Fixed Heavy Model

ADagADag Join Date: 2005-01-10 Member: 34723Members
<div class="IPBDescription">i took animations and am rereleasing it</div> <a href='http://rapidshare.de/files/2626364/jugg_t2k2.zip.html' target='_blank'>http://rapidshare.de/files/2626364/jugg_t2k2.zip.html</a>
<a href='http://img222.echo.cx/my.php?image=heavy7xc.jpg' target='_blank'><img src='http://img222.echo.cx/img222/612/heavy7xc.th.jpg' border='0' alt='user posted image' /></a>


Readme inside zip.... I did NOT make this model...I changed the animations to better suit the model...I put my credits inside his original

Comments

  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    isn't this from ut2k4?
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Yeah it is, looks awful as well.
  • xxxacexxxxxxacexxx Join Date: 2004-11-13 Member: 32765Members, Constellation
    omg that looks so ugly.
  • NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
    hate to not appreciate someone's wrk but DAAAAAMN that's ugly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    1) that screenie will have been taken in HLMV which will compress the textures to 256x256, meaning that if it's anything like the one I converted for my own use way back when it'll actually look great in-game if the bone assignments are done well

    2) however, it's bad to just rip things from other games, hence why my version never saw release.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    <!--QuoteBegin-aeroripper+Jun 27 2005, 02:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Jun 27 2005, 02:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> isn't this from ut2k4? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    youre using "2k4" very vaguely right? its not even close to ut2k4.. 2k4 is the one with GOOD graphics need i remind you... anyway... it might be cool if it was more ut2k4 quality.. i always liked that style... industrial type of stuff..
  • RedIRedI Join Date: 2004-08-09 Member: 30478Members
    <!--QuoteBegin-Ratonetwothreetwoone+Jun 27 2005, 09:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ratonetwothreetwoone @ Jun 27 2005, 09:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-aeroripper+Jun 27 2005, 02:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Jun 27 2005, 02:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> isn't this from ut2k4? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    youre using "2k4" very vaguely right? its not even close to ut2k4.. 2k4 is the one with GOOD graphics need i remind you... anyway... it might be cool if it was more ut2k4 quality.. i always liked that style... industrial type of stuff.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it wouldn't matter if it came from BF2 or Doom 3 ROE, things like Bump-mapping, Specular and Normal maps are not supported in the HL1 engine, so all you would have is the plain texture. I havn't played UT2K4 so im not sure if it has bump-mapping, specular, normal maps, but i asume it does. tbh there is no real point ripping player models from other games, they will look crap with default animations, but if you plan to re-animate it then go ahead. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ADagADag Join Date: 2005-01-10 Member: 34723Members
    edited June 2005
    the screenie doesn't exactly show the full effect of the model...try it...Its not all that bad...his head jumps a little fast when he fires the pistol...but overall its not that bad...
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    <!--QuoteBegin-RedI+Jun 27 2005, 11:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RedI @ Jun 27 2005, 11:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ratonetwothreetwoone+Jun 27 2005, 09:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ratonetwothreetwoone @ Jun 27 2005, 09:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-aeroripper+Jun 27 2005, 02:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Jun 27 2005, 02:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> isn't this from ut2k4? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    youre using "2k4" very vaguely right? its not even close to ut2k4.. 2k4 is the one with GOOD graphics need i remind you... anyway... it might be cool if it was more ut2k4 quality.. i always liked that style... industrial type of stuff.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it wouldn't matter if it came from BF2 or Doom 3 ROE, things like Bump-mapping, Specular and Normal maps are not supported in the HL1 engine, so all you would have is the plain texture. I havn't played UT2K4 so im not sure if it has bump-mapping, specular, normal maps, but i asume it does. tbh there is no real point ripping player models from other games, they will look crap with default animations, but if you plan to re-animate it then go ahead. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i know that it wouldnt work.. im just saying that i like the way unreal tournament player models look but the only truely good looking ones were in ut2k4 imo..
  • RedIRedI Join Date: 2004-08-09 Member: 30478Members
    <!--QuoteBegin-Ratonetwothreetwoone+Jun 27 2005, 02:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ratonetwothreetwoone @ Jun 27 2005, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-RedI+Jun 27 2005, 11:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RedI @ Jun 27 2005, 11:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ratonetwothreetwoone+Jun 27 2005, 09:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ratonetwothreetwoone @ Jun 27 2005, 09:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-aeroripper+Jun 27 2005, 02:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Jun 27 2005, 02:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> isn't this from ut2k4? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    youre using "2k4" very vaguely right? its not even close to ut2k4.. 2k4 is the one with GOOD graphics need i remind you... anyway... it might be cool if it was more ut2k4 quality.. i always liked that style... industrial type of stuff.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it wouldn't matter if it came from BF2 or Doom 3 ROE, things like Bump-mapping, Specular and Normal maps are not supported in the HL1 engine, so all you would have is the plain texture. I havn't played UT2K4 so im not sure if it has bump-mapping, specular, normal maps, but i asume it does. tbh there is no real point ripping player models from other games, they will look crap with default animations, but if you plan to re-animate it then go ahead. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i know that it wouldnt work.. im just saying that i like the way unreal tournament player models look but the only truely good looking ones were in ut2k4 imo.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    point taken, although i think the models in UT2K3 arn't much different, my favourite player model would be the marine in ROE with his helmet, he would rock in NS, but as i said, no specular or bump-maps <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> oh well maybe it would be better off in NS Source. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Ut2k4/Ut2k3 don't use bump/specular/normal/whatever maps, only colour maps.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    <!--QuoteBegin-Spacer+Jun 29 2005, 01:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Jun 29 2005, 01:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ut2k4/Ut2k3 don't use bump/specular/normal/whatever maps, only colour maps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    spec? yes they do. The others? nope.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    yes there are shiny bits in 2k4 and i gotta say it it took them 4 years to get it right

    i enjoy 2k4, onslorght drools
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