with 10 minutes (supposing it should have started at 11.30PM EST and I did the conversion right). All I got to hear was you saying good night.

    Oh well, I'll just have to get around to download it sometime.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh well, I'll just have to get around to download it sometime.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    9:30 my friend.. if I was up at 11:30 just starting the show, I'd never make it to work on Friday..
  • programmer2programmer2 Join Date: 2005-05-08 Member: 51200Members
    edited July 2005
    Maybe you should talk to the guys maintaining www.nsradio.net then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Developer's Corner
    Timeslot: Weekly, Thursday, 11:30 P.M. - 1:00 A.M. EST.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Btw, that is great news, this means I can listen to your show without still being up when my parents wake up to go to work.
  • mmcmikemmcmike Join Date: 2005-03-16 Member: 45517Members
    yea nsradio.net decieved me as well, managed to get on right as it was ending.
    thanks for getting the transcription out though that will be nice
  • InFlamesInFlames Join Date: 2004-10-22 Member: 32396Members, Constellation
    ahh good stuff, looking forward to listening <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> more ac/dc i hope
  • DihardDihard Join Date: 2002-12-02 Member: 10365Members, Constellation
    edited July 2005
    You can get it from Zunni's site here:

    <a href='http://fc.gedsb.net/~windlema/devcorner6.mp3' target='_blank'>Devcorner6</a>

    Thanks for putting so much time into it Zunni, I love the show.
  • Shadow_SporkShadow_Spork Join Date: 2005-01-07 Member: 33306Members
    Suweet! I'm downloading the show now.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Im just dled it and...i wish is wasnt so long. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Less music, more talk. IMO.

    Good info though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    When can we expect the highlights to be posted?
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    As soon as I can put it together..


    The music provides a necessary buffer to switch between IRC and the forums and the broadcast app..
  • NovacaineNovacaine Join Date: 2005-03-13 Member: 45186Members
    I've got the first half transcribed, if you'd like it now, Zunni. I got it as close to the original as I could without making it sound as though you need to wear a helmet. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    please don't play guitar again, i cried multiple times. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BloodBallBloodBall Join Date: 2003-07-11 Member: 18098Members
  • EdgeEdge Join Date: 2003-10-20 Member: 21820Members, Constellation
    Zunni enlightened us with a Canadian song that kicked arse. Had all the curse words he knows all rolled up in 1. What song was that Zunns? I must have it, I'm hooked.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AngelOfMusicAngelOfMusic Join Date: 2005-06-28 Member: 54828Banned
    Transcripted

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Cloak is now 100% particle system/GAMMA HAX/flashlight will no longer reveal them
    Possible new maps sekhmet and fenris and orbital
    Pen15 node must go it is offensive
    Some more system nexus/mantis **** in 3.2
    Armory health giving no longe random
    Commander Armor fixed
    flayra worked on charlie and choc factory game
    HALLEJUAH DUCK TOGGLE
    telefragging the same
    welders the same
    placing structure doesn't give selected player a waypoint
    sparks when marine structure destroyed
    Alien gestation time changes
    skulk 3 seconds
    gorge 10
    fade 25
    onos 35
    hand grenades and catpacks still pretty useless
    health circle displayed on all structures if using welder or heal spray
    shotgun shoots randomly in 1/2 7 degree cone 1/2 20 degree cone
    ns going to my games
    vac with my games
    shotgun cocking sound fixed
    cal finals blah blah
    I like to listen to pain user and annihilator **** at each other
    rules > finals
    stop the drama please
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    pen-15 gone from orbital? blasphemy. How would i be able to take pen-15 to rear access? The new sg cone makes me nervous but im just accustomed to the old.
  • GrahfGrahf Join Date: 2004-01-21 Member: 25558Members
    edited July 2005
    What is the point of having the shotgun random? Its already bad enough...
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    To make the shotgun a bit more realistic imo.

    Mantis/nexus??? Do reveal more!!!
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Steel Troll+Jul 2 2005, 02:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steel Troll @ Jul 2 2005, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To make the shotgun a bit more realistic imo.

    Mantis/nexus??? Do reveal more!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Grahf+Jul 2 2005, 01:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grahf @ Jul 2 2005, 01:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What is the point of having the shotgun random? Its already bad enough... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's balanceable. I like how it breaks all the lame sg crosshairs around.
  • joeejoee Join Date: 2005-06-18 Member: 54113Members
    <!--QuoteBegin-Swiftspear+Jul 2 2005, 02:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jul 2 2005, 02:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Grahf+Jul 2 2005, 01:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grahf @ Jul 2 2005, 01:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What is the point of having the shotgun random? Its already bad enough... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's balanceable. I like how it breaks all the lame sg crosshairs around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    down with crosshairs
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    <!--QuoteBegin-joee+Jul 2 2005, 03:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (joee @ Jul 2 2005, 03:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Jul 2 2005, 02:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jul 2 2005, 02:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Grahf+Jul 2 2005, 01:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grahf @ Jul 2 2005, 01:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What is the point of having the shotgun random? Its already bad enough... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's balanceable. I like how it breaks all the lame sg crosshairs around. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    down with crosshairs <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol.

    I'm curious to see how this works out, even though I don't really like randomness honestly. Was there a real need for this to be changed ?
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    Yes, marines need a nerf especially early-mid game. Lets take that anti-lerk weapon and make it random!
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    edited July 2005
    No matter how many times this happens, I am still amazed at how quick people are to knock something before they've even tried it. The shotgun spread has been designed to make it an effective close range weapon and a less reliable long range weapon. If this skews balance in favour of the aliens then we'll obviously have to compensate for it.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited July 2005
    <!--QuoteBegin-puzl+Jul 2 2005, 04:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (puzl @ Jul 2 2005, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No matter how many times this happens, I am still amazed at how quick people are to knock something before they've even tried it.  The shotgun spread has been designed to make it an effective close range weapon and a less reliable long range weapon.  If this skews balance in favour of the aliens then we'll obviously have to compensate for it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    why do you even need to change it, shotgun is fine right now =/

    edit: and who even got the idea of randomizing it?
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-TOmekki+Jul 2 2005, 04:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 2 2005, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> edit: and who even got the idea of randomizing it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Invader Scoot+Jul 2 2005, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jul 2 2005, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Jul 2 2005, 04:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 2 2005, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> edit: and who even got the idea of randomizing it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    look harder, ive even seen aliens and jet packs and medpacks falling from the sky
  • AngelOfMusicAngelOfMusic Join Date: 2005-06-28 Member: 54828Banned
    <!--QuoteBegin-Invader Scoot+Jul 2 2005, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jul 2 2005, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i agree 100%,, i havent seen any bunnyhopping aliens in real life either they should remove that too its so cheap
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-TOmekki+Jul 2 2005, 04:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 2 2005, 04:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Invader Scoot+Jul 2 2005, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jul 2 2005, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Jul 2 2005, 04:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 2 2005, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> edit: and who even got the idea of randomizing it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    look harder, ive even seen aliens and jet packs and medpacks falling from the sky <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ... Ok have you're own opinion, but shotguns don't shoot BB's the exact same every time.
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