Ns_vargus

1568101117

Comments

  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    Players will get stuck and irritated with the angle of those door ways compare to floor. Onos will have to duck/jump through there won't it?
    blah blah blah
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
    QUOTE (Thaldarin @ Apr 12 2005, 06:37 AM)
    Players will get stuck and irritated with the angle of those door ways compare to floor. Onos will have to duck/jump through there won't it?

    I don't think so, but lemme check... oni should fit, they may have to jump.... not duck-jump, eh, I don't know.... grrrrss... big fat oni ruining my map design!!! asrifle.gif

    ~ DarkATi
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    I don't know what it is about the monitors. I just think the glow is very cool. And oni are fat, sometimes I think we're designing these ships and station to suit the onos their needs biggrin-fix.gif

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  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation Posts: 651
    QUOTE (Kouji San @ Apr 15 2005, 06:03 PM)
    I don't know what it is about the monitors. I just think the glow is very cool. And oni are fat, sometimes I think we're designing these ships and station to suit the onos their needs biggrin-fix.gif

    I thought the same thing. I think I have an idea how he managed to do that smile-fix.gif
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  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
    QUOTE (Kouji San @ Apr 15 2005, 11:03 AM)
    I don't know what it is about the monitors. I just think the glow is very cool. And oni are fat, sometimes I think we're designing these ships and station to suit the onos their needs biggrin-fix.gif

    Kouji likes my monitors?? HOORAY!!

    ~ DarkATi
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members Posts: 2,254
    edited April 2005
    not every room has to be full of cover spots for aliens

    edit: typo
    Post edited by Unknown User on
    <DOOManiac> my main thing about clans is they never seem to actually have fun when playing
    <DOOManiac> even if they're winning they are so caught up in the seriousness of the situation they don't have fun. its like work. where's the fun in that?

    last.fm
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation Posts: 8,207 mod
    user posted image
    Could you adjust the texture on the sides of that monitor-on-a-tray thing forward a bit so the edge in the texture goes right along the corners? It looks sloppy when it's just slapped on like that...
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
    QUOTE (Align @ Apr 18 2005, 03:54 PM)
    user posted image
    Could you adjust the texture on the sides of that monitor-on-a-tray thing forward a bit so the edge in the texture goes right along the corners? It looks sloppy when it's just slapped on like that...

    It isn't just slapped on like that... what do you mean? How would you align it?

    ~ DarkATi

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation Posts: 8,207 mod
    I'd move it to the "right"(according to the pic) about two inches.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members Posts: 898
    he means to have the black "outline" follow the edge of the monitor.
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    QUOTE(moultano @ Jul 15 2005, 02:29 PM)
    Man . . . . HL mapping FTL.

    QuestionalableContent, #520: Man, I'd be the worst praying mantis ever. "Oh sure, you can bite my head off without mating with me, I understand. You have ISSUES."
  • CloistCloist Join Date: 2004-02-04 Member: 26041Members Posts: 65
    Nice work DarkAti, looks like its coming along nicely and that last screenie has a interesting transition.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members Posts: 898
    Cloist, PLEASE make your avatar go in reverse before it starts over, my eyes hurt sad-fix.gif but you're right. DATi has done a rather good job on this, particularly with lesser-used textures and nice lighting.
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    QUOTE(moultano @ Jul 15 2005, 02:29 PM)
    Man . . . . HL mapping FTL.

    QuestionalableContent, #520: Man, I'd be the worst praying mantis ever. "Oh sure, you can bite my head off without mating with me, I understand. You have ISSUES."
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
    I'm mapping but really sloooooowly. Here's a sneak peek of the other side of the tunnel. (Sneak peek only because I haven't mapped the other side yet. nerd-fix.gif )

    ~ DarkATi
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation Posts: 3,225
    Looking a bit Tanith but only in general brushwork and lighting terms.

    I reckon you should raise the floor in that tunnel because from the other side the shape doesn't look great, plus it would mean Oni et al. have less height to jump, which means they have to be less precise (which is good when you wanna get/leave somewhere real quick).
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
    So... two months later and I'm still mapping... I have a bit of mappers block though, so here's a refined med lab shot.

    ~ DarkATi
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester Posts: 586 Advanced user
    its dark but it looks nice i think you overdo thouse monitors.
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  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
    QUOTE (CarNagE! @ Jun 21 2005, 05:35 PM)
    its dark but it looks nice i think you overdo thouse monitors.

    But it's VARGUS BABY! That's like saying ECLIPSE overdoes wall_lab!!!

    ~ DarkATi
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members Posts: 249
    edited June 2005
    it's not that theres to many of them, they just seem to bright and blury. they stiand out too much.

    maybe just darken them a little so they dont stick out so much and making em a bit.. 'sharper'
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    It's a style which I love and would keep on at, but the NS scene prefers brighter maps these days so I am joining the "new fad". Vargus is a reminder of the NS 1.x custom map scene biggrin-fix.gif Dark, intense atmosphere (Think Caged/Nothing influence).
    blah blah blah
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members Posts: 666
    user posted image

    The light to the right of the door (with the 4 bars) looks REALLY weird. sad-fix.gif
    As does the one on the left. The red looks nice. Maybe you could have a flickering red light that lights up the whole room then plunges it into darkness again? Creepy.
    Flyin' high in the friendly sky.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
    QUOTE (Thaldarin @ Jun 24 2005, 04:12 PM)
    It's a style which I love and would keep on at, but the NS scene prefers brighter maps these days so I am joining the "new fad". Vargus is a reminder of the NS 1.x custom map scene biggrin-fix.gif Dark, intense atmosphere (Think Caged/Nothing influence).

    Yeah, I don't care for the new fad too much, myself. I like the caged / nothing / tanith style. Even though tanith was rather bright overall, it made you feel like you were there. Some of the new custom maps are just walls with ns2.wad slapped on them. confused-fix.gif

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
    New Pictures.

    1/4 - These first two pictures are from "finalized" areas. (Observations) They're basically done aside from your critiques.

    Med Labs - Observations

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
    edited June 2005
    3/4 - These final two pictures are from a work-in-progress area. (Containment)

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
  • mrinsanemrinsane Join Date: 2004-06-21 Member: 29448Members Posts: 66
    wow they look really great
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation Posts: 651
    Wow, they look dark!
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  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    QUOTE (Naigel @ Jun 27 2005, 11:25 AM)
    Wow, they look dark!

    I think that's why the are called work in progress.
    blah blah blah
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation Posts: 651
    edited June 2005
    QUOTE (Thaldarin @ Jun 27 2005, 12:39 PM)
    QUOTE (Naigel @ Jun 27 2005, 11:25 AM)
    Wow, they look dark!

    I think that's why the are called work in progress.

    Well, might be so... but you can surely tone up the brightness even if it is a WIP...

    I won't go posting screenshots of the very first compile for example, something like: LOOK AT MY SCREENS, YOU CAN'T SEE BLOODY **** BUT IT'S A WIP, STAY TUNED FOR MORE BRIGHTNESS NEXT TIME.

    I hope you get my point...
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  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation Posts: 893
    These are stunning pictures... I absolutely love the atmosphere you've created, and that's just the pictures...
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